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https://github.com/bsnes-emu/bsnes.git
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byuu says:
Everything *should* be working again, but of course that won't
actually be the case. Here's where things stand:
- bsnes, higan, icarus, and genius compile and run fine on FreeBSD
with GTK
- ruby video and audio drivers are untested on Windows, macOS, and
Linux
- hiro is untested on macOS
- bsnes' status bar is not showing up properly with hiro/qt
- bsnes and higan's about screen is not showing up properly with
hiro/qt (1x1 window size)
- bsnes on Windows crashes often when saving states, and I'm not sure
why ... it happens inside Encode::RLE
- bsnes on Windows crashes with ruby.input.windows (unsure why)
- bsnes on Windows fails to show the verified emblem on the status bar
properly
- hiro on Windows flickers when changing tabs
To build the Windows bsnes and higan ports, use
ruby="video.gdi audio.directsound"
Compilation error logs for Linux will help me fix the inevitable list of
typos there. I can fix the typos on other platforms, I just haven't
gotten to it yet.
27 lines
640 B
C++
27 lines
640 B
C++
#if defined(Hiro_Object)
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namespace hiro {
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struct pObject : Lock {
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pObject(mObject& reference) : reference(reference) {}
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virtual ~pObject() = default;
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virtual auto construct() -> void;
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virtual auto destruct() -> void;
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virtual auto reconstruct() -> void;
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virtual auto focused() const -> bool;
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virtual auto remove() -> void;
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virtual auto reset() -> void;
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virtual auto setEnabled(bool enabled) -> void;
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virtual auto setFocused() -> void;
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virtual auto setFont(const Font& font) -> void;
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virtual auto setGroup(sGroup group) -> void;
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virtual auto setVisible(bool visible) -> void;
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mObject& reference;
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};
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}
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#endif
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