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add DirectXMesh
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3
ports/directxmesh/CONTROL
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3
ports/directxmesh/CONTROL
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Source: directxmesh
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Version: oct2016
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Description: DirectXMesh geometry processing library
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48
ports/directxmesh/portfile.cmake
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ports/directxmesh/portfile.cmake
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# Common Ambient Variables:
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# TARGET_TRIPLET is the current triplet (x86-windows, etc)
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# PORT is the current port name (zlib, etc)
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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#
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include(vcpkg_common_functions)
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/DirectXMesh-oct2016)
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vcpkg_download_distfile(ARCHIVE
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URLS "https://github.com/Microsoft/DirectXMesh/archive/oct2016.tar.gz"
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FILENAME "DirectXMesh-oct2016.tar.gz"
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SHA512 8aaf9749766afd23709ce6c6f8d74b008fe9f96789e4d97cb387633dad34b4132ef28dfe028d13c779ea366428d53076a881c0d63c4f0c2c74d552293c8d6bf1
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)
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vcpkg_extract_source_archive(${ARCHIVE})
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IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
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SET(BUILD_ARCH "Win32")
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ELSE()
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SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
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ENDIF()
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_Desktop_2015.sln
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PLATFORM ${BUILD_ARCH}
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)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.h
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${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl
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DESTINATION ${CURRENT_PACKAGES_DIR}/include
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)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DirectXMesh.lib
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(INSTALL
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${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2015/${BUILD_ARCH}/Release/DirectXMesh.lib
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools)
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file(INSTALL
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${SOURCE_PATH}/Meshconvert/Bin/Desktop_2015/${BUILD_ARCH}/Release/Meshconvert.exe
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DESTINATION ${TOOL_PATH})
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/directxmesh)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/directxmesh/LICENSE ${CURRENT_PACKAGES_DIR}/share/directxmesh/copyright)
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