mirror of
https://github.com/cemu-project/WinGamingInput.git
synced 2024-11-23 03:29:45 +00:00
5486c02371
added additional init checks and IsInitialized export
28 lines
2.7 KiB
Modula-2
28 lines
2.7 KiB
Modula-2
EXPORTS
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AddControllerChanged=?AddControllerChanged@WindowsGamingInput@@YAXP6AXW4EventType@1@W4ControllerType@1@V?$variant@_KV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@@std@@@Z@Z
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RemoveControllerChanged=?RemoveControllerChanged@WindowsGamingInput@@YAXP6AXW4EventType@1@W4ControllerType@1@V?$variant@_KV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@@std@@@Z@Z
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Gamepad_IsInitialized=?IsInitialized@Gamepad@WindowsGamingInput@@YA_NXZ
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Gamepad_GetCount=?GetCount@Gamepad@WindowsGamingInput@@YA_KXZ
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Gamepad_IsConnected=?IsConnected@Gamepad@WindowsGamingInput@@YA_N_K@Z
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Gamepad_IsWireless=?IsWireless@Gamepad@WindowsGamingInput@@YA_N_KAEA_N@Z
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Gamepad_GetBatteryStatus=?GetBatteryStatus@Gamepad@WindowsGamingInput@@YA_N_KAEAW4BatteryStatus@2@AEAN@Z
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Gamepad_GetState=?GetState@Gamepad@WindowsGamingInput@@YA_N_KAEAUGamepadState@2@@Z
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Gamepad_GetVibration=?GetVibration@Gamepad@WindowsGamingInput@@YA_N_KAEAUVibration@2@@Z
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Gamepad_SetVibration=?SetVibration@Gamepad@WindowsGamingInput@@YA_N_KAEBUVibration@2@@Z
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RawGameController_IsInitialized=?IsInitialized@RawGameController@WindowsGamingInput@@YA_NXZ
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RawGameController_GetCount=?GetCount@RawGameController@WindowsGamingInput@@YA_KXZ
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RawGameController_GetControllers=?GetControllers@RawGameController@WindowsGamingInput@@YA_KPEAUDescription@RawController@2@_K@Z
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RawGameController_GetController=?GetController@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@AEAUDescription@RawController@2@@Z
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RawGameController_GetButtonLabel=?GetButtonLabel@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@_KAEAW4ButtonLabel@2@@Z
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RawGameController_IsConnected=?IsConnected@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@@Z
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RawGameController_IsWireless=?IsWireless@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@AEA_N@Z
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RawGameController_GetBatteryStatus=?GetBatteryStatus@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@AEAW4BatteryStatus@2@AEAN@Z
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RawGameController_GetState=?GetState@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@PEA_N_KPEAW4SwitchPosition@2@2PEAN2AEA_K@Z
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RawGameController_IsVibrating=?IsVibrating@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@@Z
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RawGameController_SetVibration=?SetVibration@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@N@Z
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RawGameController_HasVibration=?HasVibration@RawGameController@WindowsGamingInput@@YA_NV?$basic_string_view@_WU?$char_traits@_W@std@@@std@@@Z
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