only set array length for texture view arrays

This commit is contained in:
Samuliak 2024-11-20 19:38:53 +01:00
parent 9095035532
commit d9f857bcc4
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@ -2,6 +2,7 @@
#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureMtl.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
#include "Metal/MTLTexture.hpp"
uint32 LatteTextureMtl_AdjustTextureCompSel(Latte::E_GX2SURFFMT format, uint32 compSel)
{
@ -158,21 +159,21 @@ MTL::Texture* LatteTextureViewMtl::CreateSwizzledView(uint32 gpuSamplerSwizzle)
uint32 baseLevel = firstMip;
uint32 levelCount = this->numMip;
uint32 baseLayer;
uint32 layerCount;
// TODO: check if base texture is 3D texture as well
uint32 baseLayer = 0;
uint32 layerCount = 1;
// TODO: check if base texture is 3D texture as well?
if (textureType == MTL::TextureType3D)
{
cemu_assert_debug(firstMip == 0);
cemu_assert_debug(this->numSlice == baseTexture->depth);
baseLayer = 0;
layerCount = 1;
}
else
{
baseLayer = firstSlice;
// Cube array needs to have layer count multiple of 6 as opposed to when creating a texture
else if (textureType == MTL::TextureTypeCubeArray || textureType == MTL::TextureType2DArray)
{
baseLayer = firstSlice;
layerCount = this->numSlice;
}
}
MTL::TextureSwizzleChannels swizzle;
swizzle.red = GetMtlTextureSwizzle(compSelR);