mirror of
https://github.com/XorTroll/EveryFileExplorer.git
synced 2024-11-30 05:10:41 +00:00
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using LibEveryFileExplorer;
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using LibEveryFileExplorer.Script;
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using _3DS.NintendoWare.GFX;
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using System.IO;
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using CommonFiles;
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namespace _3DS
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{
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public class N3DSPlugin : EFEPlugin
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{
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public override void OnLoad()
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{
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EFEScript.RegisterCommand("N3DS.NW4C.GFX.ToOBJ", (Action<String, int, String>)N3DS_NW4C_GFX_ToOBJ);
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}
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public static void N3DS_NW4C_GFX_ToOBJ(String BCMDLPath, int ModelIdx, String OBJPath)
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{
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CGFX c = new CGFX(File.ReadAllBytes(BCMDLPath));
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if (c.Data.Models == null || c.Data.Models.Length <= ModelIdx) throw new Exception("Model does not exist in the specified CGFX file!");
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CMDL Model = c.Data.Models[ModelIdx];
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OBJ o = Model.ToOBJ();
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o.MTLPath = Path.GetFileNameWithoutExtension(OBJPath) + ".mtl";
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MTL m = Model.ToMTL(Path.GetFileNameWithoutExtension(OBJPath) + "_Tex");
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byte[] d = o.Write();
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byte[] d2 = m.Write();
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File.Create(OBJPath).Close();
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File.WriteAllBytes(OBJPath, d);
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File.Create(Path.ChangeExtension(OBJPath, "mtl")).Close();
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File.WriteAllBytes(Path.ChangeExtension(OBJPath, "mtl"), d2);
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Directory.CreateDirectory(Path.GetDirectoryName(OBJPath) + "\\" + Path.GetFileNameWithoutExtension(OBJPath) + "_Tex");
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foreach (var v in c.Data.Textures)
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{
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if (!(v is ImageTextureCtr)) continue;
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((ImageTextureCtr)v).GetBitmap().Save(Path.GetDirectoryName(OBJPath) + "\\" + Path.GetFileNameWithoutExtension(OBJPath) + "_Tex\\" + v.Name + ".png");
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}
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}
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}
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}
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