mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-23 11:29:53 +00:00
Fix game list ordering & Favorite checkbox (#163)
This commit is contained in:
parent
33167196d9
commit
f8297eeb44
@ -275,23 +275,27 @@ void wxGameList::UpdateItemColors(sint32 startIndex)
|
||||
}
|
||||
}
|
||||
|
||||
static inline int strongorder_to_int(const std::strong_ordering &wo)
|
||||
{
|
||||
/* No easy conversion seems to exists in C++20 */
|
||||
if (wo < 0)
|
||||
return -1;
|
||||
else if (wo > 0)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int wxGameList::SortComparator(uint64 titleId1, uint64 titleId2, SortData* sortData)
|
||||
{
|
||||
//if(sortData->column == ColumnGameStarted)
|
||||
// return boost::ilexicographical_compare(name1, name2) ? 0 : 1;
|
||||
const auto isFavoriteA = GetConfig().IsGameListFavorite(titleId1);
|
||||
const auto isFavoriteB = GetConfig().IsGameListFavorite(titleId2);
|
||||
const auto& name1 = GetNameByTitleId(titleId1);
|
||||
const auto& name2 = GetNameByTitleId(titleId2);
|
||||
|
||||
|
||||
bool isFavoriteA = GetConfig().IsGameListFavorite(titleId1);
|
||||
bool isFavoriteB = GetConfig().IsGameListFavorite(titleId2);
|
||||
if (isFavoriteA != isFavoriteB)
|
||||
return isFavoriteB;
|
||||
|
||||
// default to name
|
||||
std::string name1 = GetNameByTitleId(titleId1);
|
||||
std::string name2 = GetNameByTitleId(titleId2);
|
||||
if(sortData->dir)
|
||||
return boost::ilexicographical_compare(name1, name2) ? 0 : 1;
|
||||
return boost::ilexicographical_compare(name1, name2) ? 1 : 0;
|
||||
if(sortData->dir > 0)
|
||||
return strongorder_to_int(std::tie(isFavoriteB, name1) <=> std::tie(isFavoriteA, name2));
|
||||
else
|
||||
return strongorder_to_int(std::tie(isFavoriteB, name2) <=> std::tie(isFavoriteA, name1));
|
||||
}
|
||||
|
||||
int wxGameList::SortFunction(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
|
||||
@ -469,7 +473,7 @@ void wxGameList::OnContextMenu(wxContextMenuEvent& event)
|
||||
|
||||
menu.Append(kContextMenuStart, _("&Start"));
|
||||
|
||||
bool isFavorite = false;
|
||||
bool isFavorite = GetConfig().IsGameListFavorite(title_id);
|
||||
std::error_code ec;
|
||||
|
||||
menu.AppendSeparator();
|
||||
@ -820,20 +824,13 @@ int wxGameList::FindInsertPosition(TitleId titleId)
|
||||
if (itemCount == 0)
|
||||
return 0;
|
||||
// todo - optimize this with binary search
|
||||
int linearScanIndex = 0;
|
||||
if (SortComparator(titleId, (uint64)GetItemData(0), &data))
|
||||
|
||||
for (int i = 0; i < itemCount; i++)
|
||||
{
|
||||
linearScanIndex = itemCount;
|
||||
for (int i = 1; i < itemCount - 1; i++)
|
||||
{
|
||||
if (!SortComparator(titleId, (uint64)GetItemData(i), &data))
|
||||
{
|
||||
linearScanIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (SortComparator(titleId, (uint64)GetItemData(i), &data) <= 0)
|
||||
return i;
|
||||
}
|
||||
return linearScanIndex;
|
||||
return itemCount;
|
||||
}
|
||||
|
||||
void wxGameList::OnGameEntryUpdatedByTitleId(wxTitleIdEvent& event)
|
||||
|
Loading…
Reference in New Issue
Block a user