bbport — a native PC port of Bloodborne (CUSA03173, 1.09)
https://github.com/deadinside28/bloodborne_pc

This copy is the Linux fork, https://github.com/ayozetr/bloodborne_linux. bbport's own files stay
GPL-2.0-or-later, as below. The fork as a whole is distributed under the GNU General Public
License, version 3 or (at your option) any later version (LICENSE has its text): it includes code
under GPL-3.0-or-later (the online module's BBSC and The Hunter's Dream parts), and everything
else in it allows that. Files from other projects keep their own notices.

Copyright 2026 bbport contributors (the authors of this repository's commits and merged pull
requests). Licensed under the GNU General Public License, version 2 or (at your option) any later
version (the fork's LICENSE has version 3's text). No game code or data is part of this project.

Files of this project carry, in their first lines,
    SPDX-FileCopyrightText: Copyright 2026 bbport contributors
    SPDX-License-Identifier: GPL-2.0-or-later
(or the license and copyright holders of the code they came from). The GPL requires these notices
to be kept intact in copies and in works based on them (GPL-2.0, sections 1 and 2): if you reuse
bbport's code — the runtime in src/, the GPU layer in gpu/, the scripts, the launchers — keep
them, keep this file, and say in your own documentation that the code comes from bbport, with a
link to the repository above. Code reused from a fork of bbport is bbport's code too.

Code bbport is built on, with its own notices kept in its files:

- shadPS4 (https://github.com/shadps4-emu/shadPS4, GPL-2.0-or-later, Copyright shadPS4 Emulator
  Project): the GPU layer and the shader translator started from its video core and shader
  recompiler and were rewritten part by part (gpu/VENDOR.txt). The online module keeps shadPS4
  v0.20.0's network, NP and shadNet code (gpu/bbnet20/vendor/shadps4, gpu/bbnet20/SHADNET-PORT.md).
- The online module's other parts (gpu/bbnet20: BBSC, The Hunter's Dream pool; GPL-3.0-or-later
  where their files say so) keep their authors' copyright (gpu/bbnet20/SHADNET-PORT.md).
- The DLSS bridge (gpu/dlss_bridge, MIT), adapted from IFreemz's shadPS4-Bloodborne-DLSS-FSR
  (https://github.com/IFreemz/shadPS4-Bloodborne-DLSS-FSR).
- AMD FidelityFX shaders and headers (MIT) in gpu/upscale/shaders/ffx, gpu/third_party and
  tools/fsr4cap/ffx, with AMD's notices.
- The libraries in gpu/third_party (sirit, imgui, half, httplib, fsr-vulkan and others), each under
  its own license in its folder.
