2017-08-12 16:48:01 +00:00
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/*
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* Copyright (C) 2016-2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "SpaceTimeMutatorScheduler.h"
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#include "JSCInlines.h"
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namespace JSC {
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// The scheduler will often make decisions based on state that is in flux. It will be fine so
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// long as multiple uses of the same value all see the same value. We wouldn't get this for free,
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// since our need to modularize the calculation results in a tendency to access the same mutable
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// field in Heap multiple times, and to access the current time multiple times.
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class SpaceTimeMutatorScheduler::Snapshot {
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public:
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Snapshot(SpaceTimeMutatorScheduler& scheduler)
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{
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m_now = MonotonicTime::now();
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m_bytesAllocatedThisCycle = scheduler.bytesAllocatedThisCycleImpl();
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}
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MonotonicTime now() const { return m_now; }
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double bytesAllocatedThisCycle() const { return m_bytesAllocatedThisCycle; }
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private:
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MonotonicTime m_now;
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double m_bytesAllocatedThisCycle;
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};
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SpaceTimeMutatorScheduler::SpaceTimeMutatorScheduler(Heap& heap)
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: m_heap(heap)
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, m_period(Seconds::fromMilliseconds(Options::concurrentGCPeriodMS()))
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{
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}
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SpaceTimeMutatorScheduler::~SpaceTimeMutatorScheduler()
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{
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}
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MutatorScheduler::State SpaceTimeMutatorScheduler::state() const
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{
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return m_state;
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}
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void SpaceTimeMutatorScheduler::beginCollection()
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{
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RELEASE_ASSERT(m_state == Normal);
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m_state = Stopped;
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m_startTime = MonotonicTime::now();
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m_bytesAllocatedThisCycleAtTheBeginning = m_heap.m_bytesAllocatedThisCycle;
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m_bytesAllocatedThisCycleAtTheEnd =
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Options::concurrentGCMaxHeadroom() *
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std::max<double>(m_bytesAllocatedThisCycleAtTheBeginning, m_heap.m_maxEdenSize);
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}
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void SpaceTimeMutatorScheduler::didStop()
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{
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RELEASE_ASSERT(m_state == Stopped || m_state == Resumed);
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m_state = Stopped;
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}
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void SpaceTimeMutatorScheduler::willResume()
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{
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RELEASE_ASSERT(m_state == Stopped || m_state == Resumed);
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m_state = Resumed;
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}
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void SpaceTimeMutatorScheduler::didExecuteConstraints()
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{
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// If we execute constraints, we want to forgive the GC for all of the time it had stopped the
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// world for in this increment. This hack is empirically better than every other heuristic I
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// tried, because it just means that the GC is happy to pause for longer when it's dealing
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// with things that don't play well with concurrency.
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// FIXME: The feels so wrong but benchmarks so good.
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// https://bugs.webkit.org/show_bug.cgi?id=166833
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m_startTime = MonotonicTime::now();
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}
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MonotonicTime SpaceTimeMutatorScheduler::timeToStop()
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{
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switch (m_state) {
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case Normal:
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return MonotonicTime::infinity();
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case Stopped:
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return MonotonicTime::now();
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case Resumed: {
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Snapshot snapshot(*this);
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if (!shouldBeResumed(snapshot))
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return snapshot.now();
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return snapshot.now() - elapsedInPeriod(snapshot) + m_period;
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} }
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RELEASE_ASSERT_NOT_REACHED();
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return MonotonicTime();
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}
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MonotonicTime SpaceTimeMutatorScheduler::timeToResume()
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{
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switch (m_state) {
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case Normal:
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case Resumed:
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return MonotonicTime::now();
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case Stopped: {
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Snapshot snapshot(*this);
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if (shouldBeResumed(snapshot))
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return snapshot.now();
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return snapshot.now() - elapsedInPeriod(snapshot) + m_period * collectorUtilization(snapshot);
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} }
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RELEASE_ASSERT_NOT_REACHED();
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return MonotonicTime();
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}
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void SpaceTimeMutatorScheduler::log()
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{
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ASSERT(Options::logGC());
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Snapshot snapshot(*this);
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dataLog(
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2018-01-03 05:16:05 +00:00
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"a=", format("%.0lf", bytesSinceBeginningOfCycle(snapshot) / 1024), "kb ",
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2017-08-12 16:48:01 +00:00
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"hf=", format("%.3lf", headroomFullness(snapshot)), " ",
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"mu=", format("%.3lf", mutatorUtilization(snapshot)), " ");
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}
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void SpaceTimeMutatorScheduler::endCollection()
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{
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m_state = Normal;
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m_startTime = MonotonicTime::now();
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}
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double SpaceTimeMutatorScheduler::bytesAllocatedThisCycleImpl()
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{
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return m_heap.m_bytesAllocatedThisCycle;
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}
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double SpaceTimeMutatorScheduler::bytesSinceBeginningOfCycle(const Snapshot& snapshot)
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{
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return snapshot.bytesAllocatedThisCycle() - m_bytesAllocatedThisCycleAtTheBeginning;
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}
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double SpaceTimeMutatorScheduler::maxHeadroom()
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{
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return m_bytesAllocatedThisCycleAtTheEnd - m_bytesAllocatedThisCycleAtTheBeginning;
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}
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double SpaceTimeMutatorScheduler::headroomFullness(const Snapshot& snapshot)
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{
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double result = bytesSinceBeginningOfCycle(snapshot) / maxHeadroom();
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// headroomFullness can be NaN and other interesting things if
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// bytesAllocatedThisCycleAtTheBeginning is zero. We see that in debug tests. This code
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// defends against all floating point dragons.
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if (!(result >= 0))
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result = 0;
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if (!(result <= 1))
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result = 1;
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return result;
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}
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double SpaceTimeMutatorScheduler::mutatorUtilization(const Snapshot& snapshot)
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{
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double mutatorUtilization = 1 - headroomFullness(snapshot);
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// Scale the mutator utilization into the permitted window.
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mutatorUtilization =
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Options::minimumMutatorUtilization() +
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mutatorUtilization * (
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Options::maximumMutatorUtilization() -
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Options::minimumMutatorUtilization());
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return mutatorUtilization;
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}
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double SpaceTimeMutatorScheduler::collectorUtilization(const Snapshot& snapshot)
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{
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return 1 - mutatorUtilization(snapshot);
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}
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Seconds SpaceTimeMutatorScheduler::elapsedInPeriod(const Snapshot& snapshot)
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{
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return (snapshot.now() - m_startTime) % m_period;
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}
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double SpaceTimeMutatorScheduler::phase(const Snapshot& snapshot)
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{
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return elapsedInPeriod(snapshot) / m_period;
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}
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bool SpaceTimeMutatorScheduler::shouldBeResumed(const Snapshot& snapshot)
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{
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return phase(snapshot) > collectorUtilization(snapshot);
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}
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} // namespace JSC
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