darling-JavaScriptCore/inspector/JSGlobalObjectInspectorController.cpp

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/*
* Copyright (C) 2014, 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "JSGlobalObjectInspectorController.h"
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#include "CatchScope.h"
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#include "Completion.h"
#include "ConsoleMessage.h"
#include "ErrorHandlingScope.h"
#include "Exception.h"
#include "InjectedScriptHost.h"
#include "InjectedScriptManager.h"
#include "InspectorAgent.h"
#include "InspectorBackendDispatcher.h"
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#include "InspectorConsoleAgent.h"
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#include "InspectorFrontendRouter.h"
#include "InspectorHeapAgent.h"
#include "InspectorScriptProfilerAgent.h"
#include "JSGlobalObject.h"
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#include "JSGlobalObjectAuditAgent.h"
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#include "JSGlobalObjectConsoleClient.h"
#include "JSGlobalObjectDebuggerAgent.h"
#include "JSGlobalObjectRuntimeAgent.h"
#include "ScriptCallStack.h"
#include "ScriptCallStackFactory.h"
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#include <wtf/StackTrace.h>
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#include <wtf/Stopwatch.h>
#if ENABLE(REMOTE_INSPECTOR)
#include "JSGlobalObjectDebuggable.h"
#include "RemoteInspector.h"
#endif
namespace Inspector {
using namespace JSC;
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JSGlobalObjectInspectorController::JSGlobalObjectInspectorController(JSGlobalObject& globalObject)
: m_globalObject(globalObject)
, m_injectedScriptManager(makeUnique<InjectedScriptManager>(*this, InjectedScriptHost::create()))
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, m_executionStopwatch(Stopwatch::create())
, m_debugger(globalObject)
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, m_frontendRouter(FrontendRouter::create())
, m_backendDispatcher(BackendDispatcher::create(m_frontendRouter.copyRef()))
{
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auto context = jsAgentContext();
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auto consoleAgent = makeUnique<InspectorConsoleAgent>(context);
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m_consoleAgent = consoleAgent.get();
m_agents.append(WTFMove(consoleAgent));
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m_consoleClient = makeUnique<JSGlobalObjectConsoleClient>(m_consoleAgent);
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m_executionStopwatch->start();
}
JSGlobalObjectInspectorController::~JSGlobalObjectInspectorController()
{
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
if (m_augmentingClient)
m_augmentingClient->inspectorControllerDestroyed();
#endif
}
void JSGlobalObjectInspectorController::globalObjectDestroyed()
{
ASSERT(!m_frontendRouter->hasFrontends());
m_injectedScriptManager->disconnect();
m_agents.discardValues();
}
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void JSGlobalObjectInspectorController::connectFrontend(FrontendChannel& frontendChannel, bool isAutomaticInspection, bool immediatelyPause)
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{
m_isAutomaticInspection = isAutomaticInspection;
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m_pauseAfterInitialization = immediatelyPause;
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createLazyAgents();
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bool connectedFirstFrontend = !m_frontendRouter->hasFrontends();
m_frontendRouter->connectFrontend(frontendChannel);
if (!connectedFirstFrontend)
return;
// Keep the JSGlobalObject and VM alive while we are debugging it.
m_strongVM = &m_globalObject.vm();
m_strongGlobalObject.set(m_globalObject.vm(), &m_globalObject);
// FIXME: change this to notify agents which frontend has connected (by id).
m_agents.didCreateFrontendAndBackend(nullptr, nullptr);
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
if (m_augmentingClient)
m_augmentingClient->inspectorConnected();
#endif
}
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void JSGlobalObjectInspectorController::disconnectFrontend(FrontendChannel& frontendChannel)
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{
// FIXME: change this to notify agents which frontend has disconnected (by id).
m_agents.willDestroyFrontendAndBackend(DisconnectReason::InspectorDestroyed);
m_frontendRouter->disconnectFrontend(frontendChannel);
m_isAutomaticInspection = false;
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m_pauseAfterInitialization = false;
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bool disconnectedLastFrontend = !m_frontendRouter->hasFrontends();
if (!disconnectedLastFrontend)
return;
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
if (m_augmentingClient)
m_augmentingClient->inspectorDisconnected();
#endif
// Remove our JSGlobalObject and VM references, we are done debugging it.
m_strongGlobalObject.clear();
m_strongVM = nullptr;
}
void JSGlobalObjectInspectorController::dispatchMessageFromFrontend(const String& message)
{
m_backendDispatcher->dispatch(message);
}
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void JSGlobalObjectInspectorController::appendAPIBacktrace(ScriptCallStack& callStack)
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{
static constexpr int framesToShow = 31;
static constexpr int framesToSkip = 3; // WTFGetBacktrace, appendAPIBacktrace, reportAPIException.
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void* samples[framesToShow + framesToSkip];
int frames = framesToShow + framesToSkip;
WTFGetBacktrace(samples, &frames);
void** stack = samples + framesToSkip;
int size = frames - framesToSkip;
for (int i = 0; i < size; ++i) {
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auto demangled = StackTrace::demangle(stack[i]);
if (demangled)
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callStack.append(ScriptCallFrame(demangled->demangledName() ? demangled->demangledName() : demangled->mangledName(), "[native code]"_s, noSourceID, 0, 0));
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else
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callStack.append(ScriptCallFrame("?"_s, "[native code]"_s, noSourceID, 0, 0));
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}
}
void JSGlobalObjectInspectorController::reportAPIException(JSGlobalObject* globalObject, Exception* exception)
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{
VM& vm = globalObject->vm();
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if (isTerminatedExecutionException(vm, exception))
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return;
auto scope = DECLARE_CATCH_SCOPE(vm);
ErrorHandlingScope errorScope(vm);
Ref<ScriptCallStack> callStack = createScriptCallStackFromException(globalObject, exception);
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if (includesNativeCallStackWhenReportingExceptions())
appendAPIBacktrace(callStack.get());
// FIXME: <http://webkit.org/b/115087> Web Inspector: Should not evaluate JavaScript handling exceptions
// If this is a custom exception object, call toString on it to try and get a nice string representation for the exception.
String errorMessage = exception->value().toWTFString(globalObject);
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scope.clearException();
if (JSGlobalObjectConsoleClient::logToSystemConsole()) {
if (callStack->size()) {
const ScriptCallFrame& callFrame = callStack->at(0);
ConsoleClient::printConsoleMessage(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, callFrame.sourceURL(), callFrame.lineNumber(), callFrame.columnNumber());
} else
ConsoleClient::printConsoleMessage(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, String(), 0, 0);
}
m_consoleAgent->addMessageToConsole(makeUnique<ConsoleMessage>(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, WTFMove(callStack)));
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}
WeakPtr<ConsoleClient> JSGlobalObjectInspectorController::consoleClient() const
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{
return makeWeakPtr(m_consoleClient.get());
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}
bool JSGlobalObjectInspectorController::developerExtrasEnabled() const
{
#if ENABLE(REMOTE_INSPECTOR)
if (!RemoteInspector::singleton().enabled())
return false;
if (!m_globalObject.inspectorDebuggable().remoteDebuggingAllowed())
return false;
#endif
return true;
}
InspectorFunctionCallHandler JSGlobalObjectInspectorController::functionCallHandler() const
{
return JSC::call;
}
InspectorEvaluateHandler JSGlobalObjectInspectorController::evaluateHandler() const
{
return JSC::evaluate;
}
void JSGlobalObjectInspectorController::frontendInitialized()
{
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if (m_pauseAfterInitialization) {
m_pauseAfterInitialization = false;
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ensureDebuggerAgent().enable();
ensureDebuggerAgent().pause();
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}
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#if ENABLE(REMOTE_INSPECTOR)
if (m_isAutomaticInspection)
m_globalObject.inspectorDebuggable().unpauseForInitializedInspector();
#endif
}
Stopwatch& JSGlobalObjectInspectorController::executionStopwatch() const
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{
return m_executionStopwatch;
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}
JSGlobalObjectDebugger& JSGlobalObjectInspectorController::debugger()
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{
return m_debugger;
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}
VM& JSGlobalObjectInspectorController::vm()
{
return m_globalObject.vm();
}
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
void JSGlobalObjectInspectorController::registerAlternateAgent(std::unique_ptr<InspectorAgentBase> agent)
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{
// FIXME: change this to notify agents which frontend has connected (by id).
agent->didCreateFrontendAndBackend(nullptr, nullptr);
m_agents.append(WTFMove(agent));
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}
#endif
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InspectorAgent& JSGlobalObjectInspectorController::ensureInspectorAgent()
{
if (!m_inspectorAgent) {
auto context = jsAgentContext();
auto inspectorAgent = makeUnique<InspectorAgent>(context);
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m_inspectorAgent = inspectorAgent.get();
m_agents.append(WTFMove(inspectorAgent));
}
return *m_inspectorAgent;
}
InspectorDebuggerAgent& JSGlobalObjectInspectorController::ensureDebuggerAgent()
{
if (!m_debuggerAgent) {
auto context = jsAgentContext();
auto debuggerAgent = makeUnique<JSGlobalObjectDebuggerAgent>(context, m_consoleAgent);
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m_debuggerAgent = debuggerAgent.get();
m_consoleClient->setDebuggerAgent(m_debuggerAgent);
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m_agents.append(WTFMove(debuggerAgent));
}
return *m_debuggerAgent;
}
JSAgentContext JSGlobalObjectInspectorController::jsAgentContext()
{
AgentContext baseContext = {
*this,
*m_injectedScriptManager,
m_frontendRouter.get(),
m_backendDispatcher.get()
};
JSAgentContext context = {
baseContext,
m_globalObject
};
return context;
}
void JSGlobalObjectInspectorController::createLazyAgents()
{
if (m_didCreateLazyAgents)
return;
m_didCreateLazyAgents = true;
auto context = jsAgentContext();
ensureInspectorAgent();
m_agents.append(makeUnique<JSGlobalObjectRuntimeAgent>(context));
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ensureDebuggerAgent();
auto scriptProfilerAgentPtr = makeUnique<InspectorScriptProfilerAgent>(context);
m_consoleClient->setPersistentScriptProfilerAgent(scriptProfilerAgentPtr.get());
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m_agents.append(WTFMove(scriptProfilerAgentPtr));
auto heapAgent = makeUnique<InspectorHeapAgent>(context);
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if (m_consoleAgent)
m_consoleAgent->setHeapAgent(heapAgent.get());
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m_agents.append(WTFMove(heapAgent));
m_agents.append(makeUnique<JSGlobalObjectAuditAgent>(context));
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}
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} // namespace Inspector