Commit Graph

  • 98750d0687 AppImage: give appimagetool the version main 0.70-linux.3 ayozetr 2026-11-08 01:21:34 +00:00
  • 0b3dac11d7 Launcher: version 0.70-linux.3 ayozetr 2026-11-08 01:15:44 +00:00
  • 5041586f9a AppImage: version and description for AppImage managers ayozetr 2026-11-08 01:15:38 +00:00
  • e77bce746f Menu pointer: clicks reach the quick menu while the Atlas tile shows ayozetr 2026-11-08 01:15:30 +00:00
  • d1dea1b8e4 Menu pointer: the right mouse button is L2 in the game's menus ayozetr 2026-11-08 01:15:30 +00:00
  • 6796fbbd13 Window: ask for fullscreen again when Wayland drops it at start ayozetr 2026-11-07 12:57:45 +00:00
  • badd460277 Texture cache: name the images when an overlap resolve fails ayozetr 2026-11-07 11:56:21 +00:00
  • 1d0bbec978 Launcher: version 0.70-linux.2 0.70-linux.2 ayozetr 2026-11-04 11:11:38 +00:00
  • 843424de13 Guest memory: allow device-local host types on single-pool GPUs ayozetrandMark Hall 2026-11-04 11:11:26 +00:00
  • 21e1ce4224 Game menu: Exit to desktop saves first in the world ayozetr 2026-11-04 11:11:26 +00:00
  • 498a37d24b Runtime: run the game's movbe on processors without MOVBE ayozetr 2026-11-04 11:11:26 +00:00
  • 0f5e1ca070 Players' guide, built from e8c7eaaf gh-pages ayozetr 2026-11-03 21:54:51 +00:00
  • e8c7eaaf9c Players' guide: brought up to 0.70 ayozetr 2026-11-03 21:54:23 +00:00
  • 74b1a30870 README: what the unlocked frame rate allows 0.70-linux.1 ayozetr 2026-11-03 21:38:26 +00:00
  • 62dbeefa6b AppImage build: the new image is renamed into dist/ ayozetr 2026-11-03 21:20:06 +00:00
  • 7c6b25a560 Keyboard: the Linux fork's movement keys by default 2026-11-03 21:18:57 +00:00
  • 43ffa68201 Launcher: About page layout ayozetr 2026-11-03 21:17:15 +00:00
  • 0f90125d4a Discord: the repository fits in the art's hover text ayozetr 2026-11-03 21:12:17 +00:00
  • a8336192de Launcher: version 0.51-linux.21 0.51-linux.21 release/0.51 ayozetr 2026-11-03 02:01:38 +00:00
  • 02dc648c96 Build release AppImages in a plain Arch Linux container ayozetr 2026-11-02 17:25:12 +00:00
  • b17a927d74 Build release AppImages in a plain Arch Linux container ayozetr 2026-11-03 01:54:26 +00:00
  • f4e55b4db2 Guest memory: the 0.3 model's VRAM copies yield to the texture collector's critical mark (#30) ayozetr 2026-10-30 02:09:06 +00:00
  • c16b6d3d58 Discord Rich Presence: the repository in the image's tooltip and a button to it ayozetr 2026-11-01 23:44:35 +00:00
  • b4f75ec15c Credits: what this build actually takes from each one ayozetr 2026-11-01 23:38:23 +00:00
  • c8373033ad Icon: a hunter before the crimson moon ayozetr 2026-11-01 23:33:10 +00:00
  • 42e8b4c606 Gestures menu without the motion-control icons, as an option again ayozetr 2026-11-01 23:31:27 +00:00
  • afac1a4f39 Launcher: an own server at Seamless Hunt's address keeps its address ayozetr 2026-11-01 23:23:52 +00:00
  • 4c1e2e3061 Launcher: BBSC's settings again, folded under its switch ayozetr 2026-11-01 23:23:52 +00:00
  • ab3088469a Docs: online and environment pages match 0.7's online module ayozetr 2026-11-01 17:02:04 +00:00
  • dbc374fcec run.sh: an explicit render size above 1080p gets the direct memory it needs ayozetr 2026-11-01 17:00:38 +00:00
  • 8e9dbc20e1 Game menu: 0.7's new rows in every language, and the test that checks them ayozetr 2026-11-01 17:00:19 +00:00
  • 027e834a79 Steam overlay in the sharun AppImage: found above the launcher, and passed on ayozetr 2026-11-01 16:59:04 +00:00
  • 0219c34163 AppImage: the assets folder again, with the Xbox and Switch button art ayozetr 2026-11-01 16:58:17 +00:00
  • f0306a62a1 Content: a dump without a region gets Europe (#9) ayozetr 2026-11-01 16:58:17 +00:00
  • 5fd9e2ccb5 Repository: BBSC's text tables count as C++ in GitHub's language bar ayozetr 2026-11-01 16:50:34 +00:00
  • 311aeb36ff DLSS: tools/build_dlss.sh back, with Frame Generation, and the AppImage carries both ayozetr 2026-11-01 16:50:28 +00:00
  • 3963108624 Steam Input: the window through Xwayland when Steam made a virtual controller (#12) ayozetr 2026-11-01 16:49:48 +00:00
  • afef07c90f Version 0.70-linux.1, first in every log with bbport's ayozetr 2026-11-01 15:31:37 +00:00
  • aae3f0566f Credits: bbport 0.7's contributors, and the projects as 0.7 uses them ayozetr 2026-11-01 15:30:55 +00:00
  • dff4079ef6 Docs: BBPORT.md is bbport 0.7's README ayozetr 2026-11-01 15:30:22 +00:00
  • e0543751fb Docs: the environment variables from the port's own registry ayozetr 2026-11-01 15:30:22 +00:00
  • 76ebf406f3 Hunter's Atlas: its map generator, running on Linux ayozetrandMikeTat1988 2026-11-01 15:27:21 +00:00
  • c27d8fb36b Hunter's Atlas: the map keeps what it covers when the window size changes ayozetrandMikeTat1988 2026-11-01 15:25:56 +00:00
  • 2719bce35f Hunter's Atlas: travel dialog selection and Alt+Tab ayozetrandMikeTat1988 2026-11-01 15:24:19 +00:00
  • 8cfcdc1f76 Hunter's Atlas: the Map tile follows the game's quick menu ayozetrandMikeTat1988 2026-11-01 15:22:35 +00:00
  • a68b6a75c8 Hunter's Atlas: the map and its tile in the game's language ayozetrandMikeTat1988 2026-11-01 15:20:17 +00:00
  • 2bdee3185a Hunter's Atlas: the map screen, its quick-menu tile and input ayozetrandMikeTat1988 2026-11-01 15:17:04 +00:00
  • 6621a1f0a7 Hunter's Atlas: the game-state readers and lamp travel ayozetrandMikeTat1988 2026-11-01 15:04:28 +00:00
  • e2ac43b725 Local co-op: each player's window in its part of the screen, without the keyboard ayozetr 2026-11-01 15:02:38 +00:00
  • 614602cf36 Faults: a read or write fault stays within its page ayozetrandAwaken 2026-11-01 14:59:43 +00:00
  • f0068ecb34 VideoOut: a full flip queue no longer refuses an end-of-pipe flip ayozetrandAwaken 2026-11-01 14:58:07 +00:00
  • 1f98a632b5 GPU: a garbage descriptor is reported and read as a known one, not exit 23 ayozetrandAwaken 2026-11-01 14:56:49 +00:00
  • 4e0aa911d2 Runtime: large copy lists are recorded in slices ayozetr 2026-11-01 14:54:33 +00:00
  • 312d119b5a VRAM full: allocate past the budget instead of stopping ayozetrandSupermedo 2026-11-01 14:53:03 +00:00
  • 0d34da1577 Pipelines: skip the draws of a pipeline the driver cannot create ayozetr 2026-11-01 14:50:37 +00:00
  • 28eac08195 Pipeline: skip a draw whose shader program address is not readable ayozetrand0xCydral 2026-11-01 14:47:55 +00:00
  • f0aa0fa2ae Draw preparation: a failed check or an exception ends the attempt, not the game ayozetrand0xCydral 2026-11-01 14:45:22 +00:00
  • 983c89fa9a Shaders: the phi pass queues duplicate groups in a fixed order ayozetrandAwaken 2026-11-01 14:42:17 +00:00
  • da3ff0ecb0 Shaders: per-mip image bindings counted the same everywhere a stage's bindings start ayozetr 2026-11-01 14:41:16 +00:00
  • d698ad290f Shaders: a vertex shader is reused only for the same bindings ayozetrandAwaken 2026-11-01 14:39:25 +00:00
  • e5fde7ed25 Log: a performance line every 30 seconds in normal play ayozetrand0xCydral 2026-11-01 14:37:09 +00:00
  • 7c4a740338 Presenter: say so when a frame or a swapchain image does not come for 10 s ayozetr 2026-11-01 14:35:48 +00:00
  • 91f63ff553 Motion vectors: object motion for 16-64 KiB bone palettes (the large beasts) ayozetrand0xCydral 2026-11-01 14:34:24 +00:00
  • 7331bb9410 Texture cache: the same hash range when an image is marked maybe dirty and when it is refreshed ayozetrand0xCydral 2026-11-01 14:32:46 +00:00
  • 2399b7a708 Texture cache: a color image at the stencil address is not taken as the stencil ayozetrandartemkaVG 2026-11-01 14:31:18 +00:00
  • cefd12304c AvPlayer: a video queue cleared while a frame is taken no longer crashes ayozetrandemurphy04 2026-11-01 14:31:18 +00:00
  • e1239378d6 FSR 4: depth barriers name the depth image's own aspects ayozetrand0xCydral 2026-11-01 14:29:47 +00:00
  • 7f8cbf12a4 Vulkan: vulkan.hpp is included with NDEBUG everywhere, so the dispatcher's layout matches ayozetrand0xCydral 2026-11-01 14:28:19 +00:00
  • 7f69b82128 FSR 4: the balanced model for Performance and Ultra Performance ayozetr 2026-11-01 14:28:19 +00:00
  • edfb811965 Indirect guard: an invalid limit keeps the default ayozetrand0xCydral 2026-11-01 14:26:13 +00:00
  • 4a6177cf06 Monitor list: the monitor's pixels, not the scaled desktop size ayozetr 2026-11-01 14:25:23 +00:00
  • a238c6937b Texture cache: FindImage's memo no longer reads a deleted image's slot ayozetrandMrsuss60 2026-11-01 14:24:54 +00:00
  • 1441367174 Indexed indirect draws sync their whole index buffer ayozetrandAwaken 2026-11-01 14:24:09 +00:00
  • 8c6aeeb1c5 Draws read their vertex inputs again when the prepared ones are stale (#25) ayozetrandAwaken 2026-11-01 14:22:34 +00:00
  • ae6c8728f0 Camera motion: keep the camera vector where an object vector strays far from it ayozetrand0xCydral 2026-11-01 14:21:08 +00:00
  • 5c8bf041d7 Camera motion: no NaN, Inf or wild vectors into the upscaler ayozetrandAwaken 2026-11-01 14:21:08 +00:00
  • c93a1f915c Tests: the camera motion test builds and passes again ayozetr 2026-11-01 14:21:07 +00:00
  • b2a3990de2 SRT walker: a null table pointer zeroes its subtree without a fault ayozetrandnick24051998 2026-11-01 14:16:44 +00:00
  • 4e715f48d5 Texture collector: no write-back over memory the game reused (#25, #32, #35) ayozetr 2026-11-01 14:15:02 +00:00
  • 5b8ac8efa5 Texture collector: GPU-written images are kept until they are really unused (#30) ayozetr 2026-11-01 14:12:12 +00:00
  • d96d384538 Texture cache: a GPU-written linear image is downloaded with all its mip levels (#30) ayozetr 2026-11-01 14:12:12 +00:00
  • 683b593f45 Online: no SIGPIPE when the shadNet server or BBSC's relay goes away mid-send ayozetr 2026-11-01 14:08:43 +00:00
  • a0ec0efaf3 Discord Rich Presence: the co-op partners, on shadNet and The Hunter's Dream ayozetr 2026-11-01 14:05:46 +00:00
  • 90ba06f7fc Own server: the shadNet and BBSC game server Docker images ayozetr 2026-11-01 14:03:32 +00:00
  • 456532bfa7 BBSC game server: BBSC 0.0.2's, as the Linux fork has it ayozetr 2026-11-01 14:03:32 +00:00
  • 59da2f9a6f BBSC kit: the newest save folder, and the one the game will write on a first start ayozetr 2026-11-01 13:59:57 +00:00
  • 47085f688c BBSC kit: its items keep their names with Seamless co-op off ayozetr 2026-11-01 13:58:12 +00:00
  • 10732fb349 BBSC: its texts in the language the game shows ayozetr 2026-11-01 13:56:26 +00:00
  • e4d879ef3c BBSC: enemy scaling and solid NPCs keep looking for the game's tables after 3 minutes ayozetr 2026-11-01 13:53:40 +00:00
  • c8bfa7f54c BBSC: the F8 unstuck key on Linux ayozetr 2026-11-01 13:53:40 +00:00
  • 61824c2b2a BBSC: its logs and captures kept to the newest five, and the kit's bells in its trace ayozetr 2026-11-01 13:53:40 +00:00
  • a9dcce1eac shadNet: keep trying in the background when the server does not answer at start ayozetr 2026-11-01 13:49:54 +00:00
  • 96bd219320 Port menu from the controller: how long L3+R3 is held, or off (#38) ayozetr 2026-11-01 13:05:57 +00:00
  • c0cde157e3 Launcher: the Linux fork's launcher on 0.7, with 0.7's new settings ayozetr 2026-11-01 11:31:48 +00:00
  • fcca90e6fa Online: the Linux fork's server choice, accounts and checks on 0.7's module ayozetr 2026-11-01 11:31:32 +00:00
  • 0fd636c7f0 Button prompts: button_prompts=switch ayozetr 2026-11-01 11:31:24 +00:00
  • 4bac966821 Discord Rich Presence: the area the player is in ayozetr 2026-11-01 11:31:19 +00:00
  • 32383ee5d6 Install from PKG: pkgextract in the build and the AppImage ayozetr 2026-11-01 11:31:12 +00:00
  • 8cf70f6492 Mods: the layouts mod sites use, and why a folder is not a mod ayozetr 2026-11-01 11:31:03 +00:00
  • 1bd6314b69 Button prompts: the Xbox and Switch art on 0.7's live prompts ayozetr 2026-11-01 02:39:32 +00:00