mirror of
https://github.com/cemu-project/vcpkg.git
synced 2024-11-23 19:29:49 +00:00
[physx] Added UWP support (#8658)
This commit is contained in:
parent
2aaf7fd8b3
commit
764eed78d9
@ -1,3 +1,3 @@
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Source: physx
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Version: 4.1.1-2
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Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
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Source: physx
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Version: 4.1.1-3
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Description: The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs
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@ -1,123 +1,154 @@
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include(vcpkg_common_functions)
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if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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message(FATAL_ERROR "Error: UWP builds not supported.")
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endif()
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if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
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set(WINDOWS_PLATFORM "32")
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set(MSBUILD_PLATFORM "Win32")
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elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
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set(WINDOWS_PLATFORM "64")
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set(MSBUILD_PLATFORM "x64")
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else()
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message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
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set(MSVC_VERSION "14")
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set(TOOLSET_VERSION "140")
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elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
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set(MSVC_VERSION "15")
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set(TOOLSET_VERSION "141")
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elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
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set(MSVC_VERSION "16")
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set(TOOLSET_VERSION "142")
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else()
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message(FATAL_ERROR "Unsupported platform toolset.")
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endif()
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO NVIDIAGameWorks/PhysX
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REF ae80dede0546d652040ae6260a810e53e20a06fa
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SHA512 f3a690039cf39fe2db9a728b82af0d39eaa02340a853bdad4b5152d63532367eb24fc7033a614882168049b80d803b6225fc60ed2900a9d0deab847f220540be
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HEAD_REF master
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PATCHES
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msvc_142_bug_workaround.patch
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vs16_3_typeinfo_header_fix.patch
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)
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set(BUILD_SNIPPETS "False")
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set(BUILD_PUBLIC_SAMPLES "False")
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set(FLOAT_POINT_PRECISE_MATH "False")
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if (VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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set(GENERATE_STATIC_LIBRARIES "True")
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elseif (VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
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set(GENERATE_STATIC_LIBRARIES "False")
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endif()
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if (VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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set(USE_STATIC_WINCRT "False")
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set(RUNTIME_LIBRARY_LINKAGE "md")
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elseif (VCPKG_CRT_LINKAGE STREQUAL "static")
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set(USE_STATIC_WINCRT "True")
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set(RUNTIME_LIBRARY_LINKAGE "mt")
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endif()
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set(VC_VERSION "vc${MSVC_VERSION}win${WINDOWS_PLATFORM}")
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set(PRESET_FILE ${VC_VERSION}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE})
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file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
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configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY)
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vcpkg_add_to_path(${PYTHON3_DIR})
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get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY)
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# If cmake is not installed then adding it to the end of the path
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# will allow generate_projects.bat to find the cmake used by vcpkg.
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vcpkg_add_to_path(${CMAKE_DIR})
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vcpkg_execute_required_process(
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COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE}
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WORKING_DIRECTORY ${SOURCE_PATH}/physx
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LOGNAME build-${TARGET_TRIPLET}
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)
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set(RELEASE_CONFIGURATION "release")
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set(DEBUG_CONFIGURATION "debug")
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/physx/compiler/${VC_VERSION}/PhysXSDK.sln
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RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION}
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DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION}
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PLATFORM ${MSBUILD_PLATFORM}
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)
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set(BUILD_PATH "win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}")
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file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
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file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
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if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.dll)
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file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.dll)
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file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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vcpkg_copy_pdbs()
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endif()
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file(
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GLOB
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RELEASE_LIBS
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.lib
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.pdb
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${SOURCE_PATH}/physx/compiler/${VC_VERSION}/sdk_source_bin/${RELEASE_CONFIGURATION}/*.pdb
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)
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file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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file(
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GLOB
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DEBUG_LIBS
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.lib
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.pdb
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${SOURCE_PATH}/physx/compiler/${VC_VERSION}/sdk_source_bin/${DEBUG_CONFIGURATION}/*.pdb
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)
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file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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include(vcpkg_common_functions)
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if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
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set(SYSTEM_PLATFORM "32")
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set(SYSTEM_PLATFORM_PATH "x86_32")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
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set(SYSTEM_PLATFORM "64")
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set(SYSTEM_PLATFORM_PATH "x86_64")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
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set(SYSTEM_PLATFORM "arm32")
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set(SYSTEM_PLATFORM_PATH "arm_32")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
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set(SYSTEM_PLATFORM "arm64")
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set(SYSTEM_PLATFORM_PATH "arm_64")
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else()
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message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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set(GENERATE_STATIC_LIBRARIES "True")
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elseif(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
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set(GENERATE_STATIC_LIBRARIES "False")
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endif()
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if("${VCPKG_CMAKE_SYSTEM_NAME}" STREQUAL "" OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
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set(MSBUILD_PLATFORM "Win32")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
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set(MSBUILD_PLATFORM "x64")
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elseif(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
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set(MSBUILD_PLATFORM "ARM")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
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set(MSBUILD_PLATFORM "ARM64")
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else()
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message(FATAL_ERROR "Unsupported UWP architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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else()
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message(FATAL_ERROR "Unsupported Windows architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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if(VCPKG_PLATFORM_TOOLSET STREQUAL "v140")
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set(MSVC_VERSION "14")
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set(TOOLSET_VERSION "140")
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elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v141")
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set(MSVC_VERSION "15")
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set(TOOLSET_VERSION "141")
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elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v142")
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set(MSVC_VERSION "16")
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set(TOOLSET_VERSION "142")
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else()
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message(FATAL_ERROR "Unsupported platform toolset.")
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endif()
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set(FLOAT_POINT_PRECISE_MATH "False")
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set(BUILD_SNIPPETS "False")
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set(BUILD_PUBLIC_SAMPLES "False")
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if("${VCPKG_CMAKE_SYSTEM_NAME}" STREQUAL "")
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set(SYSTEM "win")
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if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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set(USE_STATIC_WINCRT "False")
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set(RUNTIME_LIBRARY_LINKAGE "md")
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elseif(VCPKG_CRT_LINKAGE STREQUAL "static")
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set(USE_STATIC_WINCRT "True")
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set(RUNTIME_LIBRARY_LINKAGE "mt")
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endif()
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set(USE_DEBUG_CRT "True")
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set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}")
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set(PRESET_FILE ${COMPILER}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE})
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set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}")
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elseif(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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set(SYSTEM "uwp")
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set(USE_STATIC_WINCRT "False")
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set(USE_DEBUG_CRT "False")
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set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}")
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set(PRESET_FILE ${COMPILER}-${VCPKG_LIBRARY_LINKAGE})
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set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}")
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endif()
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else()
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message(FATAL_ERROR "Unsupported platform: ${VCPKG_CMAKE_SYSTEM_NAME}")
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endif()
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO NVIDIAGameWorks/PhysX
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REF ae80dede0546d652040ae6260a810e53e20a06fa
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SHA512 f3a690039cf39fe2db9a728b82af0d39eaa02340a853bdad4b5152d63532367eb24fc7033a614882168049b80d803b6225fc60ed2900a9d0deab847f220540be
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HEAD_REF master
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PATCHES
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msvc_142_bug_workaround.patch
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vs16_3_typeinfo_header_fix.patch
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)
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file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
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configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml)
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY)
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vcpkg_add_to_path(${PYTHON3_DIR})
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get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY)
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# If cmake is not installed then adding it to the end of the path
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# will allow generate_projects.bat to find the cmake used by vcpkg.
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vcpkg_add_to_path(${CMAKE_DIR})
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vcpkg_execute_required_process(
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COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE}
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WORKING_DIRECTORY ${SOURCE_PATH}/physx
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LOGNAME build-${TARGET_TRIPLET}
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)
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set(RELEASE_CONFIGURATION "release")
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set(DEBUG_CONFIGURATION "debug")
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/physx/compiler/${COMPILER}/PhysXSDK.sln
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RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION}
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DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION}
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PLATFORM ${MSBUILD_PLATFORM}
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)
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file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
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file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.dll)
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file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.dll)
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file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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vcpkg_copy_pdbs()
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endif()
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file(
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GLOB
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RELEASE_LIBS
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.lib
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.pdb
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${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${RELEASE_CONFIGURATION}/*.pdb
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)
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file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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file(
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GLOB
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DEBUG_LIBS
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.lib
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${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.pdb
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${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${DEBUG_CONFIGURATION}/*.pdb
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)
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file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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@ -1,15 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<preset name="vc${MSVC_VERSION}win${WINDOWS_PLATFORM}" comment="VC${MSVC_VERSION} Win${WINDOWS_PLATFORM} PhysX general settings">
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<platform targetPlatform="win${WINDOWS_PLATFORM}" compiler="vc${MSVC_VERSION}" />
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<preset name="vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}" comment="VC${MSVC_VERSION} ${SYSTEM}${SYSTEM_PLATFORM} PhysX general settings">
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<platform targetPlatform="${SYSTEM}${SYSTEM_PLATFORM}" compiler="vc${MSVC_VERSION}" />
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<CMakeSwitches>
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<cmakeSwitch name="PX_BUILDSNIPPETS" value="${BUILD_SNIPPETS}" comment="Generate the snippets" />
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<cmakeSwitch name="PX_BUILDPUBLICSAMPLES" value="${BUILD_PUBLIC_SAMPLES}" comment="Generate the samples projects" />
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<cmakeSwitch name="PX_GENERATE_STATIC_LIBRARIES" value="${GENERATE_STATIC_LIBRARIES}" comment="Generate static libraries" />
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<cmakeSwitch name="NV_USE_STATIC_WINCRT" value="${USE_STATIC_WINCRT}" comment="Use the statically linked windows CRT" />
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<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="True" comment="Use the debug version of the CRT" />
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<cmakeSwitch name="NV_USE_DEBUG_WINCRT" value="${USE_DEBUG_CRT}" comment="Use the debug version of the CRT" />
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<cmakeSwitch name="PX_FLOAT_POINT_PRECISE_MATH" value="${FLOAT_POINT_PRECISE_MATH}" comment="Float point precise math" />
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</CMakeSwitches>
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<CMakeParams>
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<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}win${WINDOWS_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
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<cmakeParam name="CMAKE_INSTALL_PREFIX" value="install/vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}/PhysX" comment="Install path relative to PhysX SDK root" />
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</CMakeParams>
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</preset>
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Block a user