darling-JavaScriptCore/b3/B3Kind.h

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/*
* Copyright (C) 2016-2019 Apple Inc. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef B3Kind_h
#define B3Kind_h
#if ENABLE(B3_JIT)
#include "B3Opcode.h"
#include <wtf/HashTable.h>
#include <wtf/PrintStream.h>
namespace JSC { namespace B3 {
// A Kind is a terse summary of what a Value does. There is a fixed number of possible
// Kinds. Kind is a tuple of Opcode (see B3Opcode.h) and some extra bits. Most opcodes don't
// get any extra bits, and those bits must remain zero if the Kind's opcode field is set to
// one of those opcodes. The purpose of Kind is to be like an opcode in other IRs, but to
// be multidimensional. For example, a Load has many dimensions of customization that we may
// eventually implement. A Load can have different alignments, alignment failure modes,
// temporality modes, trapping modes, ordering modes, etc. It's fine to put such flags into
// subclasses of Value, but in some cases that would be overkill, particularly since if you
// did that for a pure value then you'd also have to thread it through ValueKey. It's much
// easier to put it in Kind, and then your extra bit will get carried around by everyone who
// knows how to carry around Kinds. Most importantly, putting flags into Kind allows you to
// use them as part of B3::Value's dynamic cast facility. For example we could have a
// trapping Load that uses a Value subclass that has a stackmap while non-trapping Loads
// continue to use the normal MemoryValue.
//
// Note that any code in the compiler that transcribes IR (like a strength reduction that
// replaces an Add with a different Add, or even with a different opcode entirely) will
// probably drop unknown bits by default. This is definitely not correct for many bits (like
// isChill for Div/Mod and all of the envisioned Load/Store flags), so if you add a new bit
// you will probably have to audit the compiler to make sure that phases that transcribe
// your opcode do the right thing with your bit.
class Kind {
public:
Kind(Opcode opcode)
: m_opcode(opcode)
, m_isChill(false)
, m_traps(false)
{
}
Kind()
: Kind(Oops)
{
}
Opcode opcode() const { return m_opcode; }
void setOpcode(Opcode opcode) { m_opcode = opcode; }
bool hasExtraBits() const { return m_isChill || m_traps; }
// Chill bit. This applies to division-based arithmetic ops, which may trap on some
// platforms or exhibit bizarre behavior when passed certain inputs. The non-chill
// version will behave as unpredictably as it wants. For example, it's legal to
// constant-fold Div(x, 0) to any value or to replace it with any effectful operation.
// But when it's chill, that means that the semantics when it would have trapped are
// the JS semantics. For example, Div<Chill>(@a, @b) means:
//
// ((a | 0) / (b | 0)) | 0
//
// And Mod<Chill>(a, b) means:
//
// ((a | 0) % (b | 0)) | 0
//
// Note that Div<Chill> matches exactly how ARM handles integer division.
bool hasIsChill() const
{
switch (m_opcode) {
case Div:
case Mod:
return true;
default:
return false;
}
}
bool isChill() const
{
return m_isChill;
}
void setIsChill(bool isChill)
{
ASSERT(hasIsChill());
m_isChill = isChill;
}
// Traps bit. This applies to memory access ops. It means that the instruction could
// trap as part of some check it performs, and that we mean to make this observable. This
// currently only applies to memory accesses (loads and stores). You don't get to find out where
// in the Procedure the trap happened. If you try to work it out using Origin, you'll have a bad
// time because the instruction selector is too sloppy with Origin().
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=162688
bool hasTraps() const
{
switch (m_opcode) {
case Load8Z:
case Load8S:
case Load16Z:
case Load16S:
case Load:
case Store8:
case Store16:
case Store:
case AtomicWeakCAS:
case AtomicStrongCAS:
case AtomicXchgAdd:
case AtomicXchgAnd:
case AtomicXchgOr:
case AtomicXchgSub:
case AtomicXchgXor:
case AtomicXchg:
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return true;
default:
return false;
}
}
bool traps() const
{
return m_traps;
}
void setTraps(bool traps)
{
ASSERT(hasTraps());
m_traps = traps;
}
// Rules for adding new properties:
// - Put the accessors here.
// - hasBlah() should check if the opcode allows for your property.
// - blah() returns a default value if !hasBlah()
// - setBlah() asserts if !hasBlah()
// - Try not to increase the size of Kind too much. But it wouldn't be the end of the
// world if it bloated to 64 bits.
bool operator==(const Kind& other) const
{
return m_opcode == other.m_opcode
&& m_isChill == other.m_isChill
&& m_traps == other.m_traps;
}
bool operator!=(const Kind& other) const
{
return !(*this == other);
}
void dump(PrintStream&) const;
unsigned hash() const
{
// It's almost certainly more important that this hash function is cheap to compute than
// anything else. We can live with some kind hash collisions.
return m_opcode + (static_cast<unsigned>(m_isChill) << 16) + (static_cast<unsigned>(m_traps) << 7);
}
Kind(WTF::HashTableDeletedValueType)
: m_opcode(Oops)
, m_isChill(true)
, m_traps(false)
{
}
bool isHashTableDeletedValue() const
{
return *this == Kind(WTF::HashTableDeletedValue);
}
private:
Opcode m_opcode;
bool m_isChill : 1;
bool m_traps : 1;
};
// For every flag 'foo' you add, it's customary to create a Kind B3::foo(Kind) function that makes
// a kind with the flag set. For example, for chill, this lets us say:
//
// block->appendNew<Value>(m_proc, chill(Mod), Origin(), a, b);
//
// I like to make the flag name fill in the sentence "Mod _____" (like "isChill" or "traps") while
// the flag constructor fills in the phrase "_____ Mod" (like "chill" or "trapping").
inline Kind chill(Kind kind)
{
kind.setIsChill(true);
return kind;
}
inline Kind trapping(Kind kind)
{
kind.setTraps(true);
return kind;
}
struct KindHash {
static unsigned hash(const Kind& key) { return key.hash(); }
static bool equal(const Kind& a, const Kind& b) { return a == b; }
static constexpr bool safeToCompareToEmptyOrDeleted = true;
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};
} } // namespace JSC::B3
namespace WTF {
template<typename T> struct DefaultHash;
template<> struct DefaultHash<JSC::B3::Kind> : JSC::B3::KindHash { };
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template<typename T> struct HashTraits;
template<> struct HashTraits<JSC::B3::Kind> : public SimpleClassHashTraits<JSC::B3::Kind> {
static constexpr bool emptyValueIsZero = false;
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};
} // namespace WTF
#endif // ENABLE(B3_JIT)
#endif // B3Kind_h