mirror of
https://github.com/XorTroll/EveryFileExplorer.git
synced 2024-11-26 19:30:26 +00:00
Added a WiiU plugin with support for BFLIM
It is possible that BFLIM files from the Wii U not work yet.
This commit is contained in:
parent
8832d1eecc
commit
ace5092ce5
@ -181,6 +181,12 @@
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<Compile Include="UI\ThemeViewer.Designer.cs">
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<DependentUpon>ThemeViewer.cs</DependentUpon>
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</Compile>
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<Compile Include="UI\ThemeViewerNew.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UI\ThemeViewerNew.Designer.cs">
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<DependentUpon>ThemeViewerNew.cs</DependentUpon>
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</Compile>
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<Compile Include="UI\TXOBViewer.cs">
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<SubType>UserControl</SubType>
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</Compile>
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@ -242,6 +248,9 @@
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<EmbeddedResource Include="UI\ThemeViewer.resx">
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<DependentUpon>ThemeViewer.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UI\ThemeViewerNew.resx">
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<DependentUpon>ThemeViewerNew.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UI\TXOBViewer.resx">
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<DependentUpon>TXOBViewer.cs</DependentUpon>
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</EmbeddedResource>
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@ -27,8 +27,9 @@ namespace _3DS.NintendoWare.LYT1
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{
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Header = new CLIMHeader(er);
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Image = new imag(er);
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DataLength = er.ReadUInt32();
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er.BaseStream.Position = 0;
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this.Data = er.ReadBytes((int)Image.DataLength);
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this.Data = er.ReadBytes((int)DataLength);
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}
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finally
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{
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@ -53,6 +54,7 @@ namespace _3DS.NintendoWare.LYT1
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er.Write(Data, 0, Data.Length);
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Header.Write(er);
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Image.Write(er);
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er.Write(DataLength);
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long curpos = er.BaseStream.Position;
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er.BaseStream.Position = Data.Length + 0xC;
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er.Write((uint)curpos);
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@ -91,7 +93,7 @@ namespace _3DS.NintendoWare.LYT1
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Image.Height = (ushort)b.Height;
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Image.Format = 11;//10;//5;
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Data = Textures.FromBitmap(b, Textures.ImageFormat.ETC1A4);//.RGB565);
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Image.DataLength = (uint)Data.Length;
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DataLength = (uint)Data.Length;
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return true;
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}
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return false;
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@ -153,7 +155,6 @@ namespace _3DS.NintendoWare.LYT1
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Width = er.ReadUInt16();
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Height = er.ReadUInt16();
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Format = er.ReadUInt32();
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DataLength = er.ReadUInt32();
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}
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public void Write(EndianBinaryWriter er)
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{
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@ -162,14 +163,12 @@ namespace _3DS.NintendoWare.LYT1
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er.Write(Width);
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er.Write(Height);
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er.Write(Format);
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er.Write(DataLength);
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}
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public String Signature;
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public UInt32 SectionSize;//Without signature
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public UInt32 SectionSize;
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public UInt16 Width;
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public UInt16 Height;
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public UInt32 Format;
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public UInt32 DataLength;
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public Textures.ImageFormat GetGPUTextureFormat()
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{
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@ -194,6 +193,7 @@ namespace _3DS.NintendoWare.LYT1
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throw new Exception("Unknown Image Format!");
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}
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}
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public UInt32 DataLength;
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public Bitmap ToBitmap()
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{
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@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Every File Explorer")]
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[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
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[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -86,7 +86,7 @@ namespace _3DS
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[BinaryFixedSize(4)]
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public String Signature;
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public UInt16 HeaderSize;
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[BinaryBOM(0xFEFF)]
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//[BinaryBOM(0xFEFF)]
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public UInt16 Endianness;
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public UInt32 FileSize;
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public UInt32 FileDataOffset;
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217
3DS/UI/ThemeViewerNew.Designer.cs
generated
Normal file
217
3DS/UI/ThemeViewerNew.Designer.cs
generated
Normal file
@ -0,0 +1,217 @@
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namespace _3DS.UI
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{
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partial class ThemeViewerNew
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.tabControl1 = new System.Windows.Forms.TabControl();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.tabPage4 = new System.Windows.Forms.TabPage();
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this.tabPage5 = new System.Windows.Forms.TabPage();
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this.tabPage8 = new System.Windows.Forms.TabPage();
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this.tabPage9 = new System.Windows.Forms.TabPage();
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this.tabPage10 = new System.Windows.Forms.TabPage();
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this.tabPage6 = new System.Windows.Forms.TabPage();
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this.tabPage7 = new System.Windows.Forms.TabPage();
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this.tabPage11 = new System.Windows.Forms.TabPage();
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this.tabPage12 = new System.Windows.Forms.TabPage();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.tabControl1.SuspendLayout();
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this.SuspendLayout();
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//
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// tabControl1
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//
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this.tabControl1.Controls.Add(this.tabPage1);
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this.tabControl1.Controls.Add(this.tabPage2);
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this.tabControl1.Controls.Add(this.tabPage3);
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this.tabControl1.Controls.Add(this.tabPage4);
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this.tabControl1.Controls.Add(this.tabPage5);
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this.tabControl1.Controls.Add(this.tabPage6);
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this.tabControl1.Controls.Add(this.tabPage8);
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this.tabControl1.Controls.Add(this.tabPage9);
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this.tabControl1.Controls.Add(this.tabPage10);
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this.tabControl1.Controls.Add(this.tabPage7);
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this.tabControl1.Controls.Add(this.tabPage11);
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this.tabControl1.Controls.Add(this.tabPage12);
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this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tabControl1.Location = new System.Drawing.Point(0, 0);
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this.tabControl1.Name = "tabControl1";
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this.tabControl1.SelectedIndex = 0;
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this.tabControl1.Size = new System.Drawing.Size(727, 351);
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this.tabControl1.TabIndex = 0;
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//
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// tabPage2
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//
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this.tabPage2.Location = new System.Drawing.Point(4, 22);
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this.tabPage2.Name = "tabPage2";
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this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage2.Size = new System.Drawing.Size(719, 325);
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this.tabPage2.TabIndex = 1;
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this.tabPage2.Text = "Bottom BG";
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this.tabPage2.UseVisualStyleBackColor = true;
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//
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// tabPage3
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//
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this.tabPage3.Location = new System.Drawing.Point(4, 22);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage3.Size = new System.Drawing.Size(719, 325);
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this.tabPage3.TabIndex = 2;
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this.tabPage3.Text = "Selector";
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this.tabPage3.UseVisualStyleBackColor = true;
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//
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// tabPage4
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//
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this.tabPage4.Location = new System.Drawing.Point(4, 22);
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this.tabPage4.Name = "tabPage4";
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this.tabPage4.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage4.Size = new System.Drawing.Size(719, 325);
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this.tabPage4.TabIndex = 3;
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this.tabPage4.Text = "Folder";
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this.tabPage4.UseVisualStyleBackColor = true;
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//
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// tabPage5
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//
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this.tabPage5.Location = new System.Drawing.Point(4, 22);
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this.tabPage5.Name = "tabPage5";
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this.tabPage5.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage5.Size = new System.Drawing.Size(719, 325);
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this.tabPage5.TabIndex = 4;
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this.tabPage5.Text = "Icon";
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this.tabPage5.UseVisualStyleBackColor = true;
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//
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// tabPage8
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//
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this.tabPage8.Location = new System.Drawing.Point(4, 22);
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this.tabPage8.Name = "tabPage8";
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this.tabPage8.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage8.Size = new System.Drawing.Size(719, 325);
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this.tabPage8.TabIndex = 7;
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this.tabPage8.Text = "Title Balloon";
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this.tabPage8.UseVisualStyleBackColor = true;
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//
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// tabPage9
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//
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this.tabPage9.Location = new System.Drawing.Point(4, 22);
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this.tabPage9.Name = "tabPage9";
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this.tabPage9.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage9.Size = new System.Drawing.Size(719, 325);
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this.tabPage9.TabIndex = 8;
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this.tabPage9.Text = "Icon Plate";
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this.tabPage9.UseVisualStyleBackColor = true;
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//
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// tabPage10
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//
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this.tabPage10.Location = new System.Drawing.Point(4, 22);
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this.tabPage10.Name = "tabPage10";
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this.tabPage10.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage10.Size = new System.Drawing.Size(719, 325);
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this.tabPage10.TabIndex = 9;
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this.tabPage10.Text = "Folder Plate";
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this.tabPage10.UseVisualStyleBackColor = true;
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//
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// tabPage6
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//
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this.tabPage6.Location = new System.Drawing.Point(4, 22);
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this.tabPage6.Name = "tabPage6";
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this.tabPage6.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage6.Size = new System.Drawing.Size(719, 325);
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this.tabPage6.TabIndex = 10;
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this.tabPage6.Text = "Buttons";
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this.tabPage6.UseVisualStyleBackColor = true;
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//
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// tabPage7
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//
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this.tabPage7.Location = new System.Drawing.Point(4, 22);
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this.tabPage7.Name = "tabPage7";
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this.tabPage7.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage7.Size = new System.Drawing.Size(719, 325);
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this.tabPage7.TabIndex = 11;
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this.tabPage7.Text = "Top Screen Text";
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this.tabPage7.UseVisualStyleBackColor = true;
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//
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// tabPage11
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//
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this.tabPage11.Location = new System.Drawing.Point(4, 22);
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this.tabPage11.Name = "tabPage11";
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||||
this.tabPage11.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage11.Size = new System.Drawing.Size(719, 325);
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this.tabPage11.TabIndex = 12;
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this.tabPage11.Text = "Sound Effects";
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this.tabPage11.UseVisualStyleBackColor = true;
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//
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// tabPage12
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//
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this.tabPage12.Location = new System.Drawing.Point(4, 22);
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this.tabPage12.Name = "tabPage12";
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this.tabPage12.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage12.Size = new System.Drawing.Size(719, 325);
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this.tabPage12.TabIndex = 13;
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this.tabPage12.Text = "Settings";
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this.tabPage12.UseVisualStyleBackColor = true;
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//
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// tabPage1
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//
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this.tabPage1.Location = new System.Drawing.Point(4, 22);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage1.Size = new System.Drawing.Size(719, 325);
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this.tabPage1.TabIndex = 0;
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this.tabPage1.Text = "Top BG";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// ThemeViewerNew
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(727, 351);
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this.Controls.Add(this.tabControl1);
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this.Name = "ThemeViewerNew";
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this.Text = "ThemeViewerNew";
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this.tabControl1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.TabControl tabControl1;
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private System.Windows.Forms.TabPage tabPage2;
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private System.Windows.Forms.TabPage tabPage3;
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private System.Windows.Forms.TabPage tabPage4;
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private System.Windows.Forms.TabPage tabPage5;
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private System.Windows.Forms.TabPage tabPage8;
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private System.Windows.Forms.TabPage tabPage9;
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private System.Windows.Forms.TabPage tabPage10;
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private System.Windows.Forms.TabPage tabPage6;
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private System.Windows.Forms.TabPage tabPage7;
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private System.Windows.Forms.TabPage tabPage11;
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private System.Windows.Forms.TabPage tabPage12;
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private System.Windows.Forms.TabPage tabPage1;
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}
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}
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19
3DS/UI/ThemeViewerNew.cs
Normal file
19
3DS/UI/ThemeViewerNew.cs
Normal file
@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace _3DS.UI
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{
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public partial class ThemeViewerNew : Form
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{
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public ThemeViewerNew()
|
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{
|
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InitializeComponent();
|
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}
|
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}
|
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}
|
120
3DS/UI/ThemeViewerNew.resx
Normal file
120
3DS/UI/ThemeViewerNew.resx
Normal file
@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
|
||||
<!--
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Microsoft ResX Schema
|
||||
|
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Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
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||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -25,6 +25,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LegoPirates", "LegoPirates\
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GCNWii", "GCNWii\GCNWii.csproj", "{E71F0C2A-4D4D-4C6D-9CA2-C6DD2F91C649}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WiiU", "WiiU\WiiU.csproj", "{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -125,6 +127,16 @@ Global
|
||||
{E71F0C2A-4D4D-4C6D-9CA2-C6DD2F91C649}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{E71F0C2A-4D4D-4C6D-9CA2-C6DD2F91C649}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{E71F0C2A-4D4D-4C6D-9CA2-C6DD2F91C649}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("Devbuild")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -48,6 +48,7 @@ namespace LibEveryFileExplorer.IO
|
||||
if (f.MemberType == MemberTypes.Property) FieldType = ((PropertyInfo)f).PropertyType;
|
||||
else FieldType = ((FieldInfo)f).FieldType;
|
||||
if (GetAttributeValue<bool>(f, typeof(BinaryIgnoreAttribute), false)) continue;
|
||||
if (f.GetCustomAttributes(typeof(BinaryBOMAttribute), true).Length != 0) Endianness = IO.Endianness.BigEndian;
|
||||
object Result;
|
||||
if (FieldType.IsArray)
|
||||
{
|
||||
@ -57,21 +58,34 @@ namespace LibEveryFileExplorer.IO
|
||||
{
|
||||
switch (FieldType.GetElementType().Name)
|
||||
{
|
||||
/*case "Boolean":
|
||||
case "Boolean":
|
||||
{
|
||||
SizeType Size = SizeType.Byte;
|
||||
object[] att = t.GetCustomAttributes(typeof(BinarySizeAttribute), true);
|
||||
if (att.Length > 0) Size = ((BinarySizeAttribute)att[0]).FieldSize;
|
||||
switch (Size)
|
||||
BooleanSize b = GetAttributeValue<BooleanSize>(f, typeof(BinaryBooleanSizeAttribute), BooleanSize.U32);
|
||||
Result = new Boolean[ArraySize];
|
||||
switch (b)
|
||||
{
|
||||
case SizeType.Byte: o = er.ReadByte() != 0; break;
|
||||
case SizeType.Short: o = er.ReadUInt16() != 0; break;
|
||||
case SizeType.Tri: o = er.ReadUInt24() != 0; break;
|
||||
case SizeType.Int: o = er.ReadUInt32() != 0; break;
|
||||
case SizeType.Long: o = er.ReadUInt64() != 0; break;
|
||||
case BooleanSize.U8:
|
||||
for (int i = 0; i < ArraySize; i++)
|
||||
{
|
||||
((Boolean[])Result)[i] = ReadByte() == 1;
|
||||
}
|
||||
break;
|
||||
case BooleanSize.U16:
|
||||
for (int i = 0; i < ArraySize; i++)
|
||||
{
|
||||
((Boolean[])Result)[i] = ReadUInt16() == 1;
|
||||
}
|
||||
break;
|
||||
case BooleanSize.U32:
|
||||
for (int i = 0; i < ArraySize; i++)
|
||||
{
|
||||
((Boolean[])Result)[i] = ReadUInt32() == 1;
|
||||
}
|
||||
break;
|
||||
default: throw new Exception("Invalid BooleanSize Value!");
|
||||
}
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
case "Byte": Result = ReadBytes(ArraySize); break;
|
||||
case "SByte": Result = ReadSBytes(ArraySize); break;
|
||||
case "Int16": Result = ReadInt16s(ArraySize); break;
|
||||
@ -233,6 +247,12 @@ namespace LibEveryFileExplorer.IO
|
||||
if (!ssig.Equals(Result)) throw new SignatureNotCorrectException((string)Result, ssig, BaseStream.Position - ssig.Length);
|
||||
}
|
||||
}
|
||||
if (f.GetCustomAttributes(typeof(BinaryBOMAttribute), true).Length != 0)
|
||||
{
|
||||
uint LittleEndian = GetAttributeValue<uint>(f, typeof(BinaryBOMAttribute), 0);
|
||||
if (Convert.ToUInt32(Result).Equals(LittleEndian)) Endianness = IO.Endianness.LittleEndian;
|
||||
else Endianness = IO.Endianness.BigEndian;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
|
179
WiiU/NintendoWare/LYT2/FLIM.cs
Normal file
179
WiiU/NintendoWare/LYT2/FLIM.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using LibEveryFileExplorer.Files;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using LibEveryFileExplorer.IO;
|
||||
using System.Windows.Forms;
|
||||
using WiiU.UI;
|
||||
using System.Drawing.Imaging;
|
||||
using LibEveryFileExplorer.IO.Serialization;
|
||||
|
||||
namespace WiiU.NintendoWare.LYT2
|
||||
{
|
||||
public class FLIM : FileFormat<FLIM.FLIMIdentifier>, IConvertable, IViewable
|
||||
{
|
||||
public FLIM(byte[] Data)
|
||||
{
|
||||
EndianBinaryReaderEx er = new EndianBinaryReaderEx(new MemoryStream(Data), Endianness.LittleEndian);
|
||||
er.BaseStream.Position = Data.Length - 0x28;
|
||||
try
|
||||
{
|
||||
Header = new FLIMHeader(er);
|
||||
Image = new imag(er);
|
||||
DataLength = er.ReadUInt32();
|
||||
er.BaseStream.Position = 0;
|
||||
this.Data = er.ReadBytes((int)DataLength);
|
||||
}
|
||||
finally
|
||||
{
|
||||
er.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public Form GetDialog()
|
||||
{
|
||||
return new FLIMViewer(this);
|
||||
}
|
||||
|
||||
//public string GetSaveDefaultFileFilter()
|
||||
//{
|
||||
// return "Cafe Layout Images (*.bflim)|*.bflim";
|
||||
//}
|
||||
|
||||
public string GetConversionFileFilters()
|
||||
{
|
||||
return "Portable Network Graphics (*.png)|*.png";
|
||||
}
|
||||
|
||||
public bool Convert(int FilterIndex, string Path)
|
||||
{
|
||||
switch (FilterIndex)
|
||||
{
|
||||
case 0:
|
||||
File.Create(Path).Close();
|
||||
ToBitmap().Save(Path, ImageFormat.Png);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public byte[] Data;
|
||||
|
||||
public FLIMHeader Header;
|
||||
public class FLIMHeader
|
||||
{
|
||||
public FLIMHeader(EndianBinaryReaderEx er)
|
||||
{
|
||||
er.ReadObject(this);
|
||||
}
|
||||
/*public void Write(EndianBinaryWriter er)
|
||||
{
|
||||
er.Write(Signature, Encoding.ASCII, false);
|
||||
er.Write(Endianness);
|
||||
er.Write(HeaderSize);
|
||||
er.Write(Version);
|
||||
er.Write((uint)0);
|
||||
er.Write(NrBlocks);
|
||||
}*/
|
||||
[BinaryStringSignature("FLIM")]
|
||||
[BinaryFixedSize(4)]
|
||||
public String Signature;
|
||||
[BinaryBOM(0xFFFE)]
|
||||
public UInt16 Endianness;
|
||||
public UInt16 HeaderSize;
|
||||
public UInt32 Version;
|
||||
public UInt32 FileSize;
|
||||
public UInt32 NrBlocks;
|
||||
}
|
||||
|
||||
public imag Image;
|
||||
public class imag
|
||||
{
|
||||
public imag(EndianBinaryReaderEx er)
|
||||
{
|
||||
er.ReadObject(this);
|
||||
}
|
||||
/*public void Write(EndianBinaryWriter er)
|
||||
{
|
||||
er.Write(Signature, Encoding.ASCII, false);
|
||||
er.Write(SectionSize);
|
||||
er.Write(Width);
|
||||
er.Write(Height);
|
||||
er.Write(Format);
|
||||
er.Write(DataLength);
|
||||
}*/
|
||||
[BinaryStringSignature("imag")]
|
||||
[BinaryFixedSize(4)]
|
||||
public String Signature;
|
||||
public UInt32 SectionSize;
|
||||
public UInt16 Width;
|
||||
public UInt16 Height;
|
||||
public UInt16 Alignment;
|
||||
public Byte Format;
|
||||
public Byte Unknown;
|
||||
|
||||
//Tempoarly use 3ds stuff!
|
||||
public _3DS.GPU.Textures.ImageFormat GetGPUTextureFormat()
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case 0: return _3DS.GPU.Textures.ImageFormat.L8;
|
||||
case 1: return _3DS.GPU.Textures.ImageFormat.A8;
|
||||
case 2: return _3DS.GPU.Textures.ImageFormat.LA4;
|
||||
case 3: return _3DS.GPU.Textures.ImageFormat.LA8;
|
||||
case 4: return _3DS.GPU.Textures.ImageFormat.HILO8;
|
||||
case 5: return _3DS.GPU.Textures.ImageFormat.RGB565;
|
||||
case 6: return _3DS.GPU.Textures.ImageFormat.RGB8;
|
||||
case 7: return _3DS.GPU.Textures.ImageFormat.RGBA5551;
|
||||
case 8: return _3DS.GPU.Textures.ImageFormat.RGBA4;
|
||||
case 9: return _3DS.GPU.Textures.ImageFormat.RGBA8;
|
||||
case 10: return _3DS.GPU.Textures.ImageFormat.ETC1;
|
||||
case 11: return _3DS.GPU.Textures.ImageFormat.ETC1A4;
|
||||
case 0x12: return _3DS.GPU.Textures.ImageFormat.L4;
|
||||
case 0x13: return _3DS.GPU.Textures.ImageFormat.A4;
|
||||
}
|
||||
throw new Exception("Unknown Image Format!");
|
||||
}
|
||||
}
|
||||
public UInt32 DataLength;
|
||||
|
||||
//Tempoarly use 3ds stuff!
|
||||
public Bitmap ToBitmap()
|
||||
{
|
||||
if (Image.Unknown == 0) return _3DS.GPU.Textures.ToBitmap(Data, Image.Width, Image.Height, Image.GetGPUTextureFormat());
|
||||
return _3DS.GPU.Textures.ToBitmap(Data, Image.Height, Image.Width, Image.GetGPUTextureFormat());
|
||||
}
|
||||
|
||||
public class FLIMIdentifier : FileFormatIdentifier
|
||||
{
|
||||
public override string GetCategory()
|
||||
{
|
||||
return Category_Graphics;
|
||||
}
|
||||
|
||||
public override string GetFileDescription()
|
||||
{
|
||||
return "Cafe Layout Images (FLIM)";
|
||||
}
|
||||
|
||||
public override string GetFileFilter()
|
||||
{
|
||||
return "Cafe Layout Images (*.bflim)|*.bflim";
|
||||
}
|
||||
|
||||
public override Bitmap GetIcon()
|
||||
{
|
||||
return Resource.image;
|
||||
}
|
||||
|
||||
public override FormatMatch IsFormat(EFEFile File)
|
||||
{
|
||||
if (File.Data.Length > 0x28 && File.Data[File.Data.Length - 0x28] == 'F' && File.Data[File.Data.Length - 0x27] == 'L' && File.Data[File.Data.Length - 0x26] == 'I' && File.Data[File.Data.Length - 0x25] == 'M' && (IOUtil.ReadU32LE(File.Data, File.Data.Length - 0x4) == (File.Data.Length - 0x28) || IOUtil.ReadU32BE(File.Data, File.Data.Length - 0x4) == (File.Data.Length - 0x28))) return FormatMatch.Content;
|
||||
return FormatMatch.No;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
WiiU/Properties/AssemblyInfo.cs
Normal file
36
WiiU/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Wii U Plugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Every File Explorer")]
|
||||
[assembly: AssemblyCopyright("Copyright © Florian Nouwt 2014-2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("5be0e6c0-4011-448c-9c62-4e91d82a4508")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
73
WiiU/Resource.Designer.cs
generated
Normal file
73
WiiU/Resource.Designer.cs
generated
Normal file
@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.18444
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WiiU {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resource {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resource() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WiiU.Resource", typeof(Resource).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap image {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("image", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
WiiU/Resource.resx
Normal file
124
WiiU/Resource.resx
Normal file
@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="image" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Resources\image.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
WiiU/Resources/image.png
Normal file
BIN
WiiU/Resources/image.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
66
WiiU/UI/FLIMViewer.Designer.cs
generated
Normal file
66
WiiU/UI/FLIMViewer.Designer.cs
generated
Normal file
@ -0,0 +1,66 @@
|
||||
namespace WiiU.UI
|
||||
{
|
||||
partial class FLIMViewer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FLIMViewer));
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.BackColor = System.Drawing.Color.White;
|
||||
this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(565, 386);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// FLIMViewer
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(565, 386);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "FLIMViewer";
|
||||
this.Text = "FLIMViewer";
|
||||
this.Load += new System.EventHandler(this.FLIMViewer_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
}
|
||||
}
|
27
WiiU/UI/FLIMViewer.cs
Normal file
27
WiiU/UI/FLIMViewer.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using WiiU.NintendoWare.LYT2;
|
||||
|
||||
namespace WiiU.UI
|
||||
{
|
||||
public partial class FLIMViewer : Form
|
||||
{
|
||||
FLIM Image;
|
||||
public FLIMViewer(FLIM Image)
|
||||
{
|
||||
this.Image = Image;
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void FLIMViewer_Load(object sender, EventArgs e)
|
||||
{
|
||||
pictureBox1.Image = Image.ToBitmap();
|
||||
}
|
||||
}
|
||||
}
|
173
WiiU/UI/FLIMViewer.resx
Normal file
173
WiiU/UI/FLIMViewer.resx
Normal file
@ -0,0 +1,173 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="pictureBox1.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
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||||
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||||
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|
||||
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|
||||
</value>
|
||||
</data>
|
||||
</root>
|
97
WiiU/WiiU.csproj
Normal file
97
WiiU/WiiU.csproj
Normal file
@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{85AFDAA0-C794-46F2-8FB9-DE80206B7DC6}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>WiiU</RootNamespace>
|
||||
<AssemblyName>WiiU</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="NintendoWare\LYT2\FLIM.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Resource.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resource.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="UI\FLIMViewer.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UI\FLIMViewer.Designer.cs">
|
||||
<DependentUpon>FLIMViewer.cs</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="NintendoWare\FONT\" />
|
||||
<Folder Include="NintendoWare\GFX\" />
|
||||
<Folder Include="NintendoWare\SND\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\3DS\3DS.csproj">
|
||||
<Project>{F28E77C4-BB68-4513-9468-8EABDE8DC9CB}</Project>
|
||||
<Name>3DS</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\LibEveryFileExplorer\LibEveryFileExplorer.csproj">
|
||||
<Project>{39DBD12F-F7E3-4E9A-97A2-0722A4BA2A26}</Project>
|
||||
<Name>LibEveryFileExplorer</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Resource.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="UI\FLIMViewer.resx">
|
||||
<DependentUpon>FLIMViewer.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\image.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)\EveryFileExplorer\bin\Debug\Plugins\$(TargetFileName)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user