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https://github.com/cemu-project/cemu_graphic_packs.git
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Fix Wonderful 101 shadow removal
This commit is contained in:
parent
a97e2b7458
commit
ec7c151ce2
@ -0,0 +1,377 @@
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#version 430
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 26fce328b9a08709
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#endif
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#ifdef VULKAN
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#else
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#endif
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UNIFORM_BUFFER_LAYOUT(1, 0, 0) uniform uniformBlockVS1
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{
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vec4 uf_blockVS1[1024];
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};
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UNIFORM_BUFFER_LAYOUT(2, 0, 1) uniform uniformBlockVS2
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{
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vec4 uf_blockVS2[1024];
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};
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ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
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ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
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ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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layout(location = 0) out vec4 passParameterSem133;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R15i = ivec4(0);
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ivec4 R16i = ivec4(0);
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ivec4 R17i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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uvec4 attrDecoder;
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
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attrDecoder.xyz = attrDataSem0.xyz;
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attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
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attrDecoder.w = 0;
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R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
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attrDecoder.xyzw = attrDataSem2.xyzw;
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R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0);
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R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
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// 0
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R17i.x = 0x3f800000;
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R4i.z = floatBitsToInt(uf_blockVS1[9].w * 1.0);
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R4i.w = floatBitsToInt(uf_blockVS1[8].w * 1.0);
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R4i.y = R1i.y * 0x00000003;
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PS0i = R4i.y;
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// 1
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R4i.x = PS0i + int(1);
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R17i.y = floatBitsToInt(uf_blockVS1[10].w * 1.0);
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R17i.z = floatBitsToInt(uf_blockVS1[11].w * 1.0);
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R0i.w = PS0i + 0x00000002;
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R0i.z = R1i.x * 0x00000003;
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PS1i = R0i.z;
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// 2
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R0i.x = PS1i + 0x00000002;
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R0i.y = PS1i + int(1);
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R7i.x = R1i.z * 0x00000003;
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PS0i = R7i.x;
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// 3
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backupReg0i = R1i.w;
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R1i.z = PS0i + 0x00000002;
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R1i.w = PS0i + int(1);
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R3i.w = backupReg0i * 0x00000003;
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PS1i = R3i.w;
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R5i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw);
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R6i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw);
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R8i.xyzw = floatBitsToInt(uf_blockVS2[R1i.z].xyzw);
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R9i.xyzw = floatBitsToInt(uf_blockVS2[R4i.x].xyzw);
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R10i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw);
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R12i.xyzw = floatBitsToInt(uf_blockVS2[R1i.w].xyzw);
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R13i.xyzw = floatBitsToInt(uf_blockVS2[R4i.y].xyzw);
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R14i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw);
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// 0
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.x)));
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R4i.y = R3i.w + 0x00000002;
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R0i.z = R3i.w + int(1);
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R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.y)));
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R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.z)));
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PS0i = R0i.x;
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// 1
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backupReg0i = R5i.w;
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R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.x)));
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R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.z)));
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R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.y)));
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R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i)));
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R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.w)));
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PS1i = R6i.x;
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R11i.xyzw = floatBitsToInt(uf_blockVS2[R4i.y].xyzw);
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R15i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw);
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R7i.xyzw = floatBitsToInt(uf_blockVS2[R7i.x].xyzw);
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R16i.xyzw = floatBitsToInt(uf_blockVS2[R3i.w].xyzw);
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// 0
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.y)));
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R126i.yzw = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R1i.w),intBitsToFloat(R4i.x)) + vec3(intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.x)));
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.z)));
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PS0i = R125i.w;
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// 1
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R125i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(R6i.x));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.x)));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R8i.w)));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.x)));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.y)));
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PS1i = R127i.z;
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// 2
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.w)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R9i.z)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.x)));
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.y)));
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PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.z)));
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// 3
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backupReg0i = R127i.z;
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backupReg1i = R127i.w;
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R124i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R10i.w)));
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R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w));
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R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.z));
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R10i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R126i.w));
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PS1i = R10i.w;
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// 4
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backupReg0i = R126i.x;
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R126i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y));
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R125i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R126i.y));
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R124i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.z));
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R9i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R125i.x));
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R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R11i.y)));
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PS0i = R124i.w;
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// 5
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backupReg0i = R11i.z;
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R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R11i.x)));
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R11i.w)));
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R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(backupReg0i)));
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.x)));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.y)));
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PS1i = R127i.y;
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// 6
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.z)));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.x)));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.y)));
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R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R12i.w)));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.z)));
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PS0i = R125i.z;
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// 7
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.x)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R13i.w)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.y)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.z)));
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PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R14i.w)));
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// 8
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backupReg0i = R126i.z;
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backupReg1i = R126i.y;
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backupReg2i = R125i.w;
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backupReg3i = R127i.w;
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R13i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PS1i));
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R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w));
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R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.z));
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R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.x));
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R125i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(backupReg3i));
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PS0i = R125i.w;
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// 9
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backupReg0i = R127i.x;
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backupReg1i = R127i.y;
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backupReg2i = R124i.z;
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backupReg3i = R125i.y;
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R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x));
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R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R124i.x));
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R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z));
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R13i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(backupReg2i));
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R125i.y = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(backupReg3i));
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PS1i = R125i.y;
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// 10
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backupReg0i = R125i.x;
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R125i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R9i.w));
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.x)));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.y)));
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R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R10i.w));
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R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.z)));
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PS0i = R126i.w;
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// 11
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PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.y)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.z)));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R15i.w)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.x)));
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PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.w)));
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// 12
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backupReg0i = R126i.y;
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backupReg1i = R126i.z;
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backupReg2i = R127i.w;
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R126i.xyz = floatBitsToInt(vec3(intBitsToFloat(PS1i),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x)) + vec3(intBitsToFloat(R13i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)));
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R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg2i));
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R7i.w = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R125i.w));
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PS0i = R7i.w;
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// 13
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R13i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R127i.x));
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R7i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y));
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R7i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.z));
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R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.x)));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.y)));
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PS1i = R127i.y;
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// 14
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.z)));
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R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[8].z));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockVS1[8].z));
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R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.w)));
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R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockVS1[9].z));
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PS0i = R16i.y;
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// 15
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backupReg0i = R4i.w;
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R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[9].z));
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[8].z));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[9].z));
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R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].z,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i)));
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R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].z,intBitsToFloat(R125i.x)) + intBitsToFloat(R4i.z)));
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PS1i = R124i.z;
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// 16
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backupReg0i = R17i.y;
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backupReg1i = R124i.w;
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R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), uf_blockVS1[10].z));
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R17i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].z,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i)));
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R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[10].z));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[10].z));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockVS1[11].z));
|
||||
PS0i = R2i.w;
|
||||
// 17
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].z,intBitsToFloat(backupReg0i)) + intBitsToFloat(R17i.z)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), uf_blockVS1[11].z));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), uf_blockVS1[11].z));
|
||||
R13i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w));
|
||||
R17i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i));
|
||||
PS1i = R17i.z;
|
||||
// 18
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(backupReg0i));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R124i.y)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R13i.x)) + intBitsToFloat(R4i.w)));
|
||||
PS0i = R127i.w;
|
||||
// 19
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R125i.z;
|
||||
backupReg2i = R124i.z;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R2i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.w)) + intBitsToFloat(R16i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R13i.x)) + intBitsToFloat(backupReg2i)));
|
||||
PS1i = R124i.z;
|
||||
// 20
|
||||
backupReg0i = R4i.z;
|
||||
backupReg1i = R124i.w;
|
||||
backupReg2i = R2i.w;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.w)) + intBitsToFloat(R2i.x)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R13i.x)) + intBitsToFloat(R17i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg2i)));
|
||||
PS0i = R2i.w;
|
||||
// 21
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R13i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R126i.z)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R13i.w)) + intBitsToFloat(backupReg2i)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R7i.z;
|
||||
// 22
|
||||
R13i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R13i.w)) + intBitsToFloat(R126i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R125i.w)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R125i.z)));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)));
|
||||
R16i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R16i.w;
|
||||
// 23
|
||||
backupReg0i = R4i.z;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R13i.w)) + intBitsToFloat(R127i.x)));
|
||||
R17i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R124i.w)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w)));
|
||||
R15i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R9i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.y)));
|
||||
PS1i = R9i.w;
|
||||
// 24
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R13i.w)) + intBitsToFloat(R2i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R17i.z)) + intBitsToFloat(R127i.z)));
|
||||
R17i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.y)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R126i.x)) + intBitsToFloat(R125i.x)));
|
||||
// 0
|
||||
R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R7i.w),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R4i.w))));
|
||||
PV0i.x = R7i.x;
|
||||
PV0i.y = R7i.x;
|
||||
PV0i.z = R7i.x;
|
||||
PV0i.w = R7i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R13i.x),intBitsToFloat(R2i.z),intBitsToFloat(R4i.z),intBitsToFloat(R16i.w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R7i.y = tempi.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R17i.y),intBitsToFloat(R15i.w),intBitsToFloat(R9i.w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R7i.z = tempi.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R17i.x)),vec4(intBitsToFloat(R16i.x),intBitsToFloat(R2i.y),intBitsToFloat(R17i.z),intBitsToFloat(R2i.w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R7i.w = tempi.x;
|
||||
// export
|
||||
SET_POSITION(vec4(0.0, 0.0, 0.0, 0.0));
|
||||
// export
|
||||
passParameterSem133 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
// 0
|
||||
}
|
@ -1,35 +1,36 @@
|
||||
#version 420
|
||||
#version 430
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader 2a8afa64e98f2977
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 2a8afa64e98f2977
|
||||
UNIFORM_BUFFER_LAYOUT(1, 0, 1) uniform uniformBlockVS1
|
||||
#ifdef VULKAN
|
||||
#else
|
||||
#endif
|
||||
UNIFORM_BUFFER_LAYOUT(1, 0, 0) uniform uniformBlockVS1
|
||||
{
|
||||
vec4 uf_blockVS1[1024];
|
||||
};
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(2, 0, 2) uniform uniformBlockVS2
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(2, 0, 1) uniform uniformBlockVS2
|
||||
{
|
||||
vec4 uf_blockVS2[1024];
|
||||
};
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(4, 0, 3) uniform uniformBlockVS4
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(4, 0, 2) uniform uniformBlockVS4
|
||||
{
|
||||
vec4 uf_blockVS4[1024];
|
||||
};
|
||||
@ -42,7 +43,6 @@ ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
int clampFI32(int v)
|
||||
{
|
||||
@ -52,7 +52,7 @@ else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
@ -408,7 +408,7 @@ PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
// export
|
||||
SET_POSITION(vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)));
|
||||
SET_POSITION(vec4(0.0, 0.0, 0.0, 0.0));
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
// 0
|
||||
|
@ -1,223 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
||||
#endif
|
||||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 5c0d907ed99903ab
|
||||
#ifdef VULKAN
|
||||
layout(set = 0, binding = 0) uniform ufBlock
|
||||
{
|
||||
uniform ivec4 uf_remappedVS[9];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
};
|
||||
#else
|
||||
uniform ivec4 uf_remappedVS[9];
|
||||
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
||||
#endif
|
||||
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem3;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.x = attrDataSem3.x;
|
||||
attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
|
||||
attrDecoder.y = 0;
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
|
||||
if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
|
||||
if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
|
||||
if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
|
||||
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
|
||||
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
|
||||
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
|
||||
attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
// 0
|
||||
R125i.w = 0x3f800000;
|
||||
PV0i.w = R125i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),intBitsToFloat(uf_remappedVS[0].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
// 4
|
||||
R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R125i.y)),-(intBitsToFloat(PV1i.x))) + vec3(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].z),0.0)));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
backupReg0i = R127i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PS0i = R127i.y;
|
||||
// 9
|
||||
backupReg0i = R127i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0xbc23d70a));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0xbc23d70a));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0xbc23d70a));
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i));
|
||||
PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
// 12
|
||||
R123i.z = ((PV1i.w == 0)?(uf_remappedVS[3].w):(0));
|
||||
PV0i.z = R123i.z;
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
// 14
|
||||
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R126i.z),intBitsToFloat(R125i.y),intBitsToFloat(R127i.x)) + vec3(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)));
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(R125i.w)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R0i.w = tempi.x;
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
||||
PV0i.x = R2i.x;
|
||||
PV0i.y = R2i.x;
|
||||
PV0i.z = R2i.x;
|
||||
PV0i.w = R2i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
// 2
|
||||
backupReg0i = R0i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(backupReg0i)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
// export
|
||||
SET_POSITION(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)));
|
||||
// export
|
||||
// skipped export to semanticId 255
|
||||
// 0
|
||||
}
|
@ -0,0 +1,393 @@
|
||||
#version 430
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader c0b8d87995253e8e
|
||||
#ifdef VULKAN
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
||||
#define gl_VertexID gl_VertexIndex
|
||||
#define gl_InstanceID gl_InstanceIndex
|
||||
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
||||
#else
|
||||
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
||||
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
||||
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
||||
#define SET_POSITION(_v) gl_Position = _v
|
||||
#endif
|
||||
#ifdef VULKAN
|
||||
#else
|
||||
#endif
|
||||
UNIFORM_BUFFER_LAYOUT(1, 0, 0) uniform uniformBlockVS1
|
||||
{
|
||||
vec4 uf_blockVS1[1024];
|
||||
};
|
||||
|
||||
|
||||
UNIFORM_BUFFER_LAYOUT(2, 0, 1) uniform uniformBlockVS2
|
||||
{
|
||||
vec4 uf_blockVS2[1024];
|
||||
};
|
||||
|
||||
|
||||
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
||||
ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1;
|
||||
ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2;
|
||||
ATTR_LAYOUT(0, 3) in uvec4 attrDataSem5;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
};
|
||||
layout(location = 1) out vec4 passParameterSem134;
|
||||
layout(location = 0) out vec4 passParameterSem133;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xy = attrDataSem5.xy;
|
||||
attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00);
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)));
|
||||
attrDecoder.zw = uvec2(0);
|
||||
R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
attrDecoder.xyzw = attrDataSem2.xyzw;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem1.xyzw)/255.0);
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w));
|
||||
// 0
|
||||
R18i.x = 0x3f800000;
|
||||
R18i.y = floatBitsToInt(uf_blockVS1[9].w * 1.0);
|
||||
R8i.z = R4i.x;
|
||||
R4i.w = floatBitsToInt(uf_blockVS1[8].w * 1.0);
|
||||
R0i.x = R1i.y * 0x00000003;
|
||||
PS0i = R0i.x;
|
||||
// 1
|
||||
R8i.x = floatBitsToInt(uf_blockVS1[10].w * 1.0);
|
||||
R19i.y = floatBitsToInt(uf_blockVS1[11].w * 1.0);
|
||||
R4i.z = PS0i + int(1);
|
||||
R0i.w = PS0i + 0x00000002;
|
||||
R0i.y = R1i.x * 0x00000003;
|
||||
PS1i = R0i.y;
|
||||
// 2
|
||||
R4i.x = PS1i + int(1);
|
||||
R8i.y = R4i.y;
|
||||
R0i.z = PS1i + 0x00000002;
|
||||
R7i.z = R1i.z * 0x00000003;
|
||||
PS0i = R7i.z;
|
||||
// 3
|
||||
backupReg0i = R1i.w;
|
||||
R1i.y = PS0i + 0x00000002;
|
||||
R1i.w = PS0i + int(1);
|
||||
R3i.w = backupReg0i * 0x00000003;
|
||||
PS1i = R3i.w;
|
||||
R5i.xyzw = floatBitsToInt(uf_blockVS2[R0i.w].xyzw);
|
||||
R6i.xyzw = floatBitsToInt(uf_blockVS2[R0i.z].xyzw);
|
||||
R9i.xyzw = floatBitsToInt(uf_blockVS2[R1i.y].xyzw);
|
||||
R10i.xyzw = floatBitsToInt(uf_blockVS2[R4i.z].xyzw);
|
||||
R11i.xyzw = floatBitsToInt(uf_blockVS2[R4i.x].xyzw);
|
||||
R13i.xyzw = floatBitsToInt(uf_blockVS2[R1i.w].xyzw);
|
||||
R14i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw);
|
||||
R15i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw);
|
||||
// 0
|
||||
R0i.x = R3i.w + 0x00000002;
|
||||
R0i.y = R3i.w + int(1);
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.x)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.y)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.z)));
|
||||
PS0i = R0i.z;
|
||||
// 1
|
||||
backupReg0i = R5i.w;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.x)));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.y)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.z)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i)));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R6i.w)));
|
||||
PS1i = R6i.z;
|
||||
R12i.xyzw = floatBitsToInt(uf_blockVS2[R0i.x].xyzw);
|
||||
R16i.xyzw = floatBitsToInt(uf_blockVS2[R0i.y].xyzw);
|
||||
R7i.xyzw = floatBitsToInt(uf_blockVS2[R7i.z].xyzw);
|
||||
R17i.xyzw = floatBitsToInt(uf_blockVS2[R3i.w].xyzw);
|
||||
// export
|
||||
passParameterSem134 = vec4(intBitsToFloat(R8i.z), intBitsToFloat(R8i.y), intBitsToFloat(R8i.z), intBitsToFloat(R8i.z));
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R5i.z));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R5i.y));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.x)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R5i.x));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.y)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.y)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(R6i.z));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R9i.w)));
|
||||
PS1i = R124i.y;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.x)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R10i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.y)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.z)));
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R127i.w;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R11i.w)));
|
||||
R127i.yzw = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x),intBitsToFloat(backupReg1i)) + vec3(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i),intBitsToFloat(PV0i.y)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(backupReg2i));
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
backupReg0i = R124i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.y));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.x));
|
||||
R11i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R125i.z));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R12i.x)));
|
||||
PS0i = R11i.z;
|
||||
// 5
|
||||
backupReg0i = R12i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R12i.w)));
|
||||
R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R12i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.x)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(backupReg0i)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.y)));
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.y)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.z)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R13i.w)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.z)));
|
||||
PS0i = R125i.y;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R14i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.z)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R15i.w)));
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R127i.w;
|
||||
R126i.xyz = floatBitsToInt(vec3(intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + vec3(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z),intBitsToFloat(PS1i)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.y));
|
||||
R14i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(backupReg3i));
|
||||
PS0i = R14i.w;
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.w;
|
||||
backupReg2i = R124i.y;
|
||||
backupReg3i = R125i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R127i.z));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.y));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.z));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(backupReg3i));
|
||||
PS1i = R125i.x;
|
||||
// 10
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.x)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.y)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R11i.w));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R124i.w));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.z)));
|
||||
PS0i = R124i.w;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.y)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R16i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.x)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R7i.w)));
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg3i = R127i.w;
|
||||
backupReg4i = R14i.w;
|
||||
R126i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x),intBitsToFloat(PS1i)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(backupReg3i));
|
||||
R14i.w = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg4i));
|
||||
PS0i = R14i.w;
|
||||
// 13
|
||||
R7i.xyz = floatBitsToInt(vec3(intBitsToFloat(R124i.w),intBitsToFloat(R127i.y),intBitsToFloat(R125i.y)) + vec3(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.z)));
|
||||
PS1i = R127i.z;
|
||||
// 14
|
||||
backupReg0i = R2i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R17i.y)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockVS1[8].z));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[8].z));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R17i.w)));
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockVS1[9].z));
|
||||
PS0i = R2i.x;
|
||||
// 15
|
||||
backupReg0i = R4i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[8].z));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[9].z));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[9].z));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].z,intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].z,intBitsToFloat(R125i.z)) + intBitsToFloat(R18i.y)));
|
||||
PS1i = R124i.y;
|
||||
// 16
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R126i.w;
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].z,intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i)));
|
||||
R18i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[10].z));
|
||||
R17i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), uf_blockVS1[10].z));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[10].z));
|
||||
R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), uf_blockVS1[11].z));
|
||||
PS0i = R17i.w;
|
||||
// 17
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R124i.w;
|
||||
backupReg2i = R127i.x;
|
||||
backupReg3i = R126i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), uf_blockVS1[11].z));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockVS1[11].z));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].z,intBitsToFloat(backupReg0i)) + intBitsToFloat(R19i.y)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.w));
|
||||
R19i.y = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(backupReg3i));
|
||||
PS1i = R19i.y;
|
||||
// 18
|
||||
backupReg0i = R127i.y;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R126i.x));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R14i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R16i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R126i.z));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.x)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.z;
|
||||
// 19
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R124i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R14i.w)) + intBitsToFloat(R2i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R2i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R4i.w)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].y,intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R124i.y;
|
||||
// 20
|
||||
backupReg0i = R18i.y;
|
||||
backupReg1i = R126i.w;
|
||||
backupReg2i = R14i.w;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R8i.x)));
|
||||
R18i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R14i.w)) + intBitsToFloat(R17i.z)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].y,intBitsToFloat(R7i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R14i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(backupReg2i)) + intBitsToFloat(R17i.w)));
|
||||
PS0i = R14i.w;
|
||||
// 21
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R127i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.y)) + intBitsToFloat(R126i.y)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].y,intBitsToFloat(R7i.z)) + intBitsToFloat(R125i.z)));
|
||||
R17i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg2i)));
|
||||
PS1i = R7i.z;
|
||||
// 22
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R124i.w)) + intBitsToFloat(R126i.x)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R19i.y)) + intBitsToFloat(R127i.w)));
|
||||
R17i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R19i.y)) + intBitsToFloat(R126i.z)));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[8].x,intBitsToFloat(R16i.z)) + intBitsToFloat(R125i.w)));
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R125i.x)) + intBitsToFloat(R125i.y)));
|
||||
PS0i = R2i.z;
|
||||
// 23
|
||||
backupReg0i = R18i.y;
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.z)));
|
||||
R18i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R19i.y)) + intBitsToFloat(R126i.w)));
|
||||
R11i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[9].x,intBitsToFloat(R16i.z)) + intBitsToFloat(R124i.y)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[10].x,intBitsToFloat(R16i.z)) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R7i.w;
|
||||
// 24
|
||||
backupReg0i = R19i.y;
|
||||
backupReg1i = R16i.z;
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.w)));
|
||||
R19i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(backupReg0i)) + intBitsToFloat(R127i.y)));
|
||||
R16i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)));
|
||||
R14i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS1[11].x,intBitsToFloat(backupReg1i)) + intBitsToFloat(R127i.z)));
|
||||
// 0
|
||||
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R17i.w),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),intBitsToFloat(R4i.w))));
|
||||
PV0i.x = R4i.x;
|
||||
PV0i.y = R4i.x;
|
||||
PV0i.z = R4i.x;
|
||||
PV0i.w = R4i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R17i.z),intBitsToFloat(R2i.z),intBitsToFloat(R2i.w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = tempi.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R18i.y),intBitsToFloat(R11i.z),intBitsToFloat(R7i.w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R18i.x)),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R19i.y),intBitsToFloat(R16i.z),intBitsToFloat(R14i.w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
// export
|
||||
SET_POSITION(vec4(0.0, 0.0, 0.0, 0.0));
|
||||
// export
|
||||
passParameterSem133 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
// 0
|
||||
}
|
Loading…
Reference in New Issue
Block a user