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Support for "Skills" #2141
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opened 2026-02-16 17:34:21 -05:00 by yindo
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Originally created by @tobias-walle on GitHub (Oct 17, 2025).
Originally assigned to: @thdxr on GitHub.
Yesterday Claude Code released a new feature called "Skills", that basically allows the user to define prompts, that are lazily loaded by the Agent when needed.
https://www.anthropic.com/news/skills
It would be nice to see a similar feature in OpenCode.
@github-actions[bot] commented on GitHub (Oct 17, 2025):
This issue might be a duplicate of existing issues. Please check:
Feel free to ignore if none of these address your specific case.
@tobias-walle commented on GitHub (Oct 17, 2025):
Not a duplicate, as this issue is refereeing to handling dynamic content in the system prompt (by running scripts), but these are always included. With skills the agent decides then it wants to include a specific "Skill".
Also not a duplicate
@rekram1-node commented on GitHub (Oct 17, 2025):
Sorry about that @tobias-walle the bot is a little overeager, I think ill make it reword it's comments so that people know they dont need to respond to it.
Every issue opened is seen by someone on the team but the bot helps find duplicates (sometimes haha)
@tobias-walle commented on GitHub (Oct 17, 2025):
No worries 😄 As I wasn't entirely sure about the first one, I checked and just wanted to share my findings.
Overall, I really like the bot, as it gives me some confidence that my issue is actually unique and that I didn't miss a duplicate.
@kziemski commented on GitHub (Oct 17, 2025):
Adding more to this as this guy has some interesting ideas on extensions to skills:
https://github.com/obra/superpowers
https://github.com/obra/superpowers-skills
https://blog.fsck.com/2025/10/09/superpowers/
@rekram1-node commented on GitHub (Oct 17, 2025):
I think everything skills offers is already possible right, or at least most of it, just define a custom tool and return markdown from it
I mean that's like 99% of it I think
@kziemski commented on GitHub (Oct 17, 2025):
ya that's not surprising i'm just wondering if it could be the starting point for more in opencode.
the skill sharing in the superpowers repo could be interesting.
@malhashemi commented on GitHub (Oct 17, 2025):
Hey everyone! 👋
I just published an npm plugin that implements Anthropic's Skills Specification for OpenCode!
📦 npm package: https://www.npmjs.com/package/opencode-skills
📄 GitHub repo: https://github.com/malhashemi/opencode-skills
Installation (super simple!)
Add one line to your
opencode.jsonor~/.config/opencode/opencode.json:That's it! OpenCode will automatically install the plugin from npm on next startup. No
npm installneeded.What it does
This plugin provides one-to-one parity with Anthropic's Agent Skills Specification (v1.0), with the added bonus of supporting nested skills (e.g.,
skills/tools/analyzer/SKILL.md→skills_tools_analyzer) - a feature that Anthropic doesn't support yet.How it works
The plugin scans your
.opencode/skills/directory (and~/.opencode/skills/for global skills), discovers allSKILL.mdfiles, validates them against the spec, and exposesSKILL.mdusing its meta data as a callable tool (e.g.,skills_my_skill). I'm assuming Claude Code implements this similarly, though I could be wrong here and something fancier is running under the hoodQuick Start
opencode.json(see above)SKILL.mdfile:skills_my_skill!Integration with OpenCode
Since skills are just regular OpenCode tools, they benefit from OpenCode's existing tool management:
opencode.jsonTesting
I've tested this with Anthropic's official skills on Claude Sonnet 4.5 with max thinking, and they work beautifully. You may notice that the tool call return some instructions to the LLM about path management, I found that without it the agent gets lost searching for files mentioned in the SKILLS.md.
Note on Tool Restrictions
One difference from Anthropic's implementation: I couldn't find a way to implement skill-level tool restrictions (the
allowed-toolsfield that's available in Claude Code). However, I don't think this is necessary in OpenCode since you'll typically pair skills with specific agents, and agents already have their own fine-grained tool permissions. This actually gives you more control - you can configure which tools are available at the agent level rather than embedding it in the skill itself.Hope this helps the community! Let me know if anyone has feedback or suggestions. 🎉
For full documentation, check out the GitHub repo.
Feel free to PR if you have some valuable improvements
@thdxr and @rekram1-node , I believe you mentioned you are going to work on revamping the custom tools in the upcoming TUI. Should I expect a breaking change?
@ihabwahbi commented on GitHub (Oct 17, 2025):
@malhashemi I'll test your solution seems a very straightforward and easy way to integrate Skills into opencode
@rekram1-node commented on GitHub (Oct 18, 2025):
@malhashemi I dont think there should be any breaking changes soon, but if you run into any issues just lmk.
We do version things with specific version bumps if breaking tho
@tobias-walle commented on GitHub (Oct 18, 2025):
Great idea with the plugin! I think this is already quite a good solution.
I think an official solution would still be valuable to have a common standard, but this doesn't has much priority (considering the big refactoring you are currently working on)
@kziemski commented on GitHub (Oct 20, 2025):
@tobias-walle @malhashemi @rekram1-node
I'm wondering if you guys had taken a look at what this guy had done on the CC side https://blog.fsck.com/2025/10/09/superpowers/
i'm wondering if opencode taking the approach of public skills repo or taking the approach of openweb-ui's public search for prompts,functions ie for community sharing would be something that could really bring some adoption for an official version of skills support
@rekram1-node commented on GitHub (Oct 20, 2025):
i think we are going to watch them play out a little more before doing anything major, we have some higher priority items currently to tackle but thanks for the callout
@ferdinandyb commented on GitHub (Oct 24, 2025):
@malhashemi Can you version-pin the plugin somehow?
@malhashemi commented on GitHub (Oct 24, 2025):
@ferdinandyb yes you can, inside your
opencode.json:@malhashemi commented on GitHub (Oct 26, 2025):
Just released v0.1.0 that uses the new
noReplyparameter from #3433 to deliver SKILL.md as a user message rather than a tool response (This should now survives purging), also followed Anthropic less verbose path resolution style, let me know if this causes any issue in paths resolution. Make sure to update OpenCode to the latest version.@numman-ali commented on GitHub (Oct 30, 2025):
Skills are extremely easy to implement
You can use my lightweight approach which aligns exactly with Anthropics, only difference is instead of a tool, it's a cli bash call - openskills read
Other than that, its injecting into the system prompt the list of skills available
OpenSkills supports .claude globally and also in .agent folders for advanced users
https://github.com/numman-ali/openskills
Give me 50 likes, and approval from OpenCode team, and ill open a native PR
@ihabwahbi commented on GitHub (Oct 31, 2025):
To the
opencodemaintainers (@rekram1-node): As you consider an official implementation, I'd strongly argue against an approach that just injects all available skills into the system prompt. That would undermineopencode’s core feature of fine-grained, per-agent access control. A native implementation should treat each skill as its own distinct, manageable tool (just like MCPs and custom tools), so we can enable/disable specific skills per agent.With that in mind, as a heavy user of Skills on
cursor,opencode, andclaude code, here’s what I’ve found working with both theopenskillsandopencode-skillsplugins. My findings strongly favor one model for theopencodeecosystem.Discovery
claude codediscovers all skills in theskillsfolder automatically and injects them into the system prompt.openskillsrequires running the CLI (openskills sync) every time I add a skill to get it discovered, and relies onAGENTS.mdto make skills discoverable.opencode-skillsautomatically discovers my skills on startup, just likeopencodedoes for MCPs and custom tools.Access Control (The Most Important Point for
opencode)claude code: all skills are automatically exposed to your primary agent as well as all subagents (which I don’t like).openskills: By relying onAGENTS.md, it presents an all-or-nothing list to the agent, completely bypassingopencode's native, per-tool permission system.opencode-skills: (This is the key) It followsopencode’s model perfectly. Each skill becomes a native tool (e.g.,skills_my_skill) that I can control at the agent level. This has become the main reasonopencodehas overtakenclaude codeas my primary daily driver.Invocation
claude codehas a single tool that, when invoked, serves the required skill as a user message. I like this because it has maximum persistence compared to tool responses or file reads that may get purged. (@rekram1-node can you clarify whether file reads get purged? I don’t have a deep understanding of how purging works inopencode.)openskillsrelies on the agent running a CLI command (openskills read <name>) and parsingstdout.opencode-skillsfollows theclaude codeinvocation pattern: it's a native tool that injects theSKILL.mdcontent as anoReply(user) message, which is the ideal way to handle persistence.Availability
openskillsis very helpful if you use other tools in addition toopencode, since it works with anything that readsAGENTS.md.opencode-skillsis clearlyopencode-specific, which is perfect for what it does.Thanks to both @malhashemi and @numman-ali for giving us access to skills in
opencodeat such unprecedented speed, literally in less than 48 hours after Anthropic released the feature, we have parity inopencode. Great community!@taqtiqa-mark commented on GitHub (Oct 31, 2025):
@klaudworks commented on GitHub (Nov 4, 2025):
@numman-ali your approach is not equivalent to what Anthropic does. This should be functionally equivalent: klaudworks/universal-skills. At least when using it with Claude Code the API requests and reponses are equivalent to native skills.
As @ihabwahbi mentioned: Anthropic injects available tools into each API request instead of into the AGENTS.md. The advantage is that the knowledge about your skills does not decay throughout the conversation.
@numman-ali commented on GitHub (Nov 4, 2025):
@klaudworks please read my full write up
https://github.com/numman-ali/openskills/blob/main/README.md
I literally network sniffed the calls and extracted the exact structure
There is system instructions added, and one load skills tool
Thats it
Agents.md is appended as system instructions for every other coding agent out there
Using MCP servers, removes the whole point of progressive disclosure
See their engineering blog
https://www.anthropic.com/engineering/equipping-agents-for-the-real-world-with-agent-skills
End of the day, we can trust the OpenCode team to determine the best option - and I'm sure it'll be configurable and take the best of all implementations
@klaudworks commented on GitHub (Nov 4, 2025):
@numman-ali I agree that you send the exact same "skill tool description" message provided by Claude Code:
Tool Description: Skill
What is not correct is that Claude Code sends the "Skill" tool description via the system prompt. The Claude.md is also not sent via a system prompt. At least not in Claude Code. It is sent via the following user input instead:
The prior message will be part of your conversation history so your approach obviously works. It just has some shortcomings. LLMs have a recency bias so the knowledge of the CLAUDE.md / AGENTS.md fades throughout the conversation. That leads to worse retention of what each tool does and degrading accuracy when invoking tools. It also bypasses the training procedures to make LLMs reliably invoke tool calls.
The approach in openskills boils down to writing into the AGENT.md: "if you want more knowledge about apples, check .agent/skills/apple". That works but in my experience it doesn't work well especially in longer conversations. I'd be happy to hear your experience. You can just start a longer conversation and then try to invoke a skill. I'd strongly assume that it works less reliably. It might still work with direct prompts like "use skill apples" but I'd assume it fails with more implicit skill invocations.
What Claude actually does is to send their skill feature as an available tool in the request to the Anthropic API:
The MCP approach in klaudworks/universal-skills leads to the exact same tool call (with negligible syntactic differences) because each MCP tool is translated into an LLM tool call. It also uses progressive disclosure because the actual SKILL.md is only loaded on demand.
I don't like MCP in general because it provides no native progressive disclosure mechanism and thus bloats the context. However, if you just define a single MCP tool that loads skills on demand then MCP is actually exactly what you want:
EDIT: If you would like to understand how skills work in-depth you can read this: https://x.com/klaudworks/status/1982029102925414477
@klaudworks commented on GitHub (Nov 4, 2025):
For a native implementation, I'd probably not go with MCP but directly inject a new tool call into the API request. Maybe one would also like to add a little interface decoration for skill invocations.
MCP is just an easy mechanism to plug this skills feature into any agent while preserving all important properties.
@rekram1-node commented on GitHub (Nov 4, 2025):
apologies for jumping in, maybe i didn't read enough but just a note:
plugins allow custom tool definitions so that should be possible
@klaudworks commented on GitHub (Nov 4, 2025):
Then, this may be the way to go for a native implementation. As far as I can judge this looks like a solid approach: https://github.com/malhashemi/opencode-skills. It differs slightly from Claude Codes implementation by creating a tool per skill. That bloats the context a little more than a single tool but that shouldn't matter unless someone plans to use hundreds of tools.
Skills being individual tools allows permission control. Not sure if it's realistic that you would want to access to individual skills though. By design they don't directly interact with external systems anyways. In my current opinion there is not much value in that.
@malhashemi commented on GitHub (Nov 4, 2025):
I'd like to argue that if we are using a single tool we still have to pass the name and description of every skill that is available, so single tool vs multiple tool doesn't really blow the context as much as we'd like to believe, if anything with one tool per skill, when you limit certain skills to agents/subagents you would be saving context, why pass skills to a subagent that doesn't need them?
Also another important note to keep in mind is how to invoke a skill, I noticed in longer conversations tool response purging is another issue that you would face,
SKILL.mdloaded by an MCP or tool response ends up getting forgotten if the skill process starts to drag, Claude Code loadsSKILL.mdas a user message, thanks to @rekram1-node for approving thenoReplyaddition to the API/SDK which allowed the plugin to load theSKILL.mdin a similar fashion.However, this solution is still not perfect, currently OpenCode default read tool does not allow reading files outside the working directory, so when a skill is residing in
~/.opencode/skillsand that skill has reference files to read we are getting read errors, the current solution is to use bash to read the file which I believe not ideal.@rekram1-node anything can be done in that regard? or do you recommend that I serve a custom read tool (I really don't want to do that, specially that Claude Code default read tool can read files in any absolute path without any issues).
@taqtiqa-mark commented on GitHub (Nov 4, 2025):
@klaudworks:
I believe the issue is a workflow using many sessions and subagents, since agents & subagents can configure the tools then tools could be invoked a large number of times.
Yes, I believe, and find, these two features are essential.
@taqtiqa-mark commented on GitHub (Nov 4, 2025):
@malhashemi:
Given that agents and subagents can configure the set of tools available, such universal lists seems redundant.
If there is a use case can this behavior be configurable?
I isolate my projects in a container, and git, so a rouge prompt/skill/tool change doesn't affect me.... that said, this does matter for newer/casual users.
Since OpenCode does not guard against making changes without source control (discussed in another issue), there is some responsibility to ensure no edits to files outside of the current working directory unless explicitly requested, e.g. using bash (off by default) instead of Read tool
@airtonix commented on GitHub (Nov 5, 2025):
@malhashemi Is this what you're referring to in this ticket? https://github.com/malhashemi/opencode-skills/issues/2
I was secretly hoping you wouldn't do something to close off access to the skills original directory.
my current strategy to minimise use of bash to access those files is to frontload all of
referencesinto a basicmemory project of the same name as the skill.Not sure how bullet proof it really is though 😅
I suspect what you might have already thought of is providing a tool that allows reading of skill resources:
produces
and you might even address this in the skill description:
@ribelo commented on GitHub (Dec 2, 2025):
Skills is no longer a feature of Claude Code. Today, experimental support was added to Codex
https://github.com/openai/codex/commit/a8d5ad37b8115068ff777b66ab9299cdab85cdd7
@djmaze commented on GitHub (Dec 2, 2025):
It is not? At least it is still in the documentation: https://code.claude.com/docs/en/skills
@rakibdev commented on GitHub (Dec 2, 2025):
skills are obsolete after new mcp tool search tool
@ruant commented on GitHub (Dec 2, 2025):
I think @ribelo meant it as that skills is not just a feature in Claude Code anymore, since now codex also have added support for it.
So perhaps opencode should reconsider their stance on the matter since other CLI's are also implementing support for skills. They wanted to see where things were going before commiting dev time, if I have understood previous comments on this issue correctly.
@taqtiqa-mark commented on GitHub (Dec 2, 2025):
I believe @malhashemi 's opencode-skills plugin is a reasonable workaround until OC delivers some more critical bug fixes and features. Like:
/add)Right now opencode-skills Just-Works(TM) enough to be a workaround, albeit with the
skills_*prefix in tool settings, but I actually like the additional control that gives me over when Skills are available - YMMV.@malhashemi commented on GitHub (Dec 3, 2025):
Thanks for recommending my tool, but even as the maintainer of the tool I would love to see native support or at least some changes for how permission system works in OpenCode so I can make it as close to native as possible, I hate the
skills_*pattern, the ideal way is so make a singleskillstool and manage permission similar to howbashcurrently work in OpenCode, with the current implementation I have to do that permission control on the plugin level if I want to have such a pattern, which is something I don't want to manage as I want to leveraging the permission system that OpenCode already exposes. Maybe the native permission control for custom tools could get a revamp to allow for such a behaviour, this would make plugins even more powerful.@malhashemi commented on GitHub (Dec 3, 2025):
@taqtiqa-mark
Also to note
A2A is already there in Opencode, task tool recently received an update with resume ability (pass the session Id to task tool) you can get the primary and subagent to talk back and forth. However I do not see that documented anywhere in the docs yet.
For primary A2A I already made a plugin for that Opencode-sessions (ask your agent to use the tool with mode =
messageand call whatever primary agent you want as target through agent argument)@taqtiqa-mark commented on GitHub (Dec 3, 2025):
Agreed. As I said, given the backlog, opencode-skills is a workaround that is a functional MVP until the final implementation lands..... keybindings, etc., etc. are not functional. I was just putting forward an alternative view of priorities that does not have Skills implementation as # 1.
Agreed that the implementation of Skills will (hopefully) be informed by these experiences.
@thdxr commented on GitHub (Dec 4, 2025):
we're probably forced to support it at this point - talking to anthropic
@malhashemi commented on GitHub (Dec 4, 2025):
Great news @thdxr !!!
Would love/be honoured to share my findings from the time I spent adopting it to be as close to OpenCode style as possible and all the community requests I received for the plugin 🙏. I am sure you will come up with a way better design than I did.
@taqtiqa-mark commented on GitHub (Dec 9, 2025):
@malhashemi,
I should have linked, but here A2A refers to the protocol, see #3023
@gsemet commented on GitHub (Dec 14, 2025):
Hello.
My custom solution on Vscode copilot:
At the end, I can do in my vscode « use the skill creator skill to generate a skill in xxx about project in path yyyy », and I see the progressive disclosure directly happening in the chat.
Doing this by MCP makes it really hard do see if the agent has understood the intent.
I want you have your feedback, I would be glad to have a standard solution to write skills (especially shared, hierarchical repositories of skills in a company)
@klaudworks commented on GitHub (Dec 15, 2025):
I'd be happy to implement a skill implementation native to opencode:
I already analyzed the requests to Anthropic: https://x.com/klaudworks/status/1982029102925414477
and implemented my own MCP based version that mirrors it: https://github.com/klaudworks/universal-skills
@taqtiqa-mark commented on GitHub (Dec 15, 2025):
Would you implement support for
.hooksthe way CC does? The use case is set out here:https://scottspence.com/posts/how-to-make-claude-code-skills-activate-reliably:
There will always be some degree of mismatch between what an use instructs and the skill description. Nonetheless, opencode-skills has rejected building in this CC compatibility feature. See https://github.com/malhashemi/opencode-skills/issues/38
This is one of the things where I think CC is sane.
@joshuadavidthomas commented on GitHub (Dec 15, 2025):
I read that blog post and ended up adding something to the skills plugin I've been kicking around for the past couple of weeks, opencode-agent-skills. Basically I generate a local embedding of all the skills via all-MiniLM-L6-v2 and on every user message I do a quick search for any potential relevant skills and inject a small synthetic reminder message:
https://github.com/joshuadavidthomas/opencode-agent-skills/blob/1b4b97226bd39acdae9c6b4ac1c3a8bb31992130/src/plugin.ts#L44-L56
It's only been a few days, but LLMs do seem to be a bit more eager to call skills, at least if they are relevant to the conversation. I don't have any hard evals around it, just a gut feeling. And since I dedupe any skills that are loaded in the course of a session, there's not a huge token hit to the context window.
I should note, the approach I took differs slightly from the one by @malhashemi in opencode-skills -- instead of tools for each skill, my plugin just has 4 tools around listing and reading skills and I do inject messages into the session through the
chat.messagehook and thesession.compactedevent.@taqtiqa-mark commented on GitHub (Dec 15, 2025):
Thanks for the heads-up about your plugin, and the feedback. I think one of the things opencode-skills gets right is the 1:1 mapping between skills and tools - to the extent that this gives atomic control over what skills are active for each agent, via the tools list.
Another, is respecting nested skills folders.
@rekram1-node commented on GitHub (Dec 15, 2025):
Dax said he should be adding this first party v soon
@surma commented on GitHub (Dec 19, 2025):
Quick question: I just stumbled over agentskills.io, which seems to be a standardization(-ish) effort around skills, and it lists OpenCode as a tool that supports it. Is this issue out of date, is the website wrong or is there other nuance to this?
@ucirello commented on GitHub (Dec 19, 2025):
@surma -- currently is achieved by a plugin. Refer to https://opencode.ai/docs/ecosystem/#plugins
@trystan2k commented on GitHub (Dec 19, 2025):
Dax mentioned in X they are working on it and plan to ship next week
https://x.com/i/status/2001717794946031740
@jensenojs commented on GitHub (Dec 22, 2025):
Is there any further discussion on this topic?
@taqtiqa-mark commented on GitHub (Dec 22, 2025):
Thanks @malhashemi, #5930 & #6000