out/
__pycache__/
user/
*.mp4
bbport.ini
fsr4_shaders/
pgo/
*.png
last_run.log
dist/
packaging/runtime-paths.nix
fsr4_411/
vkd3d-proton.cache
tools/fsr4cap/*.exe
perf.data
# Local leftovers: patch backups, generated SPIR-V, analysis outputs, test saves and routes
*.orig
/*.spv
/1060/
/docs/savedata_route/
/docs/route*.txt
/docs/route_run.log
/bloodborne_upscalers_*.md
mods.json
patches.json
# Local: game logs, messages and archives from users, internal plans
/logs/
/message*.txt
/*.zip
/docs/ISSUE_ACTION_PLAN_*.md
# AMD FidelityFX DLLs (FSR 4.1.1 is built from the user's own): never in the repository
*.dll
# The mods folder of runs from source (the launcher's default, DATA_DIR/mods), and the list of the
# last run's mods
/mods/
/mods.last
# Game files and dumps: never in the repository
eboot.bin
param.sfo
*.pkg
*.dcx
*.7z
/CUSA*/
# The launcher's icon (shipped)
!launcher/bloodborne.png
# The players' guide, built by mkdocs (mkdocs.yml)
_site/
