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3D
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Added MathUtil
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2014-11-04 18:44:52 +01:00 |
Collections
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The propertygrid now works for NKM
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2014-11-26 19:25:50 +01:00 |
ComponentModel
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More NKM propertygrid stuff
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2014-11-27 18:21:51 +01:00 |
Compression
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Initial Commit
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2014-11-04 16:22:45 +01:00 |
Files
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AREA section (NKM) and a lot of project stuff
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2014-12-02 16:35:03 +01:00 |
GameData
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Implemented Binary Deserialisation
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2015-01-14 14:09:58 +01:00 |
GFX
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CGFX Lighting is a bit better now
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2015-01-07 15:08:20 +01:00 |
IO
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Implemented Binary Deserialisation
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2015-01-14 14:09:58 +01:00 |
Math
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Implemented NKM CAME section
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2014-11-26 16:18:49 +01:00 |
Projects
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NKM and MK7 KMP stuff
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2014-12-04 16:50:11 +01:00 |
Properties
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Initial Commit
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2014-11-04 16:22:45 +01:00 |
Resources
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Initial Commit
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2014-11-04 16:22:45 +01:00 |
SND
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Export textures (nsbmd), moved DSPADPCM to libefe
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2014-12-29 13:18:21 +01:00 |
UI
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The propertygrid now works for NKM
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2014-11-26 19:25:50 +01:00 |
EveryFileExplorerUtil.cs
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Moved all DllImports to the Win32Util class
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2014-11-06 18:17:20 +01:00 |
HexUtil.cs
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More NKM propertygrid stuff
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2014-11-27 18:21:51 +01:00 |
LibEveryFileExplorer.csproj
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Implemented Binary Deserialisation
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2015-01-14 14:09:58 +01:00 |
Resource.Designer.cs
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Started on BYML, little fixes, BCSTM is playable
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2014-11-10 18:55:39 +01:00 |
Resource.resx
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Initial Commit
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2014-11-04 16:22:45 +01:00 |
StaticDynamic.cs
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Initial Commit
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2014-11-04 16:22:45 +01:00 |
Win32Util.cs
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Moved all DllImports to the Win32Util class
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2014-11-06 18:17:20 +01:00 |