mirror of
https://github.com/cranebeaker/coop-anything.git
synced 2026-11-07 10:26:02 -10:00
117 KiB
117 KiB
Co-op directory
356 co-op projects and 44 open gaps across 252 games. Status counts: playable 76, official 13, partial 59, alpha 91, prototype 78, abandoned 39.
QA is the column that matters: it says how the claims were checked. See data/SCHEMA.md. Found something wrong or new? Edit data/directory.yaml and open a pull request, or let your agent do it (see AGENTS.md).
Projects
| Game | Year | Engine | Project | Kind | Status | What is shared | Players | Net | QA | Last activity |
|---|---|---|---|---|---|---|---|---|---|---|
| (multiple) | unknown | HarbourMasters 64 ports (libultraship) | Anchor server | framework | playable | players visible: unknown, story: unknown, enemies: unknown, world state: partial, items: shared | unknown | hosted-relay | player reports | 2026-08 |
| (multiple) | unknown | Python multiworld server with per-game clients | Archipelago | framework | playable | players visible: no, story: no, enemies: no, world state: no, items: shared | unknown | hosted-relay | player reports | 2026-10 |
| (multiple) | unknown | Windows tool launching multiple game instances | Nucleus Co-op | framework | playable | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | lan | player reports | 2026-10 |
| (multiple) | unknown | RPCS3 PS3 emulator matchmaking | RPCN | emulator-netplay | playable | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | player reports | 2026-09 |
| (multiple) | unknown | Steam streaming feature | Steam Remote Play Together | framework | official | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | 4 or more | steam-relay | untested | unknown |
| (multiple) | unknown | Remote desktop streaming | Parsec | framework | official | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| (multiple) | unknown | Dolphin emulator NetPlay | Dolphin NetPlay | emulator-netplay | official | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | player reports | 2026-10 |
| (multiple) | unknown | libretro frontend netplay | RetroArch Netplay | emulator-netplay | official | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | player reports | 2026-10 |
| (multiple) | unknown | DuckStation PS1 emulator fork (GGPO rollback) | DuckStation GGPO fork | emulator-netplay | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2023-03 |
| (multiple) | unknown | Mupen64Plus-based N64 emulator host | ModLoader64 | framework | abandoned | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | player reports | 2023-05 |
| (multiple) | unknown | BizHawk Lua scripts | bizhawk-co-op | framework | abandoned | players visible: no, story: no, enemies: partial, world state: unknown, items: shared | 2 or more | unknown | player reports | 2024-06 |
| (multiple) | unknown | Windows DLL injection tool | Universal Split Screen | framework | abandoned | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | lan | untested | 2022-12 |
| (multiple) | unknown | Mupen64Plus based N64 emulator | simple64 netplay | emulator-netplay | abandoned | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | untested | 2025-02 |
| (multiple) | unknown | PCSX2 PS2 emulator fork | pcsx2-online | emulator-netplay | abandoned | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2019-10 |
| A Difficult Game About Climbing | 2024 | Unity 2021.3 (Mono) | ADGAC Co-op | mod | prototype | players visible: yes, world state: no | 2-4 | steam-relay | untested | 2026-10 |
| Alien: Isolation | 2014 | Creative Assembly proprietary | AI co-op (build from zero, this fork) | mod | alpha | players visible: yes, story: no, enemies: no, world state: no, items: per-player | 2 | direct-ip | automated tests | 2026-10 |
| Alien: Isolation | 2014 | Creative Assembly proprietary | Alien Isolation co-op (Dropper7894) | mod | prototype | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Animal Crossing (GameCube) | 2001 | GameCube decompilation native PC port (ac-decomp, OpenGL 3.3) | ACGC-PC-Multiplayer | decomp-port | partial | players visible: yes, story: unknown, enemies: unknown, world state: yes, items: unknown | unknown | dedicated-server | untested | 2026-10 |
| Arx Fatalis | 2002 | Arx Libertatis | arx-fatalis-coop (kingzmanh) | fork | alpha | story: yes, enemies: unknown, world state: unknown, items: unknown | 2 | vpn-needed | untested | 2026-09 |
| Arx Fatalis | 2002 | Arx Libertatis | ArxCoop (Parricidium) | fork | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2-4 | vpn-needed | untested | 2026-09 |
| Atomic Heart | 2023 | Unreal Engine 4 | Atomic Heart Ghost Co-op | mod | prototype | players visible: yes, story: no, enemies: no, world state: no, items: no | up to 8 (including the host) | unknown | untested | 2026-10 |
| Autonauts | 2019 | Unity | AutonautsCoop | mod | playable | players visible: yes, story: yes, enemies: unknown, world state: yes, items: shared | 2-8 | steam-relay | automated tests | 2026-10 |
| Balatro | 2024 | LÖVE 11 (Lua, LuaJIT) | Balatro Duo | mod | playable | players visible: partial, story: partial, enemies: yes, world state: partial, items: per-player | 2 | lan | automated tests | 2026-10 |
| Balatro | 2024 | LÖVE 11 (Lua, LuaJIT) | BalatroCoop | mod | alpha | players visible: partial, story: yes, enemies: yes, world state: yes, items: shared | 2 | lan | untested | 2026-10 |
| Baldi's Basics Plus | 2020 | Unity 2020.3.49f1 (Mono) | Baldi Together | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: per-player | 2-4 | steam-relay | automated tests | 2026-10 |
| Baldur's Gate | 1998 | Infinity Engine | Official multiplayer (original and Enhanced Edition) | official | official | story: unknown, enemies: unknown, world state: unknown, items: unknown | 6 | direct-ip | untested | unknown |
| Banjo-Kazooie | 1998 | N64 decompilation port (Lighthouse, libultraship) | Lighthouse (Anchor multiplayer) | decomp-port | playable | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | untested | 2026-10 |
| Banjo-Kazooie | 1998 | N64 static recompilation (Banjo: Recompiled) | BK64-Online | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: shared | 2 | hosted-relay | untested | 2026-07 |
| Banjo-Kazooie | 1998 | N64 static recompilation (Banjo: Recompiled) | BanjoCoop | mod | prototype | players visible: yes, story: partial, enemies: unknown, world state: yes, items: shared | unknown | unknown | untested | 2026-08 |
| Banjo-Kazooie: Nuts & Bolts | 2008 | Xbox 360 emulated in Xenia | NB-Multiplayer | mod | partial | players visible: yes, story: unknown, enemies: unknown, world state: partial, items: unknown | up to 4 online matches | steam-relay | untested | 2026-10 |
| Batman: Arkham Knight | 2015 | Unreal Engine 3 | Arkham Knight Co-op (SplitScreen) | mod | partial | story: partial, enemies: yes, world state: yes, items: unknown | 2-4 | lan | untested | 2026-10 |
| Batman: Arkham Knight | 2015 | Unreal Engine 3 | Nightfall Together | mod | alpha | story: partial, enemies: yes, world state: yes, items: unknown | 2-4 | steam-relay | untested | unknown |
| BattleTech | 2018 | Unity | battletech-coop | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: shared | 2+ | steam-relay | automated tests | 2026-10 |
| BattleTech | 2018 | Unity | BattleTech Co-op (Co-op Anything Discord) | mod | prototype | ? | unknown | unknown | untested | 2026-10 |
| BioShock Remastered | 2016 | Unreal Engine 2.5/3 | BioShock Together | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: partial, items: partial | 2 | direct-ip | untested | 2026-10 |
| Black Myth: Wukong | 2024 | Unreal Engine 5 | WukongMP | mod | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | up to 10 co-op | hosted-relay | untested | 2026-08 |
| BLACK SOULS II | 2018 | RPG Maker VX Ace | BS2 Coop | mod | alpha | players visible: yes, story: yes, enemies: partial, world state: yes, items: per-player | 2-4 | vpn-needed | automated tests | 2026-10 |
| Call of Duty: Black Ops III | 2015 | IW engine (Call of Duty, Treyarch fork) | BO3 4-Player Local Splitscreen on PC | mod | partial | players visible: yes, story: unknown, enemies: yes, world state: yes, items: per-player | 2-4 | ? | player reports | 2026-10 |
| Call of Duty: Modern Warfare 2 | 2009 | IW 4.0 (Call of Duty) | mw2_coop | mod | partial | players visible: yes, story: partial, enemies: yes, world state: yes, items: per-player | 2 | direct-ip | automated tests | 2026-10 |
| Call of Duty: Modern Warfare 2 | 2009 | IW 4.0 (Call of Duty) | COD-MOD campaign co-op pack (iw4sp_codmod) | mod | abandoned | players visible: yes, story: partial, enemies: unknown, world state: unknown, items: unknown | 2 | direct-ip | player reports | 2021-10 |
| Call of Duty: Modern Warfare 3 | 2011 | IW 5.0 (Call of Duty) | AlterWare IW5-Mod | mod | partial | story: no, enemies: unknown, world state: unknown, items: unknown | 2 | unknown | untested | 2026-10 |
| Celeste | 2018 | XNA/FNA | CelesteNet | mod | playable | players visible: yes, story: no, enemies: no, world state: no, items: per-player | unknown | hosted-relay | player reports | 2026-06 |
| Celeste | 2018 | XNA/FNA | Co-op Helper | mod | playable | players visible: yes, story: no, enemies: unknown, world state: partial, items: partial | unknown | hosted-relay | player reports | 2026-09 |
| Celeste | 2018 | XNA/FNA | Partnership | mod | playable | players visible: yes, story: partial, enemies: unknown, world state: partial, items: per-player | 2 | hosted-relay | player reports | 2022-01 |
| Celeste | 2018 | XNA/FNA | Intertwined | mod | playable | players visible: yes, story: no, enemies: unknown, world state: partial, items: per-player | 2 | hosted-relay | player reports | 2026-10 |
| Clair Obscur: Expedition 33 | 2025 | Unreal Engine 5 | Expedition 33 local co-op (JINX) | mod | partial | story: partial, enemies: yes, world state: partial, items: per-player | up to 3 | lan | untested | unknown |
| Clive Barker's Jericho | 2007 | MercurySteam ScrapEngine (Scrapland engine, Lua 5.1) | Jericho Co-op+ | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: partial, items: unknown | 2-4 | direct-ip | automated tests | 2026-11 |
| Code Vein | 2019 | Unreal Engine 4 | Nexus mod 192 ("co-op mod") | mod | partial | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | steam-relay | player reports | 2020 |
| Code Vein | 2019 | Unreal Engine 4 | codevein-coop (CoopSeamless, CoopProbe, CoopNative; work in progress) | mod | prototype | players visible: yes, story: unknown, enemies: yes, world state: unknown, items: per-player | 2 | steam-relay | untested | 2026-10 |
| Command & Conquer 3 Tiberium Wars | 2007 | SAGE (C&C3 era) | Campaign co-op prototype (dinput8 proxy) | mod | prototype | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2 | hosted-relay | player reports | 2026-10 |
| Crab Champions | ? | Unreal Engine 5 | CrabSync | mod | playable | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: shared | as the base game's online lobby | unknown | untested | 2026-10 |
| Crash Team Racing | 1999 | PS1 in DuckStation (patched disc) | OnlineCTR | mod | playable | players visible: yes, story: no, enemies: no, world state: no, items: no | up to 8 | dedicated-server | player reports | 2026-10 |
| Crime Scene Cleaner | 2024 | Unity (IL2CPP) | Crime Scene Cleaner Co-op | mod | playable | players visible: yes, story: yes, enemies: unknown, world state: yes, items: shared | 2 | steam-relay | automated tests | 2026-10 |
| Crimson Desert | 2026 | BlackSpace Engine | Crimson Desert Multiplayer (cdmp) (up for adoption) | mod | alpha | players visible: yes, story: no, enemies: partial, world state: no, items: per-player | 2 | steam-relay | untested | 2026-10 |
| Crimson Desert | 2026 | BlackSpace Engine | CrimsonDesertCoop (blizz3010) | mod | prototype | players visible: yes, story: no, enemies: partial, world state: no, items: unknown | 2 | steam-relay | untested | 2026-07 |
| Crimson Desert | 2026 | BlackSpace Engine | (unnamed, by No-Context2224) | mod | prototype | players visible: yes, story: unknown, enemies: partial, world state: unknown, items: unknown | 2 | unknown | untested | 2026-10 |
| Crysis | 2007 | CryEngine 2 | Crysis Co-op | mod | playable | story: yes, enemies: unknown, world state: unknown, items: unknown | unknown | steam-relay | player reports | 2019-11 |
| Crysis | 2007 | CryEngine 2 | crysis-coop (SeniorStackOverflow) | mod | alpha | story: yes, enemies: yes, world state: unknown, items: unknown | 2-4 | hosted-relay | untested | 2026-10 |
| Cult of the Lamb | 2022 | Unity | Cult of the Lamb Co-op Anything | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: partial | unknown | unknown | automated tests | 2026-10 |
| Cuphead | 2017 | Unity 2017.4 (Mono) | CupHeads | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2 | steam-relay | untested | 2026-10 |
| Cuphead | 2017 | Unity 2017.4 (Mono) | CupHeads (Multiplayer Everything fork) | fork | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2 | steam-relay | automated tests | 2026-10 |
| Cyberpunk 2077 | 2020 | REDengine 4 | CyberpunkMP (Tilted) | framework | alpha | story: no, enemies: unknown, world state: partial, items: unknown | unknown | dedicated-server | untested | 2024-12 |
| Cyberpunk 2077 | 2020 | REDengine 4 | oxylol/cp2077-coop (story co-op fork of CyberpunkMP) | fork | alpha | story: partial, enemies: unknown, world state: partial, items: unknown | unknown | unknown | untested | 2026-10 |
| Cyberpunk 2077 | 2020 | REDengine 4 | NightCoop | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: per-player | up to 8 | hosted-relay | untested | 2026-10 |
| Cyberpunk 2077 | 2020 | REDengine 4 | NightCityMP | fork | alpha | players visible: yes, story: no, enemies: no, world state: no, items: unknown | unknown | direct-ip | untested | 2026-07 |
| Cyberpunk 2077 | 2020 | REDengine 4 | OPEN//77 | framework | alpha | players visible: yes, story: no, enemies: yes, world state: partial, items: unknown | unknown | dedicated-server | untested | 2026-10 |
| Cyberpunk 2077 | 2020 | REDengine 4 | CyberMP | mod | prototype | story: no, enemies: unknown, world state: unknown, items: unknown | 30-40 tested | dedicated-server | untested | 2026-06 |
| Cyberpunk 2077 | 2020 | REDengine 4 | KyleBuildsAI/cp2077-coop | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | hosted-relay | automated tests | 2026-10 |
| Cyberpunk 2077 | 2020 | REDengine 4 | Bukczyk/CP2077-Coop (session foundation) | mod | prototype | players visible: yes, story: no, enemies: partial, world state: no, items: unknown | 2 | lan | untested | 2026-10 |
| Cyberpunk 2077 | 2020 | REDengine 4 | RedSync | mod | prototype | players visible: yes, story: partial, enemies: partial, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2026-08 |
| Cyberpunk 2077 | 2020 | REDengine 4 | Chaoskjell/Coop-Cyberpunk-Mod | mod | prototype | players visible: unknown, story: no, enemies: no, world state: no, items: unknown | 2 | unknown | untested | 2026-08 |
| Dark Messiah of Might and Magic | 2006 | Source | Dark Messiah Co-op Mod (wiltOS) | mod | alpha | story: partial, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | player reports | 2026-03 |
| Dark Souls III | 2016 | FromSoftware proprietary | Dark Souls III Seamless Co-op | mod | alpha | story: yes, enemies: yes, world state: yes, items: per-player | 2-6 | steam-relay | player reports | unknown |
| Dark Souls Remastered | 2018 | FromSoftware proprietary | Dark Souls Remastered Seamless Co-op | mod | playable | story: yes, enemies: yes, world state: yes, items: per-player | 2-6 | steam-relay | player reports | 2025-04 |
| Dave the Diver | 2023 | Unity | Daves the Divers (local co-op) | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: partial | 2 | ? | automated tests | 2026-10 |
| Dave the Diver | 2023 | Unity | Coop-Divers (DaveTheDiverMP) | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: partial | unknown | direct-ip | untested | 2026-07 |
| Dave the Diver | 2023 | Unity 6000.0 (IL2CPP) | Dave the Diver Multiplayer (Coop-Divers fork) | fork | alpha | players visible: yes, story: partial, enemies: partial, world state: yes, items: partial | 2 | steam-relay | automated tests | 2026-10 |
| Dave the Diver | 2023 | Unity | Dave the Diver Co-op Setup (FireTva) | mod | prototype | players visible: partial, story: no, enemies: unknown, world state: no, items: unknown | 2 | unknown | untested | 2026-10 |
| Dead Cells | 2018 | Haxe / HashLink (Heaps) | Dead Cells Local Co-op | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: per-player | 2 | lan | untested | 2026-10 |
| Dead Cells | 2018 | Haxe / HashLink (Heaps) | DeadCellsMultiplayerMod | mod | alpha | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | steam-relay | untested | 2026-10 |
| Deep Rock Galactic: Survivor | 2024 | Unity 6 (IL2CPP) | drg-survivor-local-coop | mod | playable | players visible: yes, enemies: yes, world state: yes, items: per-player | 2 | unknown | automated tests | 2026-10 |
| Deus Ex | 2000 | Unreal Engine 1 | dxhx-coop-server | framework | playable | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2024-11 |
| Deus Ex | 2000 | Unreal Engine 1 | HX + HXFix + HXCoop (deus-ex-coop) | mod | playable | story: yes, enemies: yes, world state: yes, items: per-player | 2-8 | steam-relay | automated tests | 2026-10 |
| Deus Ex | 2000 | Unreal Engine 1 | HX | mod | partial | story: yes, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | player reports | 2019-06 |
| Deus Ex | 2000 | Unreal Engine 1 | RolePlay Coop | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Deus Ex | 2000 | Unreal Engine 1 | ue-deus-ex-coop | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2014-08 |
| Diablo | 1996 | DevilutionX | DevilutionX multiplayer (ZeroTier) | decomp-port | playable | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | player reports | 2026-10 |
| Dishonored | 2012 | Unreal Engine 3 (modified) | Dishonored COOP mod (J.P) | mod | partial | story: partial, enemies: unknown, world state: unknown, items: unknown | 2 | steam-relay | player reports | 2026-09 |
| Dishonored | 2012 | Unreal Engine 3 (modified) | dismod | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | unknown |
| Dishonored 2 | 2016 | Void Engine | Dishonored 2 COOP mod (ZikQ) | mod | alpha | story: partial, enemies: unknown, world state: unknown, items: unknown | 2 | vpn-needed | untested | unknown |
| Divinity II: Developer's Cut | ? | Gamebryo-derived (Larian "Divinity Application") | divinity2-split-screen | framework | prototype | players visible: no, story: no, enemies: no, world state: no, items: no | 2 (planned) | unknown | automated tests | 2026-10 |
| Donkey Kong 64 | 1999 | N64 emulation via ModLoader64 | Dk64Online | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2022-10 |
| Doom 3 | 2004 | id Tech 4 | LibreCoop (dhewm3) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-01 |
| Doom 3 | 2004 | id Tech 4 | OpenCoop | mod | partial | story: yes, enemies: unknown, world state: unknown, items: unknown | 4 | direct-ip | player reports | unknown |
| DOOM Eternal | 2020 | id Tech 7 | Co-operative Mode | mod | playable | story: partial, enemies: yes, world state: unknown, items: unknown | 2-3 | steam-relay | player reports | unknown |
| Dragon Age: Origins | 2009 | Eclipse Engine | dao-coop | mod | alpha | players visible: yes, story: no, enemies: partial, world state: no, items: no | 2 | lan | automated tests | 2026-10 |
| Dragon's Dogma 2 | 2024 | RE Engine | DD2gether | mod | alpha | story: unknown, enemies: yes, world state: yes, items: unknown | up to 4 | steam-relay | untested | 2026-08 |
| Duke Nukem 3D | 1996 | Build engine (EDuke32) | Duke Nukem 3D Split-Screen | mod | playable | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2-4 | lan | untested | unknown |
| Dungeon Keeper | 1997 | KeeperFX | Dungeon Keeper Co-op (shared keeper, coop-anything) | fork | alpha | story: yes, enemies: yes, world state: yes, items: shared | 2-4 | steam-relay | automated tests | 2026-10 |
| Dungeon Keeper | 1997 | KeeperFX | KeeperFX Archon mode (shared keeper) | fork | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-10 |
| Dungeon Keeper 2 | 1999 | Flame patch loader | DK2 Co-op | mod | playable | story: yes, enemies: yes, world state: yes, items: yes | 2 | direct-ip | untested | 2026-10 |
| Dynasty Warriors 3: Complete Edition Remastered | 2026 | Unreal Engine 5 | Official split-screen co-op (shipped) and online co-op (free update announced) | official | official | players visible: yes, story: yes, enemies: yes, world state: yes, items: unknown | 2 | unknown | untested | 2026-09 |
| Elden Ring | 2022 | FromSoftware proprietary | Seamless Co-op | mod | playable | story: yes, enemies: yes, world state: yes, items: per-player | 2-6 | steam-relay | player reports | unknown |
| Elden Ring Nightreign | 2025 | FromSoftware proprietary | Nightreign Seamless Co-op | mod | playable | story: unknown, enemies: yes, world state: yes, items: per-player | 1-6 | steam-relay | player reports | unknown |
| Enter the Gungeon | 2016 | Unity 2017.4 (Mono) | Gungeon Online | mod | playable | players visible: yes, story: partial, enemies: partial, world state: yes, items: partial | 2 | lan | automated tests | 2026-10 |
| Enter the Gungeon | 2016 | Unity 2017.4 (Mono) | GungeonTogether 3-Player | mod | prototype | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | 3+ | steam-relay | untested | 2026-10 |
| F.E.A.R. | 2005 | Jupiter EX (LithTech) | F.E.A.R. Cooperative | mod | playable | story: yes, enemies: unknown, world state: unknown, items: unknown | 16 | direct-ip | player reports | unknown |
| F.E.A.R. | 2005 | Jupiter EX (LithTech) | fearservmod (multiplayer fixes with coop mode) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-01 |
| Fallout | 1997 | Fallout CE (fallout1-ce) | fallout1-coop | fork | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | direct-ip | untested | 2026-10 |
| Fallout | 1997 | Fallout CE (fallout1-ce) | fallout1-companion-coop | fork | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | direct-ip | untested | 2026-10 |
| Fallout 2 | 1998 | Fallout 2 CE | fallout2-ce-coop | fork | partial | story: partial, enemies: yes, world state: yes, items: per-player | unknown | dedicated-server | untested | 2026-08 |
| Fallout 3 | 2008 | Gamebryo | VaultMP | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2021-06 |
| Fallout 4 | 2015 | Creation Engine | Fallout Together | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-04 |
| Fallout 4 | 2015 | Creation Engine | F4MP | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Fallout Tactics: Brotherhood of Steel | 2001 | Proprietary (Micro Forte) | fallout-tactics-coop | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: yes | 2-4 | direct-ip | automated tests | 2026-10 |
| Fallout: New Vegas | 2010 | Gamebryo | NV:MP | mod | playable | players visible: yes, story: no, enemies: yes, world state: partial, items: unknown | 4 | direct-ip | player reports | 2026-10 |
| Fallout: New Vegas | 2010 | Gamebryo | fnv-coop | framework | prototype | players visible: partial, story: partial, enemies: unknown, world state: partial, items: unknown | 2-4 | direct-ip | automated tests | 2026-10 |
| Far Cry | 2004 | CryEngine 1 | Assault Coop | mod | partial | story: partial, enemies: partial, world state: unknown, items: unknown | unknown | lan | player reports | 2011 |
| Far Cry | 2004 | CryEngine 1 | FarCryCoop | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: per-player | 2-4 | direct-ip | untested | 2026-10 |
| Far Cry | 2004 | CryEngine 1 | Far Cry Advanced Version (FCAV) | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-05 |
| Far Cry 2 | 2008 | Dunia (CryEngine 1 derivative) | fc2-coop-probe (position puppet, research prototype) | mod | prototype | players visible: partial, story: no, enemies: no, world state: no, items: no | 2 (two PCs over Steam, or two copies on one PC) | steam-relay | automated tests | 2026-10 |
| Far Cry 3 | 2012 | Dunia | Open World Co-op Mod (scubrah) | mod | partial | story: no, enemies: partial, world state: partial, items: unknown | unknown | unknown | player reports | unknown |
| Far Cry 4 | 2014 | Dunia | Campaign Co-op | mod | partial | story: partial, enemies: unknown, world state: unknown, items: unknown | 2 | unknown | player reports | unknown |
| Fear & Hunger | 2020 | RPG Maker MV | Fear & Hunger Together | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: per-player | 2-4 | hosted-relay | automated tests | 2026-10 |
| FEZ | 2012 | XNA (HAT/MonoMod mod loader) | FezMultiplayerMod | mod | partial | players visible: yes, story: no, enemies: unknown, world state: no, items: unknown | unknown | dedicated-server | untested | 2026-10 |
| Final Fantasy VII Remake Intergrade | 2021 | Unreal Engine 4 | Final Fantasy VII Remake and Rebirth Co-op (Co-op Anything Discord) | mod | prototype | ? | unknown | unknown | untested | 2026-10 |
| Forager | 2019 | GameMaker Studio 2 (YYC) | Forager Co-op Mod | mod | playable | players visible: yes, story: partial, enemies: yes, world state: yes, items: per-player | 2-4 | steam-relay | automated tests | 2026-10 |
| Gedonia | 2022 | Unity 2019.4 (Mono) | Gedonia Co-op | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: per-player | 2-4 | steam-relay | automated tests | 2026-10 |
| Genesis Alpha One | 2019 | Unreal Engine 4 | genesis-alpha-one-coop | mod | prototype | players visible: partial, story: no, enemies: unknown, world state: partial, items: no | 2 | direct-ip | untested | 2026-10 |
| GoldenEye 007 | 1997 | N64 decompilation (goldeneye_src) fork | GoldenEye 007 Plus | fork | partial | players visible: unknown, story: partial, enemies: unknown, world state: unknown, items: partial | 1-4 | unknown | untested | 2026-10 |
| Gothic / Gothic II | 2001 | ZenGin | Gothic Coop (Union plugin) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | vpn-needed | untested | 2026-02 |
| Gothic 1 Remake | unknown | Unreal Engine 5.4 | Gothic 1 Remake Coop | mod | prototype | players visible: yes, story: no, enemies: no, world state: no, items: no | 2 | direct-ip | untested | 2026-10 |
| Gothic 3 | 2006 | Genome | G3 Together | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: yes | 2 | direct-ip | automated tests | 2026-10 |
| Gothic 3 | 2006 | Genome | Gothic 3 Multiplayer (Cooperation mode) | mod | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | direct-ip | player reports | 2024-04 |
| Gothic 3 | 2006 | Genome | Gothic 3 Heroes | mod | alpha | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | player reports | 2026-09 |
| Gothic 3 | 2006 | Genome | Myrtana Accord | mod | alpha | players visible: no, story: partial, enemies: no, world state: unknown, items: unknown | unknown | vpn-needed | automated tests | 2026-09 |
| Gothic II: Night of the Raven | 2003 | ZenGin | Gothic Multiplayer (GMP) / Gothic Online | mod | partial | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | player reports | 2026-01 |
| Grand Theft Auto IV | 2008 | RAGE | Coop Missions (Mission Loader) | mod | abandoned | story: partial, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Grand Theft Auto IV | 2008 | RAGE | IV:MP and IV-Network (multiplayer replacements) | mod | abandoned | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2016-10 |
| Grand Theft Auto V | 2015 | RAGE | RAGECOOP | mod | partial | story: partial, enemies: unknown, world state: partial, items: unknown | unknown | dedicated-server | player reports | unknown |
| Grand Theft Auto: San Andreas | 2004 | RenderWare | Player 2 - Drop In, Drop Out (CLEO) and 2 Player Missions Loader | mod | playable | story: yes, enemies: unknown, world state: unknown, items: unknown | 2 | lan | untested | unknown |
| Grand Theft Auto: San Andreas | 2004 | RenderWare | SA-MP / MTA (free-roam multiplayer) | mod | playable | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | player reports | unknown |
| Grand Theft Auto: San Andreas | 2004 | RenderWare | SA:COOP | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: partial | 2 | unknown | untested | 2026-10 |
| Grand Theft Auto: San Andreas | 2004 | RenderWare | CoopAndreas | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: unknown | unknown | dedicated-server | untested | 2026-10 |
| Grand Theft Auto: San Andreas | 2004 | RenderWare | SACoop | mod | prototype | story: no, enemies: no, world state: no, items: no | 2-4 | unknown | untested | 2026-10 |
| Grand Theft Auto: San Andreas | 2004 | RenderWare | GTA SA Open Co-Op | mod | prototype | story: partial, enemies: partial, world state: unknown, items: unknown | unknown | dedicated-server | untested | unknown |
| Grand Theft Auto: Vice City | 2002 | RenderWare | Vice City Multiplayer (VC-MP) | mod | playable | story: no, enemies: unknown, world state: unknown, items: unknown | 100 | dedicated-server | player reports | 2025-11 |
| Graveyard Keeper | 2018 | Unity 2020.3 (Mono) | Back From The Grave | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: per-player | 2 | steam-relay | automated tests | 2026-09 |
| Graveyard Keeper | 2018 | Unity 2020.3 (Mono) | graveyard-keeper-multiplayer | mod | alpha | players visible: yes, story: no, enemies: no, world state: partial, items: per-player | 2 | steam-relay | player reports | 2026-09 |
| Hades | 2020 | Supergiant proprietary | Local Co-op multiplayer for Hades | mod | playable | story: unknown, enemies: yes, world state: yes, items: partial | 2 | lan | player reports | unknown |
| Hades | 2020 | Supergiant proprietary | Hades Multiplayer (COOP Anything inspired) | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: shared | 1-4 | ? | untested | 2026-10 |
| Hades II | 2025 | Supergiant proprietary | Hades II Local Co-op (TheNormalnij) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | lan | untested | unknown |
| Half Sword | ? | Unreal Engine 5 | Half Sword Multiplayer Mod (HSMMod) | mod | prototype | players visible: yes, story: no, enemies: unknown, world state: partial, items: per-player | up to 6 | steam-relay | untested | 2026-10 |
| Half-Life | 1998 | GoldSrc | Sven Co-op | mod | playable | story: yes, enemies: yes, world state: unknown, items: unknown | unknown | dedicated-server | player reports | unknown |
| Half-Life 2 | 2004 | Source | Synergy | mod | playable | story: yes, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | player reports | unknown |
| Half-Life 2 | 2004 | Source | Lambda Fortress | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Half-Life 2 | 2004 | Source | Obsidian Conflict | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | unknown |
| Half-Life: Alyx | 2020 | Source 2 | Half-Life: Alyx Co-op (Co-op Anything Discord) | mod | prototype | players visible: yes, enemies: partial, world state: partial | unknown | unknown | untested | 2026-10 |
| Halo: Combat Evolved | 2001 | Halo Custom Edition 1.0.10 | Coop Evolved | mod | playable | players visible: yes, story: partial, enemies: partial, world state: unknown, items: unknown | up to 16 | dedicated-server | player reports | 2026-06 |
| Hexen: Beyond Heretic | 1995 | Doom engine | HexenCoop script and Zandronum Hexen coop patch | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-01 |
| Hogwarts Legacy | 2023 | Unreal Engine 4 | Wandrealm | mod | playable | story: no, enemies: unknown, world state: partial, items: per-player | up to 512 per realm | dedicated-server | player reports | 2026-10 |
| Hogwarts Legacy | 2023 | Unreal Engine 4 | HogWarp | mod | abandoned | story: no, enemies: unknown, world state: unknown, items: unknown | up to 8 planned | dedicated-server | untested | 2023-07 |
| Hollow Knight | 2017 | Unity | HKMP | mod | playable | story: no, enemies: unknown, world state: no, items: per-player | unknown | direct-ip | player reports | unknown |
| Hollow Knight: Silksong | 2025 | Unity | SilklessCoop (Nek5) | mod | alpha | story: no, enemies: no, world state: no, items: per-player | up to 4 | steam-relay | player reports | unknown |
| IRON NEST: Heavy Turret Simulator | 2026 | Unity 6 (IL2CPP) | Nestmates | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2-5 | steam-relay | automated tests | 2026-10 |
| IRON NEST: Heavy Turret Simulator | 2026 | Unity 6 (IL2CPP) | Iron Nest Co-Op Mod | mod | playable | players visible: yes, story: yes, enemies: yes, world state: partial, items: shared | 2-5 | steam-relay | player reports | 2026-10 |
| IRON NEST: Heavy Turret Simulator | 2026 | Unity 6 (IL2CPP) | IronNestCoop | mod | playable | players visible: yes, story: yes, enemies: unknown, world state: yes, items: partial | 2-5 | steam-relay | untested | 2026-08 |
| IRON NEST: Heavy Turret Simulator | 2026 | Unity 6 (IL2CPP) | Open Nest Co-op | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: partial | unknown | steam-relay | untested | 2026-09 |
| IRON NEST: Heavy Turret Simulator | 2026 | Unity 6 (IL2CPP) | VR. Co-op. PvP. (Iron Nest VR & Co-Op) | mod | prototype | players visible: yes, story: partial, enemies: unknown, world state: unknown, items: unknown | 2-4 (co-op in one nest), or PvP across two nests | unknown | untested | 2026-07 |
| Jak 3 | 2004 | OpenGOAL (Jak 3 decompilation) | jak3-multiplayer | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: unknown | up to 8 | direct-ip | untested | 2026-10 |
| Jak 3 | 2004 | OpenGOAL (Jak 3 decompilation) | Jak 3 Online | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: yes, items: unknown | unknown | unknown | untested | 2026-10 |
| Jak and Daxter | 2001 | OpenGOAL (PC reimplementation) | Teamruns (OpenGOAL mod) | mod | playable | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | player reports | unknown |
| Just Cause 3 | 2015 | Apex | JC3-MP | mod | abandoned | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2016-07 |
| Kingdom Come: Deliverance | 2018 | CryEngine | KCDMP (MafiaHub, archived) | framework | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Kingdom Come: Deliverance II | 2025 | CryEngine | Kingdoms Connected (KCD:MP) | mod | partial | story: no, enemies: partial, world state: partial, items: per-player | 50 to 512 (sources conflict) | dedicated-server | untested | 2026-09 |
| Kingdom Come: Deliverance II | 2025 | CryEngine | KCD2 co-op mod (DSOGaming coverage) | mod | partial | story: partial, enemies: partial, world state: no, items: per-player | unknown | unknown | untested | unknown |
| Kingdom Hearts II Final Mix | 2002 | PC Steam version (memory-level mod) | Kingdom Hearts II Co-op Multiplayer | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: unknown, items: unknown | 2 | unknown | untested | 2026-10 |
| Lies of P | 2023 | Unreal Engine 4 | Lies of P Co-op (Ember Wave) | mod | playable | story: yes, enemies: yes, world state: yes, items: unknown | 2 | steam-relay | player reports | 2026-06 |
| Little Inferno | 2012 | Tomorrow Corporation in-house (C++, Direct3D 11, Box2D) | Little Inferno co-op | mod | alpha | players visible: yes, story: yes, world state: yes, items: shared | 2 | ? | player reports | 2026-10 |
| Little Nightmares | 2017 | Unreal Engine 4 | Little Nightmares Co-op (Co-op Anything Discord) | mod | prototype | enemies: partial | unknown | unknown | untested | 2026-10 |
| Mad Max | 2015 | Avalanche Engine | madmax-coop | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: partial, items: shared | 2 | direct-ip | automated tests | 2026-10 |
| Mafia II | 2010 | Illusion Engine | Mafia 2 Multiplayer (M2-MP) | mod | partial | story: no, enemies: unknown, world state: unknown, items: unknown | 1000 | dedicated-server | player reports | 2012 |
| Mafia II | 2010 | Illusion Engine | Mafia2Online reborn (m2o-reborn) | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2018-11 |
| Mafia: Definitive Edition | 2020 | Illusion Engine | MafiaMP | framework | alpha | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2026-10 |
| Mafia: Definitive Edition | 2020 | Illusion Engine | MafiaCoop (JustAddMP) | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: unknown | unknown | direct-ip | untested | 2026-10 |
| Mafia: The City of Lost Heaven | 2002 | LS3D | Lost Heaven Multiplayer / Mafia Multiplayer (MMP) | mod | partial | story: no, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2015-10 |
| Marvel's Spider-Man 2 | 2025 | Insomniac proprietary | The Amazing Web (Multiplayer) | mod | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | steam-relay | untested | unknown |
| Marvel's Spider-Man Remastered | 2022 | Insomniac proprietary | Spider-Man Remastered Multiplayer (hbgda) | mod | partial | players visible: yes, story: partial, enemies: yes, world state: partial, items: unknown | up to 7 | unknown | player reports | 2026-10 |
| Mass Effect Legendary Edition | 2021 | Unreal Engine 3 | Mass Effect Legendary Edition Multiplayer (LEMP) | mod | alpha | story: no, enemies: yes, world state: no, items: unknown | unknown | direct-ip | untested | unknown |
| Max Payne 2: The Fall of Max Payne | 2003 | MaxFX | Share The Payne | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| MDK2 HD | 2011 | BioWare in-house (MDK2), OpenGL 3, Lua 3.1 scripting | mdk2-coop | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: shared | up to 16 (tested with 8) | steam-relay | automated tests | 2026-10 |
| Mega Man X | 1993 | SNES (native PC static recompilation, snesrecomp) | MegaManXSNESRecomp (X and Zero co-op) | decomp-port | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: unknown | 2 | hosted-relay | player reports | 2026-10 |
| Mega Man X4 | 1997 | PS1 (native PC static recompilation, PSXRecomp) | MegaManX4Recomp (X and Zero co-op) | decomp-port | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: unknown | 2 | hosted-relay | player reports | 2026-10 |
| Metal Gear Solid V: The Phantom Pain | 2015 | Fox Engine | dynamite | mod | alpha | players visible: partial, story: partial, enemies: partial, world state: partial, items: per-player | 2 | steam-relay | player reports | 2026-09 |
| Metal Gear Solid V: The Phantom Pain | 2015 | Fox Engine | Joint Operations | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | up to 16 (planned) | unknown | untested | 2026-10 |
| Metal Gear Solid V: The Phantom Pain | 2015 | Fox Engine | mgs-v-multiplayer-mod | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-10 |
| Metroid Prime 2: Echoes | 2004 | Wii in Dolphin (Gecko and patch code injection) | Echoes co-op | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: shared | 2-4 | unknown | player reports | 2026-10 |
| Middle-earth: Shadow of War | 2017 | Firebird (LithTech derivative) | shadow-of-war-coop | mod | alpha | players visible: yes, story: unknown, enemies: partial, world state: partial, items: unknown | 2 | vpn-needed | automated tests | 2026-11 |
| MiSide | 2024 | Unity 2021.3.35f1 (IL2CPP) | MiSide Together | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: shared | 2-4 | steam-relay | automated tests | 2026-10 |
| Mount & Blade II: Bannerlord | 2022 | TaleWorlds proprietary | Bannerlord Coop Campaign | mod | partial | story: partial, enemies: partial, world state: yes, items: per-player | up to 8 | dedicated-server | untested | unknown |
| Mount & Blade: Warband | 2010 | Warband (WSE) | Battle Time (and Floris Evolved coop) | mod | partial | story: partial, enemies: yes, world state: no, items: no | unknown | direct-ip | player reports | unknown |
| Neverwinter Nights | 2002 | Aurora | Official co-op (Enhanced Edition) | official | official | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | unknown |
| Night in the Woods | 2017 | Unity 5.6.2p4 (Mono) | Night in the Woods Co-op prototype | mod | prototype | players visible: no, story: partial, enemies: unknown, world state: partial, items: unknown | 2 (shared Mae) | direct-ip | untested | ? |
| No One Lives Forever 2: A Spy in H.A.R.M.'s Way | 2002 | LithTech Jupiter | Coop Mod (Jerkakame) and Multiplayer Package | mod | partial | story: yes, enemies: unknown, world state: unknown, items: unknown | unknown | direct-ip | untested | 2016-07 |
| Noita | 2020 | Custom engine | Noita Entangled Worlds | mod | playable | players visible: yes, story: unknown, enemies: yes, world state: yes, items: yes | unknown | unknown | player reports | 2026-10 |
| Obscure | 2004 | Hydravision in-house (.hvp archives, .hoe scripts); not RenderWare | obscure-coop | mod | playable | players visible: yes, story: yes, enemies: yes, world state: partial, items: per-player | 2 | steam-relay | automated tests | 2026-10 |
| Outer Wilds | 2019 | Unity | Quantum Space Buddies (QSB) | mod | playable | story: partial, enemies: no, world state: yes, items: unknown | unknown | steam-relay | player reports | 2024-07 |
| Outlast | 2013 | Unreal Engine 3 | OpenOL (multiplayer beta, with OpenOL-Relay) | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: unknown | unknown | hosted-relay | automated tests | 2026-08 |
| Outlast | 2013 | Unreal Engine 3 | OpenOL fork with a native enemy patch, play kit and tests (own development) | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: unknown | unknown | hosted-relay | automated tests | 2026-10 |
| Outlast | 2013 | Unreal Engine 3 | Outlast-Together | mod | abandoned | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-02 |
| Overgrowth | 2017 | Phoenix (Wolfire) | Full Coop (Campaign, arena...) | mod | playable | players visible: yes, story: yes, enemies: yes, world state: yes, items: unknown | 1-4 | lan | player reports | 2021-10 |
| Overgrowth | 2017 | Phoenix (Wolfire) | Overgrowth Story Multiplayer | mod | partial | players visible: yes, story: partial, enemies: yes, world state: partial, items: unknown | unknown | steam-relay | player reports | 2025-06 |
| Overgrowth | 2017 | Phoenix (Wolfire) | Overgrowth Online (CoreFX) | fork | alpha | players visible: yes, story: partial, enemies: unknown, world state: unknown, items: unknown | unknown | steam-relay | automated tests | 2026-10 |
| Overgrowth | 2017 | Phoenix (Wolfire) | Wolfire Online Multiplayer Prototype | official | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: unknown | unknown | steam-relay | player reports | 2022-04 |
| Overgrowth | 2017 | Phoenix (Wolfire) | OGMP | mod | abandoned | players visible: yes, story: no, enemies: no, world state: no, items: no | unknown | dedicated-server | untested | unknown |
| Pacific Drive | 2024 | Unreal Engine 4 | Pacific Drive Co-op (PDCoopNet) | mod | alpha | players visible: yes, story: no, enemies: no, world state: partial, items: partial | 2 | direct-ip | automated tests | 2026-10 |
| Perfect Dark | 2000 | N64 decompilation port (fgsfdsfgs port-net branch) | perfect_dark port-net (netplay) | decomp-port | prototype | players visible: yes, story: no, enemies: no, world state: no, items: no | up to 8 (experimental) | direct-ip | untested | 2026-05 |
| Perfect Dark | 2000 | N64 decompilation port (PD2 fork on port-net) | perfect-dark-2 (PD2) | fork | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2026-10 |
| Perfect Dark | 2000 | N64 decompilation port (fork) | pd-friends-of-joanna | fork | prototype | players visible: unknown, story: partial, enemies: unknown, world state: unknown, items: unknown | 2-4 | unknown | untested | 2026-10 |
| Pilotwings 64 | 1996 | N64 (native PC build from the Pilotwings64Decomp decompilation) | Birdman64 (two-player split-screen) | decomp-port | playable | players visible: yes, story: partial, enemies: unknown, world state: unknown, items: unknown | 2 | ? | player reports | 2026-10 |
| Planetbase | 2015 | Unity (Mono) | Planetbase Co-op | mod | alpha | players visible: partial, story: unknown, enemies: unknown, world state: yes, items: shared | 2+ | steam-relay | automated tests | 2026-10 |
| Pokemon Red/Blue (Gen 1 Recomp) | 1996 | Gen 1 recompilation (Pokeport engine) | SilphNet | mod | playable | players visible: no, story: no, enemies: no, world state: no, items: no | unknown | hosted-relay | untested | 2026-10 |
| Pokemon Red/Blue (Gen 1 Recomp) | 1996 | Gen 1 recompilation (Pokeport engine) | Gen1Co-op | mod | prototype | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | unknown | untested | 2026-07 |
| Poppy Playtime | 2021 | Unreal Engine 4 | PoppyCoop | mod | prototype | players visible: yes, story: no, enemies: no, world state: no, items: no | 2 | steam-relay | automated tests | 2026-10 |
| Prey (2017) | 2017 | CryEngine | Prey Coop (CoopPrototype) | mod | alpha | story: yes, enemies: unknown, world state: yes, items: unknown | 2-16 | direct-ip | untested | unknown |
| Quake | 1996 | Quake engine | Millennium Co-Op | mod | playable | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2021-06 |
| Quake 4 | 2005 | id Tech 4 | Q4 OpenCoop | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | 4 | unknown | untested | 2007 |
| Quake II | 1997 | id Tech 2 | Co-Op Or Die | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | 4 | dedicated-server | untested | 2015-07 |
| Red Dead Redemption 2 | 2019 | RAGE | RDR2Coop (Chimiscuilo123) | mod | prototype | story: unknown, enemies: unknown, world state: partial, items: unknown | unknown | unknown | untested | unknown |
| Red Dead Redemption 2 | 2019 | RAGE | RDRX | framework | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Red Dead Redemption 2 | 2019 | RAGE | rdr2-coop-story | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | vpn-needed | untested | unknown |
| Resident Evil 2 | 1998 | Capcom proprietary | re2coop | mod | prototype | players visible: yes, story: partial, enemies: partial, world state: partial, items: shared | 2 | steam-relay | automated tests | 2026-10 |
| Resident Evil 2 (2019 remake) | 2019 | RE Engine | Local Couch Co-op (formerly HUNK'y Friend) | mod | playable | story: yes, enemies: yes, world state: yes, items: unknown | 2 | lan | player reports | unknown |
| Resident Evil 2 (2019 remake) | 2019 | RE Engine | RE2 Party Mode | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: per-player | 2-4 | ? | untested | 2026-10 |
| Resident Evil 4 (2005) | 2005 | MT Framework (Ultimate HD Edition) | RE4 (NEW) Multiplayer Mod (CO-OP) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | untested | unknown |
| Resident Evil 4 (2005) | 2005 | MT Framework (Ultimate HD Edition) | RE4MP and remp | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-07 |
| Resident Evil 4 (2023 remake) | 2023 | RE Engine | Resident Evil 4 Multiplayer Mod (claybtv) | mod | partial | story: yes, enemies: yes, world state: yes, items: unknown | 2 | hosted-relay | player reports | 2026-06 |
| Resident Evil 7 biohazard | 2017 | RE Engine | coop-re7 | mod | prototype | players visible: yes, story: no, enemies: no, world state: no, items: no | 2 | steam-relay | untested | 2026-10 |
| ReStory: Chill Electronics Repairs | 2026 | Unity | ReStory Multiplayer | mod | playable | players visible: partial, story: yes, enemies: unknown, world state: yes, items: shared | 2 | direct-ip | automated tests | 2026-10 |
| Rick and Morty: Virtual Rick-ality | 2017 | Unity 5.4 (Mono) | Rick and Morty Together | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2 | steam-relay | automated tests | 2026-10 |
| S.T.A.L.K.E.R. 2: Heart of Chornobyl | 2024 | Unreal Engine 5 | ZoneCoop | mod | prototype | story: no, enemies: no, world state: no, items: unknown | 2 | steam-relay | untested | unknown |
| S.T.A.L.K.E.R. Anomaly (standalone, X-Ray engine) | 2018 | X-Ray | Anomaly Together | mod | playable | story: unknown, enemies: unknown, world state: partial, items: partial | 2-4 | hosted-relay | player reports | 2026-09 |
| S.T.A.L.K.E.R.: Call of Pripyat | 2009 | X-Ray (xrMPE) | X-Ray Multiplayer Extension (xrMPE) co-op | mod | playable | story: partial, enemies: unknown, world state: unknown, items: unknown | 4 | steam-relay | player reports | 2025-12 |
| S.T.A.L.K.E.R.: Call of Pripyat | 2009 | X-Ray | Ray of Hope (co-op online) | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| S.T.A.L.K.E.R.: Clear Sky | 2008 | X-Ray (xrMPE) | Clear COOP | mod | alpha | story: partial, enemies: unknown, world state: unknown, items: unknown | 1-4 | unknown | untested | 2024-03 |
| S.T.A.L.K.E.R.: Shadow of Chernobyl | 2007 | X-Ray (xrMPE) | Shadow of COOP | mod | playable | story: yes, enemies: yes, world state: partial, items: unknown | 4 | steam-relay | player reports | 2026-08 |
| S.T.A.L.K.E.R.: Shadow of Chernobyl | 2007 | X-Ray (xrMPE) | Shadow of COOP fixes (stalker-soc-coop-fixes) | mod | playable | story: yes, enemies: yes, world state: partial, items: unknown | 4 | steam-relay | automated tests | 2026-10 |
| Sekiro: Shadows Die Twice | 2019 | FromSoftware proprietary | sekiro-coop (Rust) | mod | prototype | players visible: no, story: partial, enemies: partial, world state: partial, items: unknown | 2 | direct-ip | untested | 2026-06 |
| Sekiro: Shadows Die Twice | 2019 | FromSoftware proprietary | Sekiro Online | mod | abandoned | story: partial, enemies: yes, world state: partial, items: per-player | 2-6 | steam-relay | player reports | 2021 |
| Serious Sam: The Second Encounter | 2002 | Serious Engine 1 | Official campaign co-op | official | official | story: yes, enemies: yes, world state: unknown, items: unknown | 16 | direct-ip | untested | unknown |
| Serious Sam: The Second Encounter | 2002 | Serious Engine 1 | AdvancedMultiplayer2 | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2024-06 |
| Sifu | 2022 | Unreal Engine 4 | SifuCoop (Zanci19) | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: per-player | 2 | direct-ip | untested | 2026-10 |
| Silent Hill | 1999 | Proprietary (Konami) | Silent Hill: United | mod | partial | story: yes, enemies: unknown, world state: unknown, items: unknown | 2 | hosted-relay | untested | 2026-09 |
| Slime Rancher 2 | 2022 | Unity | Ranching Together (SR2MP) | mod | playable | players visible: yes, story: partial, enemies: unknown, world state: yes, items: partial | unknown | direct-ip | automated tests | 2026-09 |
| Slime Rancher 2 | 2022 | Unity | SR2MP (Saty) | mod | abandoned | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | up to 16 | direct-ip | untested | 2024-02 |
| Sonic Adventure 2 | 2001 | PC Steam version with SA Mod Manager | SA2 Chao Online | mod | playable | players visible: unknown, story: no, enemies: no, world state: no, items: no | up to 8 | dedicated-server | untested | 2026-10 |
| Sonic Adventure DX | 2003 | PC version with SADX Mod Loader | sadx-multiplayer | mod | partial | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-07 |
| Sonic Riders | 2006 | PC version with mod loader | Riders.Tweakbox | mod | abandoned | players visible: yes, story: no, enemies: no, world state: no, items: no | unknown | unknown | untested | 2025-09 |
| Sonic Robo Blast 2 | 1998 | Doom Legacy derived engine (fan game) | SRB2 netgame Co-op | official | official | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | player reports | 2026-10 |
| Spider-Man: Friend or Foe | 2007 | unknown | Official Windows local co-op | official | official | players visible: yes, story: yes, enemies: unknown, world state: unknown, items: unknown | 2 (one PC) | unknown | untested | 2007-10 |
| Spider-Man: Friend or Foe | 2007 | unknown | Spider-Man: Friend or Foe Co-op (Co-op Anything Discord) | mod | prototype | ? | unknown | unknown | untested | 2026-10 |
| Spider-Man: Friend or Foe | 2007 | unknown | Friend or Foe Online (native Windows research) | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 (target) | unknown | untested | 2026-10 |
| Spooky's Jump Scare Mansion: HD Renovation | 2017 | Unity 2021.3 (Mono) | Spooky Together | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: partial, items: shared | 2-4 | steam-relay | automated tests | 2026-10 |
| Spore: Galactic Adventures | 2009 | Spore (proprietary EA/Maxis, RenderWare rendering) | Spore Multiplayer Mod (up for adoption) | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: shared | 2 | dedicated-server | automated tests | 2026-09 |
| Spore: Galactic Adventures | 2009 | Spore (proprietary EA/Maxis, RenderWare rendering) | Spore Multiplayer Mod, Co-Me fork (Creature-stage patch) (up for adoption) | fork | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: shared | 2 | dedicated-server | automated tests | 2026-10 |
| Spore: Galactic Adventures | 2009 | Spore (proprietary EA/Maxis, RenderWare rendering) | CoopMeld Spore Coop | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: shared | 2-4 | hosted-relay | untested | unknown |
| Spore: Galactic Adventures | 2009 | Spore (proprietary EA/Maxis, RenderWare rendering) | SporeMP | mod | prototype | players visible: yes, story: partial, enemies: unknown, world state: partial, items: unknown | 2 | dedicated-server | untested | 2026-10 |
| Spyro 2: Ripto's Rage | 1999 | PS1 (ISO patch) | Spyro2x2 | mod | partial | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | unknown | untested | 2025-09 |
| Spyro: A Hero's Tail | 2004 | GameCube in Dolphin (Dolphin NetPlay) | AHT_MultiPlayer | mod | prototype | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-12 |
| Stacklands | 2022 | Unity | Stacklands Co-op | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2-8 | steam-relay | automated tests | 2026-10 |
| Star Wars Jedi Knight II: Jedi Outcast | 2002 | id Tech 3 (OpenJK) | Jedi-Outcast-Coop (fork of jedi-outcast-coop) | fork | partial | players visible: yes, story: partial, enemies: yes, world state: partial, items: per-player | 2-4 | direct-ip | automated tests | 2026-10 |
| Star Wars Jedi Knight II: Jedi Outcast | 2002 | id Tech 3 (OpenJK) | jedi-outcast-coop | fork | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: per-player | 2-4 | direct-ip | untested | 2026-07 |
| Star Wars Jedi Knight: Jedi Academy | 2003 | id Tech 3 (OpenJK) | JACoop | mod | partial | story: yes, enemies: yes, world state: unknown, items: per-player | 2-16 | direct-ip | untested | 2026-09 |
| Star Wars Republic Commando | 2005 | Unreal Engine 2.5 | GuestCoop / Republic Commando Coop Mod | mod | prototype | story: partial, enemies: unknown, world state: unknown, items: unknown | 2 | lan | player reports | 2019-01 |
| Star Wars: Knights of the Old Republic | 2003 | reone (engine reimplementation) | KotOR co-op (McChaffeeFAF fork) | decomp-port | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: shared | 2 | direct-ip | automated tests | 2026-10 |
| Star Wars: Knights of the Old Republic | 2003 | reone (engine reimplementation) | reone multiplayer | decomp-port | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | 3 | unknown | untested | 2025-04 |
| StarCraft II: Wings of Liberty | 2010 | Blizzard SC2 engine | SC2Coop (campaign co-op launcher) | framework | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: shared | 2 | steam-relay | automated tests | 2026-10 |
| Starfield | 2023 | Creation Engine 2 | OrbitOnline | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Starfield | 2023 | Creation Engine 2 | Starfield Together | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| Starfield | 2023 | Creation Engine 2 | PULSAR | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | hosted-relay | untested | unknown |
| State of Decay | 2013 | CryEngine 3 | State of Decay CryEngine coop mod | mod | prototype | players visible: yes, story: no, enemies: yes, world state: partial, items: per-player | 4 | lan | untested | 2026-10 |
| Subnautica | 2018 | Unity | Nitrox | mod | playable | story: partial, enemies: unknown, world state: yes, items: unknown | up to 100 (5 recommended) | dedicated-server | player reports | 2026-04 |
| Subnautica: Below Zero | 2021 | Unity | Subnautica Multiplayer (Below Zero) | mod | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2024-12 |
| Super Mario 64 | 1996 | N64 decompilation PC port (sm64ex) | sm64coopdx | decomp-port | playable | players visible: yes, story: unknown, enemies: yes, world state: yes, items: unknown | unknown | unknown | player reports | 2026-10 |
| Super Mario 64 | 1996 | N64 decompilation PC port (sm64ex) | sm64ex-coop | decomp-port | abandoned | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | player reports | 2024-07 |
| Super Mario 64 | 1996 | N64 emulation with memory hooks | Net64 (net64-coop) | mod | abandoned | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2020-07 |
| Super Mario Odyssey | 2017 | Nintendo Switch (code mod) | Super Mario Odyssey Online | mod | partial | players visible: yes, story: unknown, enemies: unknown, world state: partial, items: shared | unknown | dedicated-server | untested | 2026-09 |
| Super Mario Sunshine | 2002 | GameCube in Dolphin with Better Sunshine Engine | BSMSO (Better Super Mario Sunshine Online) | mod | playable | players visible: yes, story: partial, enemies: unknown, world state: partial, items: shared | up to 10 | dedicated-server | untested | 2026-08 |
| Superflight | 2017 | Unity | SuperflightMP | mod | alpha | players visible: yes, story: no, enemies: no, world state: partial, items: no | 2-8 | direct-ip | automated tests | 2026-10 |
| Superflight | 2017 | Unity | SFMF Multiplayer (up for adoption) | mod | abandoned | players visible: yes, story: no, enemies: no, world state: partial, items: no | unknown | direct-ip | untested | 2022-01 |
| SWAT 4 | 2005 | Unreal Engine 2.0 | Official co-op campaign | official | official | story: yes, enemies: yes, world state: unknown, items: unknown | 4-10 | dedicated-server | untested | 2006-02 |
| System Shock 2 | 1999 | Dark Engine (Thief engine fork) | SS2Tool multiplayer toggle (original co-op) | mod | playable | story: yes, enemies: unknown, world state: unknown, items: unknown | 3 | direct-ip | player reports | unknown |
| System Shock 2 | 1999 | Nightdive KEX / Dark Engine | 25th Anniversary Remaster (official co-op) | official | official | story: unknown, enemies: unknown, world state: unknown, items: unknown | 4 | unknown | untested | 2025-06 |
| Tainted Grail: The Fall of Avalon | 2025 | Unity | 2 Players Steam Coop (TGCoop) | mod | alpha | players visible: yes, story: partial, enemies: partial, world state: partial, items: per-player | 2 | steam-relay | player reports | 2026-07 |
| Teenage Mutant Ninja Turtles (TMNT) | 2007 | Ubisoft Jade | TMNT local co-op (DLL injection) | mod | prototype | players visible: yes, story: partial, enemies: partial, world state: unknown, items: unknown | 2 | unknown | automated tests | 2026-10 |
| The Elder Scrolls II: Daggerfall | 1996 | Daggerfall Unity | Daggerfall Unity Multiplayer (sixthlaw continuation) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025-07 |
| The Elder Scrolls II: Daggerfall | 1996 | Daggerfall Unity | DFU-Tanguy-Multiplayer | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2023-01 |
| The Elder Scrolls III: Morrowind | 2002 | OpenMW | TES3MP | framework | playable | story: partial, enemies: unknown, world state: yes, items: unknown | unknown | dedicated-server | player reports | 2024-05 |
| The Elder Scrolls IV: Oblivion | 2006 | Gamebryo | MultiTES4 | mod | alpha | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | unknown |
| The Elder Scrolls IV: Oblivion | 2006 | Gamebryo | SplitScreen for Oblivion | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: per-player | 2 | ? | untested | 2026-10 |
| The Elder Scrolls IV: Oblivion | 2006 | Gamebryo | Oblivion Online Mod (UDP, Python) | mod | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2025 |
| The Elder Scrolls IV: Oblivion | 2006 | Gamebryo | OblivionOnline | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | 12 | dedicated-server | untested | 2008 |
| The Elder Scrolls IV: Oblivion | 2006 | Gamebryo | Co-op Oblivion (same-PC) | mod | abandoned | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | lan | untested | 2011 |
| The Elder Scrolls IV: Oblivion Remastered | 2025 | Unreal Engine 5 with Gamebryo | OblivionMP (OB:MP) | framework | prototype | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | untested | 2026-03 |
| The Elder Scrolls V: Skyrim | 2011 | Creation Engine | Skyrim Together Reborn | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | player reports | 2022-07 |
| The Elder Scrolls V: Skyrim | 2011 | Creation Engine | Tilted Evolution (Tilted Online) | framework | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-10 |
| The Elder Scrolls V: Skyrim | 2011 | Creation Engine | SkyMP | framework | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-10 |
| The Elder Scrolls V: Skyrim Special Edition | 2016 | Creation Engine | Skyrim Together Reborn | mod | playable | story: unknown, enemies: unknown, world state: partial, items: unknown | 2-8 | dedicated-server | player reports | 2026-10 |
| The Elder Scrolls V: Skyrim Special Edition | 2016 | Creation Engine | SkyMP | framework | partial | story: no, enemies: unknown, world state: partial, items: per-player | unknown | dedicated-server | player reports | unknown |
| The Last of Us Part II Remastered | 2025 | Naughty Dog proprietary | ProjectSync | mod | prototype | players visible: yes, story: no, enemies: yes, world state: unknown, items: partial | 2 | unknown | untested | 2026-10 |
| The Last of Us Part II Remastered | 2025 | Naughty Dog proprietary | TLOU2 Co-op (Awperati) | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | lan | untested | 2026-10 |
| The Last of Us Part II Remastered | 2025 | Naughty Dog proprietary | TLOU2 Multiplayer Mod (Speclizer) | mod | abandoned | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2-8 | unknown | untested | 2026-09 |
| The Last of Us Part II Remastered | 2025 | Naughty Dog proprietary | TLOU2 Co-op Hook (foufouadi) | mod | abandoned | players visible: partial, story: no, enemies: no, world state: no, items: no | 2 | lan | untested | 2026-08 |
| The Legend of Zelda: A Link to the Past | 1991 | SNES in custom bsnes build (bsnes-as with AngelScript) | ALttP Online (ALttPO) | mod | playable | players visible: yes, story: unknown, enemies: unknown, world state: partial, items: partial | unknown | dedicated-server | player reports | 2026-03 |
| The Legend of Zelda: A Link to the Past | 1991 | SNES PC port (snesrev/zelda3) | Zelda3-Multiplayer | fork | prototype | players visible: unknown, story: unknown, enemies: yes, world state: unknown, items: yes | unknown | vpn-needed | untested | 2026-09 |
| The Legend of Zelda: Majora's Mask | 2000 | N64 emulation via ModLoader64 (Mupen64Plus) | Zelda64 Online (Majora's Mask mode) | mod | partial | players visible: yes, story: partial, enemies: unknown, world state: partial, items: partial | unknown | dedicated-server | untested | 2023-01 |
| The Legend of Zelda: Majora's Mask | 2000 | Zelda64Recomp (N64 static recompilation) | MMChat | mod | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: partial, items: shared | unknown | dedicated-server | untested | 2026-10 |
| The Legend of Zelda: Majora's Mask | 2000 | 2 Ship 2 Harkinian (decomp PC port) | anchor-2s2h (Anchor for 2 Ship 2 Harkinian) | fork | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | hosted-relay | untested | unknown |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 decompilation port (Ship of Harkinian, libultraship) | Anchor (built into Ship of Harkinian) | decomp-port | playable | players visible: yes, story: partial, enemies: no, world state: partial, items: shared | unknown | hosted-relay | player reports | 2026-10 |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 emulation via ModLoader64 (Mupen64Plus) | Zelda64 Online (Ocarina of Time Online) | mod | partial | players visible: yes, story: partial, enemies: partial, world state: partial, items: shared | up to 15 | dedicated-server | player reports | 2023-01 |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 decompilation port (Ship of Harkinian fork with Archipelago) | Archipelago-SoH | fork | partial | players visible: no, story: no, enemies: no, world state: no, items: shared | unknown | hosted-relay | untested | 2026-07 |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 decompilation port (Ship of Harkinian fork on Anchor) | OOT True Co-op | fork | alpha | players visible: yes, story: partial, enemies: yes, world state: partial, items: partial | 2 | hosted-relay | untested | 2026-07 |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 decompilation port (Ship of Harkinian fork) | Shipwright-Online | fork | prototype | players visible: unknown, story: unknown, enemies: partial, world state: partial, items: partial | 2 | hosted-relay | untested | 2026-10 |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 decompilation port (Ship of Harkinian fork) | ocarina-coop | fork | prototype | players visible: yes, story: partial, enemies: partial, world state: partial, items: partial | unknown | hosted-relay | untested | 2026-10 |
| The Legend of Zelda: Ocarina of Time | 1998 | N64 decompilation port (OOT True Co-op fork) | 7 Days to Zelda | fork | prototype | players visible: unknown, story: unknown, enemies: yes, world state: unknown, items: unknown | unknown | hosted-relay | untested | 2026-10 |
| The Legend of Zelda: Skyward Sword | 2011 | Nintendo in-house (EGG / NW4R g3d), Wii; decompilation zeldaret/ss | ss-coop | emulator-netplay | alpha | players visible: yes, story: yes, enemies: partial, world state: partial, items: per-player | 2 | direct-ip | automated tests | 2026-10 |
| The Legend of Zelda: The Wind Waker | 2003 | GameCube in Dolphin (memory sync) | Windwaker-coop | mod | partial | players visible: no, story: yes, enemies: no, world state: partial, items: shared | unknown | vpn-needed | untested | 2024-01 |
| The Legend of Zelda: The Wind Waker | 2003 | GameCube in Dolphin | WW-Online | mod | alpha | players visible: yes, story: partial, enemies: unknown, world state: partial, items: partial | up to 4 | unknown | untested | 2026-10 |
| The Legend of Zelda: The Wind Waker | 2003 | GameCube in Dolphin (PowerPC code injection) | ww-multiplayer | mod | prototype | players visible: yes, story: no, enemies: no, world state: no, items: no | unknown | lan | untested | 2026-10 |
| The Legend of Zelda: Twilight Princess | 2006 | Dusklight (from-scratch reimplementation) | Crests of Courage | mod | partial | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | 2-16 | hosted-relay | untested | 2026-10 |
| The Legend of Zelda: Twilight Princess | 2006 | Dusklight (from-scratch reimplementation) | Heroes of Twilight | fork | partial | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-10 |
| The Legend of Zelda: Twilight Princess | 2006 | Dusklight (from-scratch reimplementation) | dusklight-multiplayer | fork | prototype | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-08 |
| The Long Dark | 2017 | Unity | SkyCoop | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | up to 32 | dedicated-server | untested | 2026-10 |
| The Lord of the Rings: The Two Towers | 2002 | Stormfront Fusion (Xbox), static recompilation to PC (The Two Towers Recompiled, xboxrecomp) | Two Towers couch co-op (on The Two Towers Recompiled) | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: yes, items: per-player | 2 | unknown | automated tests | 2026-10 |
| The Witcher 3: Wild Hunt | 2015 | REDengine 3 | Witcher Online | mod | partial | players visible: yes, story: no, enemies: no, world state: partial, items: per-player | unknown | dedicated-server | player reports | 2026-08 |
| The Witcher 3: Wild Hunt | 2015 | REDengine 3 | W3Coop (Witcher Online for Remastered) | fork | alpha | players visible: yes, story: no, enemies: no, world state: unknown, items: per-player | unknown | steam-relay | automated tests | 2026-10 |
| The Witcher 3: Wild Hunt | 2015 | REDengine 3 | WitcherMMO | fork | prototype | players visible: yes, story: no, enemies: no, world state: partial, items: per-player | unknown | dedicated-server | untested | 2026-10 |
| The Witcher 3: Wild Hunt | 2015 | REDengine 3 | w3m (momo5502) | mod | prototype | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | dedicated-server | untested | 2026-01 |
| The Witcher 3: Wild Hunt | 2015 | REDengine 3 | Witcher3-Multiplayer (werasik2aa) | mod | abandoned | players visible: yes, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2026-01 |
| The Witcher 3: Wild Hunt | 2015 | REDengine 3 | Witcher3-MP (Hyjarion) | mod | abandoned | players visible: unknown, story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | unknown | untested | 2023-05 |
| The Witness | 2016 | In-house engine (Thekla); family not confirmed from the binary | witness-coop | mod | prototype | players visible: yes, world state: partial | 2 (two copies on one PC) | direct-ip | automated tests | 2026-10 |
| Thief II: The Metal Age | 2000 | Dark Engine (NewDark) | NewDark multiplayer beta (Thief2MP.exe) + T2MPFix | mod | playable | players visible: yes, story: yes, enemies: yes, world state: unknown, items: unknown | 2-8 | direct-ip | automated tests | 2026-10 |
| Thief II: The Metal Age | 2000 | Dark Engine (NewDark) | Thief Multiplayer (restored T2 multiplayer) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | direct-ip | player reports | unknown |
| TimeShift | 2007 | Saber3D (Saber Interactive), Direct3D 9, Havok, FMOD, Bink; own event-driven level script language | TimeShift Co-op | mod | alpha | players visible: yes, story: yes, enemies: yes, world state: partial, items: unknown | 2-4 | direct-ip | automated tests | 2026-11 |
| Tom Clancy's Splinter Cell: Chaos Theory | 2005 | Unreal Engine 2.5 | Official co-op campaign plus Enhanced (EnhancedSC) | official | official | story: unknown, enemies: unknown, world state: unknown, items: unknown | 2 | vpn-needed | player reports | 2026-10 |
| Tony Hawk's Underground 2 | 2004 | Neversoft engine | thug2-coop | mod | alpha | players visible: yes, story: yes, enemies: no, world state: yes, items: per-player | 2 | direct-ip | player reports | 2026-10 |
| Unreal | 1998 | Unreal Engine 1 | Wolf Coop | mod | playable | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | direct-ip | untested | unknown |
| Unreal | 1998 | Unreal Engine 1 | RTNP-UER (Return to Na Pali coop) | mod | partial | story: yes, enemies: unknown, world state: unknown, items: unknown | unknown | direct-ip | untested | 2022 |
| Vampire: The Masquerade - Bloodlines | 2004 | Source (2004) | VTMBMP (multiplayer restoration) | mod | partial | story: unknown, enemies: unknown, world state: unknown, items: unknown | unknown | direct-ip | player reports | unknown |
| Vampire: The Masquerade - Redemption | 2000 | Nihilistic Zorro engine | The Age of Redemption | mod | playable | story: yes, enemies: unknown, world state: unknown, items: unknown | unknown | vpn-needed | player reports | unknown |
| World of Goo | 2008 | 2D Boy in-house ("Boy" framework, SDL2 + OpenGL) | World of Goo co-op | mod | alpha | players visible: yes, story: partial, enemies: yes, world state: yes, items: shared | 2 | ? | player reports | 2026-10 |
| XCOM 2: War of the Chosen | 2017 | Unreal Engine 3 | WOTC Co-op Campaign | mod | prototype | players visible: no, story: no, enemies: no, world state: partial, items: shared | 2 | direct-ip | automated tests | 2026-10 |
| XCOM 2: War of the Chosen | 2017 | Unreal Engine 3 | XCOM 2: Tactical Co-Op (Team Dragonpunk) | mod | abandoned | players visible: yes, story: partial, enemies: yes, world state: unknown, items: unknown | 2 | unknown | untested | 2017-09 |
| Yakuza 0 | 2015 | unknown | Yakuza 0 DC Co-op (Jhrino) | mod | playable | story: yes, enemies: yes, world state: unknown, items: unknown | 2-4 | lan | player reports | unknown |
| Yu-Gi-Oh! 5D's Tag Force 4 | 2009 | unknown | Yu-Gi-Oh! 5D's Tag Force 4 Co-op (Co-op Anything Discord) | mod | prototype | ? | unknown | unknown | untested | 2026-10 |
| Zoo Tycoon | 2001 | Blue Fang proprietary (C++, DirectDraw); built on openzt | ZooTogether | mod | alpha | players visible: yes, story: unknown, enemies: unknown, world state: partial, items: shared | 2 | direct-ip | automated tests | 2026-10 |
Up for adoption
Unfinished co-op projects whose authors have stopped working on them and would like someone to carry on. Pick one up, fork it, and open a claim issue so others know.
| Game | Project | Status | Notes |
|---|---|---|---|
| Crimson Desert | Crimson Desert Multiplayer (cdmp) (up for adoption) | alpha | ASI mod (Ultimate ASI Loader) for Steam build 1.0.0.2976 / game version 2.03.02 only; turns itself off on other builds. Each player stays in their own save and sees the other; hostile enemies near the host are shared (experimental); quests, NPCs and items are not shared; Steam friends only. GPL-3.0. The author stopped work at v0.2.0 and invites others to continue it. A revival focused on shared quest progress is claimed in cranebeaker/coop-anything#51: builds on Linux with clang-cl + xwin, one-PC echo smoke test ran under Proton (no automated two-player test yet). Research and dated notes in games/crimson-desert. |
| Spore: Galactic Adventures | Spore Multiplayer Mod (up for adoption) | alpha | Cell stage only, the first of SPORE's five stages; after Cell the mod shows an end screen instead of the landfall transition, so Creature, Tribal, Civilization and Space have no co-op at all. A native C++ client (Spore ModAPI plus Detours, pinned to the executable by hashed RVA) talks to a separate C# TCP session server that brokers state and broadcasts player positions, appearance, NPC snapshots and world actions. Supported setup is two windows on one PC with two ModAPI Launcher Kit installs and a second profile at %AppData%\SporeCoop2; remote play between computers is unfinished and world transfer between machines is not implemented. Latest release v1.0.1 (2026-09-27, protocol 10), 21 commits in 10 days and no issues tracker. The licence is ambiguous - the LICENSE file is MIT, but the core sources (native/Probe.cpp, server/SessionServer.cs and 18 other files) carry SPDX-License-Identifier GPL-3.0-or-later headers and the rest carry none, so the project as published is MIT plus GPL-3.0-or-later code. Release zip SHA-256 verified against the published sum. Verified on the Steam October 2024 build (app 24720, exe 25 066 744 bytes, version 3.1.0.29) on 2026-10-21, where the mod's own scripted suites pass (142 protocol assertions plus native source invariants) and two real game clients were launched end to end and both completed a handshake with the session server, which logged Connected host and Connected guest. Two launch steps the upstream README omits were needed, a steam_appid.txt file with the app id 24720 in the game folder, without which the game exits with code 53, and a second copy of the ModAPI Launcher Kit per window, because the kit overwrites its own mLibs\SporeModAPI.dll on every launch. Still not verified are two players in one world, because the invite flow is in-game UI clicks with no scriptable trigger, and the 154 native engine checks, which need a test binary that is not shipped in the release and cannot be built without MSVC. Upstream itself still stops at the Cell stage; a fork with a Creature-stage transition patch is listed separately below. |
| Spore: Galactic Adventures | Spore Multiplayer Mod, Co-Me fork (Creature-stage patch) (up for adoption) | alpha | Fork of emerald194520350-alt/spore-multiplayer-mod with one commit on top of upstream v1.0.1 that lets a live cooperative session continue past the Cell stage. Upstream intercepts the landfall and shows an end screen; the patch reports the Cell stage completion to the session server, lets the native landfall and the land editor run, and reports the entered stage with a new stageTransition message that the server validates, advances and broadcasts to both windows. The protocol stays at 10 and the message is additive, so an unmodified upstream client still connects. The Cell stage completion became a fact about the shared world and survives a server restart, and the shared stage is persisted. Creature-stage gameplay synchronisation is NOT implemented - two players still do not see each other's creature, a shared planet, shared herds or creature interactions, and the Creature simulator stays local to each window. Verified on the Steam October 2024 build (app 24720, exe 25 066 744 bytes, version 3.1.0.29) on 2026-10-22 - the fork builds from a clean checkout with MSVC v143, its own suites pass (148 protocol assertions, 119 native assertions, the source invariants), a new end-to-end test drives two real native clients through the real invitation handshake against the real session server and moves the shared world from cell to creature over TCP, and the rebuilt DLL was loaded into two live game windows that both completed the handshake. NOT verified - the Cell stage was never played through to its end in a running game, so the landfall, the land editor and the stage report still need one interactive confirmation, and Creature-stage gameplay was not tested at all. The patch is released under GPL-3.0-or-later; upstream's LICENSE file says MIT while its core sources carry GPL-3.0-or-later SPDX headers, and that upstream inconsistency is left untouched. |
| Superflight | SFMF Multiplayer (up for adoption) | abandoned | Plugin for the author's own SFMF mod loader (Unity UNet, direct IP, port 4444, host also plays). Shows other players as coloured spheres with name and score, and sends the host's world seed so everyone flies the same map; the game has no enemies, items or story. Source committed 2018-12, DLL released 2022-01 with no play reports found; the author wrote in 2025-01 that it probably no longer works and had released the source in 2018 for others to finish. No license stated. Loads only under Phlarfl's launcher 1.2.0, not the maintained SFMF v2 (vicjohnson, MIT, no multiplayer mod). Audit in games/superflight; a new BepInEx plugin (SuperflightMP, own entry) replaces it. |
Open gaps
Loved single-player games where no co-op project was found. Searched sources are in the YAML. If you find one, replace the gap entry with a real one.
| Game | Year | Engine | Notes |
|---|---|---|---|
| Alan Wake 2 and Control | 2023 | Northlight | Alan Wake 2 has a mod loader and modding docs on GitHub but no multiplayer mod; I found nothing for Control. Remedy's FBC Firebreak is an official co-op game in the Control universe. Reddit could not be searched with my tool. |
| Assassin's Creed Origins, Odyssey and Valhalla | 2017 | AnvilNext | No campaign co-op mod found for any recent entry; Unity has official side-mission co-op with a chat-fix mod, and Brotherhood and Revelations only have multiplayer NPC overhauls. Reddit could not be searched with my tool. |
| Call of Duty | 2003 | IW 1.0 (Call of Duty, id Tech 3 derived) | No campaign co-op mod found. A 2025 Steam reply names a "CoD 1 Cooperative Mod" with no link or author; no build was found. The ModDB "Call of Duty 1 Splitscreen PC v1.1" file is a 318-byte multiplayer splitscreen launcher, not campaign co-op. Research and reverse-engineering notes for the 1.5 singleplayer exe (4 server client slots kept, network transport stripped to loopback) and a per-mission script survey are in games/call-of-duty. The native networking part is open for someone to take on. |
| Call of Duty: Modern Warfare 3 | 2011 | IW 5.0 (Call of Duty) | No campaign co-op has released for Modern Warfare 3 (2011) on any platform, and no project ships it; the singleplayer engine carries no netcode. Spec Ops/Survival co-op does exist (official, and via the AlterWare client). A from-zero attempt is written up in games/modern-warfare-3. |
| Call of Duty: United Offensive | 2004 | IW 1.0 (Call of Duty, id Tech 3 derived) | No campaign co-op mod found. CoDUO-YAP (GPL-3.0, active 2026-10) is a singleplayer and multiplayer quality-of-life plugin with a loader and hooks for the UO exe, a possible base. Open CoD:UO (opencoduo/coduomp) reconstructs the multiplayer client and server source but states no license and has no singleplayer AI code. See games/call-of-duty (UO 1.51 not analysed per mission yet). |
| Command & Conquer 3 Kane's Wrath | 2008 | SAGE (C&C3 era) | No campaign co-op found. Same engine seams as Tiberium Wars (lobby side stripping, Steam/LAN netcode), so the Tiberium Wars prototype should port; see games/command-and-conquer-3. |
| Crash Bandicoot 4: It's About Time | 2020 | Unreal Engine 4 | No online or simultaneous co-op mod found; the game ships only local hotseat Pass N. Play and Bandicoot Battle. Groundwork in games/crash-bandicoot-4 (Steam build, UE 4.24.2) - UE4SS v3.0.1 runs when injected after SteamStub unpacks and with HookLoadMap = 0; the game ships unused multiplayer classes (LavaMPGameMode Lobby/Match, MPLavaPlayerController) and a replicated combat framework; a listen server starts, but a second copy on one PC crashes after about 56 s. |
| Dead Space | 2008 | Visceral Engine | No co-op mod for Dead Space 1 on PC found. Visceral cut co-op during development; a Steam Workshop Dead Space CO-OP Edition is a Garry's Mod collection, not a mod for the game. |
| Dead Space (2023 remake) | 2023 | Frostbite | Only Dead Space 2 competitive multiplayer revival and Garry's Mod co-op maps turned up; nothing for the remake. Reddit could not be searched with my tool. |
| Death Stranding | 2020 | Decima | PC release year shown; only a Director's Cut mod loader exists (NRTnarathip/DeathStrandingModLoader) with no multiplayer features. Game already has asynchronous shared structures. Reddit could not be searched with my tool. |
| Freedom Fighters | 2003 | Zero (IOI engine) | No playable co-op mod. A reverse-engineering repo (jackedhawk-117/freedom-fighters-re) reports the PC exe still has multiplayer code but re-enabling the lobby alone gives no playable match. |
| Ghost of Tsushima Director's Cut | 2024 | Sucker Punch proprietary | PC release year shown; Nexus and ModDB list single-player mods only. Reddit could not be searched with my tool. |
| Ghostrunner | 2020 | Unreal Engine 4 | No co-op or multiplayer mod found for Ghostrunner or Ghostrunner 2 on any platform. The GOG build is Unreal Engine 4.26; engine networking and runtime hook findings are written up in games/ghostrunner. |
| God of War (2018) | 2022 | Santa Monica Studio Kinetica | PC release year shown; no public co-op mod found on GitHub/Nexus/ModDB. Static and runtime analysis of Steam build 11168363 (games/god-of-war-2018) verified that GoW.exe code/data are unencrypted on disk, gameplay and Atreus AI run on 1,423 uncompressed Lua 5.2 scripts in .wad files with full debug info, GoW.exe links socket.core (LuaSocket TCP/UDP) and cmsgpack into every Lua VM, and an asymmetric Kratos + Atreus UDP co-op prototype (version.dll + creature/locomotion.lua in son00's VM) was built and verified with 2 simultaneous instances and tools/chaos on 1 PC. |
| Heat Signature | 2017 | GameMaker Studio 1 (YYC) | Single-player only; the Steam page says players are never in the same world. A from-zero co-op mod (up to 4 players, version.dll + MinHook) is in progress, see games/heat-signature and issue 274; host + 1 guest pass a 14-check automated suite on localhost, not released. |
| Hitman: Blood Money | 2006 | Glacier | No playable co-op mod found for the older Hitman games. A Steam guide mentions a ReHitman reverse-engineering effort aiming for multiplayer, with no release seen. Hitman 3 has unrelated Nexus co-op mods. |
| Horizon Zero Dawn | 2020 | Decima | PC release year shown; Nexus and ModDB list only single-player mods, and the Remastered Steam thread has players asking for co-op. Reddit could not be searched with my tool. |
| Hotline Miami 2: Wrong Number | 2015 | GameBaker 2.0 / SilverWare (Abstraction Games; GML converted to native C++) | No co-op mod for the retail game found. HotlineMultiplayer is a separate Godot remake, and a 'Hotline Miami MULTIPLAYER mod' video targets the first game with unfinished netcode. Build-from-zero work started in games/hotline-miami-2. |
| Mass Effect / Mass Effect 2 | 2007 | Unreal Engine 3 | No co-op campaign mod found for ME1 or ME2. Players have only requested it for the Legendary Edition. ME3 has an official horde co-op, a Nexus proof-of-concept campaign co-op for ME3, and LEMP brings ME3-style multiplayer to the Legendary Edition. |
| Mass Effect Legendary Edition | 2021 | Unreal Engine 3 | No campaign co-op released; Nexus forum threads only request it, and an ME3 proof-of-concept co-op mission mod was abandoned by its author. Reddit could not be searched with my tool. |
| Max Payne | 2001 | MaxFX | No working co-op or multiplayer mod found for the first Max Payne. Max Payne 3 has official co-op. A Steam Workshop item named max payne coop was seen but not opened. |
| Metro 2033 | 2010 | 4A Engine | No co-op campaign mod found. Metro: Terminus (a Call to Arms conversion) was archived, Metro 2033 H Hour is described as dead, and a Redux Extended World pack mentions a multiplayer mod without detail. |
| Metro Exodus | 2019 | 4A Engine | No co-op mod found; Steam threads just ask for it. 4A released an official Exodus SDK with mod.io support, so a mod is technically possible. Reddit could not be searched with my tool. |
| Middle-earth: Shadow of War | 2017 | Firebird (LithTech derivative) | No co-op or multiplayer mod found; the game's online features (Vendettas, Online Conquest) are asynchronous only. JustAddMP/ShadowOfWar is a placeholder repo ("planned", README only, 2026-10-17). Research and reverse-engineering notes for Steam build 3095001 (test-copy isolation, debug-print capture, Nemesis event, death, promotion and RNG functions with signatures) are in games/shadow-of-war; claim issue cranebeaker/coop-anything#93. |
| Persona 5 Royal | 2022 | Atlus in-house (GFD), closed native x64 binary with Denuvo | No co-op or multiplayer mod found for the PC version (Steam 1.0.4.0). The game has no Remote Play Together on Steam. A shared-screen prototype made with Co-op Anything (one game, each battle turn routed to the owning player's XInput pad) works in an owner playtest but is not public yet; reverse-engineering findings (battle actor pointer chains, input layer) are in games/persona-5-royal. |
| Prey (2006) | 2006 | id Tech 4 | No co-op campaign mod found. The Prey 2006: A Talon Brave Game port restores competitive multiplayer only. The co-op mod that exists is for the 2017 Prey. |
| Psychonauts | 2005 | Despair Engine / Gamebryo | No co-op or multiplayer mod found; results were texture packs, fixes and an Archipelago randomizer integration. |
| Resident Evil 2 (2019 remake) | 2019 | RE Engine | No released online campaign co-op mod found in the sources searched on 2026-10-23. Local Couch Co-op and RE2 Party Mode provide local play; see their separate entries. This is a dated research gap, not proof that no private or unreleased prototype exists. |
| Resident Evil Requiem | 2026 | RE Engine | No official co-op and no released co-op mod. Two creators are showing an unreleased co-op mod on YouTube (name, download and source unknown); check it before starting from zero. REFramework loads on the game, so the RE2 and RE4 (2023) co-op mod tooling applies. Reddit not checked. |
| Resident Evil Revelations | 2012 | MT Framework | CORRECTED 2026-10-22. No campaign co-op: the only two-player mode is Raid Mode in the main menu, the campaign pause menu has no invite path, and the mode field at *(sGameSystems+0x24)+0x20 reads 0 at the menus and 1 in Raid, so the earlier note here about a dormant campaign co-op was wrong. The binary does carry a host-authoritative network layer and an extensible type registry that Raid uses today, but building campaign co-op on them from scratch is unproven - no peer has ever been connected. |
| Resident Evil Village | 2021 | RE Engine | No campaign co-op mod found; only the official Re:Verse mode exists. REFramework tooling that powered the RE2 and RE4 mods applies, so it is a feasible gap. Reddit could not be searched with my tool. |
| Risen | 2009 | Genome | No co-op or multiplayer mod found for Risen; results only showed unofficial patches and single-player mods. |
| Silent Hill 2 | 2001 | Proprietary (Konami) | No co-op mod found for the 2001 original. The co-op work seen targets Silent Hill 1 (Silent Hill: United) and the 2024 remake (GhostCoop). |
| Sleeping Dogs: Definitive Edition | 2014 | unknown | A 2024 Nexus comment says modder sneakyevil has long been working on an MP mod that stalled; a widely shared video is warned about as a survey scam. Treat as unconfirmed. Reddit could not be searched with my tool. |
| Spore: Galactic Adventures | 2009 | Spore (proprietary EA/Maxis, RenderWare rendering) | The Creature, Tribal, Civilization and Space stages of the Galactic Adventures expansion have no co-op implementation in any project found. The best existing project covers the Cell stage only, the one project that aimed further (CoopMeld Spore Coop) has a paused service and lists Civilization and Space as coming later, and the third (SporeMP) is a prototype pinned to a different store build. The Space stage is also a different game from the Cell stage the existing mod handles, 3D galaxy flight with planets and cities, so it would be new work rather than a port. |
| Star Wars Jedi: Fallen Order and Survivor | 2019 | Unreal Engine 4 | Only single-player mods and a discontinued blueprint mod loader (FallenOrderModLoader) turned up. Reddit could not be searched with my tool. |
| Star Wars Outlaws | 2024 | Snowdrop (closed native x64 binary with Denuvo) | No co-op or multiplayer mod found (Ubisoft Connect build, exe SHA-256 371BE3E5...1D2F). The exe contains an unreleased 2-4 player co-op heist mode (CoopHeistMode, CanStartCoopMatch, team lives, reinforcement waves, ping points), and a runtime read confirmed all seven co-op and heist settings files ship and load. Snowdrop's session layer (reliable UDP, hot-join, host migration) is linked; matchmaking goes through Ubisoft services. Not playable; findings and tools in games/star-wars-outlaws. |
| The Godfather II | 2009 | Visceral Engine | No PC story-campaign co-op project surfaced; the restored match multiplayer and the SE script extender are not campaign co-op. Research on branch game/the-godfather-ii (claim issue |
| The Last of Us Part I | 2023 | Naughty Dog proprietary | PC release year shown; no PC co-op mod found. The Nexus and Steam videos titled first cooperative splitscreen mod 2025 appear to target the PS3 original and I could not verify them. Reddit could not be searched with my tool. |
| Thief: The Dark Project / Gold | 1998 | Dark Engine | No dedicated co-op mod for Thief 1 or Gold found. A Steam guide on Thief Gold multiplayer was seen but not opened, and Thief II has the T2 multiplayer project listed separately. |
| Titanfall 2 (campaign) | 2016 | Source (modified) | Steam threads say campaign co-op is not possible; one poster recalls an unnamed sponsor-only co-op campaign video. Northstar adds PvE hosting and the Icepick tool runs single-player mods, but neither is campaign co-op. Official Frontier Defense is horde mode. |
| Vanquish | 2010 | Platinum Engine (in-house, Havok physics) | No co-op or multiplayer mod found for the PC port (Steam 460810, 2017). The game shipped with no multiplayer at all and PlatinumGames said at release they never built any. Modding on Nexus is limited to cheat tables, trainers and texture/skin packs. Build from zero would mean reverse engineering a closed custom-engine binary (C++, Havok, script files in .pkg-style archives) with no netcode, no scripting layer and no same-engine co-op framework; see games/vanquish for what is known and where to start. |
| Wolfenstein: The New Order and Wolfenstein II | 2014 | id Tech 5 | No co-op mod found for either game; the searches only surfaced unrelated Men of War and HOI4 mods named The New Order. RTCWCoop exists for the 2001 game only. Reddit could not be searched with my tool. |
| World in Conflict (with Soviet Assault) | 2007 | Masstech (Massive Entertainment) | No campaign co-op mod found. The game ships LAN multiplayer, a dedicated server and AI bots, and single player runs on the same server code behind one flag; every original-campaign map is also an MP map. Research and design notes in games/world-in-conflict. |