mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 03:09:49 +00:00
[SM3DW] Add Texture LOD & Anisotropic Filtering pack (#649)
Some checks are pending
Build Process / Build Graphic Packs (push) Waiting to run
Some checks are pending
Build Process / Build Graphic Packs (push) Waiting to run
Thanks @Ryce-Fast!
This commit is contained in:
parent
21b05ef8de
commit
5aeaef030c
30
Enhancements/SuperMario3DWorld_Anisotropic/rules.txt
Normal file
30
Enhancements/SuperMario3DWorld_Anisotropic/rules.txt
Normal file
@ -0,0 +1,30 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
|
||||
name = Anisotropic Filtering
|
||||
path = "Super Mario 3D World/Enhancements/Anisotropic Filtering"
|
||||
description = Anisotropic Filtering for smoother mipmaps.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = 1x (Default)
|
||||
$anisoLevel = 1
|
||||
|
||||
[Preset]
|
||||
name = 2x
|
||||
$anisoLevel = 2
|
||||
|
||||
[Preset]
|
||||
name = 4x
|
||||
$anisoLevel = 4
|
||||
|
||||
[Preset]
|
||||
name = 8x
|
||||
$anisoLevel = 8
|
||||
|
||||
[Preset]
|
||||
name = 16x
|
||||
$anisoLevel = 16
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435
|
||||
overwriteAnisotropy = $anisoLevel
|
51
Enhancements/SuperMario3DWorld_LOD/rules.txt
Normal file
51
Enhancements/SuperMario3DWorld_LOD/rules.txt
Normal file
@ -0,0 +1,51 @@
|
||||
[Definition]
|
||||
titleIds = 0005000010145D00,0005000010145C00,0005000010106100
|
||||
name = Negative texture LOD bias
|
||||
path = "Super Mario 3D World/Enhancements/Texture LOD"
|
||||
description = Texture LOD override, possible shimmer but sharper textures. Made by Ryce-Fast.
|
||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = Default LOD
|
||||
$0x431 = 0
|
||||
$0x432 = 0
|
||||
$0x433 = 0
|
||||
$0x434 = 0
|
||||
|
||||
[Preset]
|
||||
name = Slightly higher LOD
|
||||
$0x431 = -.5
|
||||
$0x432 = -.5
|
||||
$0x433 = -.5
|
||||
$0x434 = -.5
|
||||
|
||||
[Preset]
|
||||
name = High LOD
|
||||
$0x431 = -1
|
||||
$0x432 = -1
|
||||
$0x433 = -1
|
||||
$0x434 = -1
|
||||
|
||||
[Preset]
|
||||
name = Very High LOD
|
||||
$0x431 = -4
|
||||
$0x432 = -4
|
||||
$0x433 = -4
|
||||
$0x434 = -4
|
||||
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x431
|
||||
overwriteRelativeLodBias = $0x431
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x432
|
||||
overwriteRelativeLodBias = $0x432
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x433
|
||||
overwriteRelativeLodBias = $0x433
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x434
|
||||
overwriteRelativeLodBias = $0x434
|
@ -218,5 +218,5 @@ $textureLODBias:int = -16
|
||||
|
||||
|
||||
[TextureRedefine]
|
||||
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
|
||||
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x434,0x234,0x235
|
||||
overwriteRelativeLodBias = $textureLODBias
|
Loading…
Reference in New Issue
Block a user