2018-01-03 05:16:05 +00:00
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/*
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2022-10-23 02:55:20 +00:00
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* Copyright (C) 2017-2019 Apple Inc. All rights reserved.
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2018-01-03 05:16:05 +00:00
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2020-08-29 13:27:11 +00:00
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2018-01-03 05:16:05 +00:00
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#include "config.h"
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#include "WasmWorklist.h"
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2022-10-23 02:55:20 +00:00
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#include "WasmLLIntGenerator.h"
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2018-01-03 05:16:05 +00:00
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#if ENABLE(WEBASSEMBLY)
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2020-08-29 13:27:11 +00:00
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#include "CPU.h"
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2018-01-03 05:16:05 +00:00
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#include "WasmPlan.h"
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namespace JSC { namespace Wasm {
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2020-08-29 13:27:11 +00:00
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namespace WasmWorklistInternal {
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2022-10-23 02:55:20 +00:00
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static constexpr bool verbose = false;
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2020-08-29 13:27:11 +00:00
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}
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2018-01-03 05:16:05 +00:00
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const char* Worklist::priorityString(Priority priority)
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{
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switch (priority) {
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case Priority::Preparation: return "Preparation";
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case Priority::Shutdown: return "Shutdown";
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case Priority::Compilation: return "Compilation";
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case Priority::Synchronous: return "Synchronous";
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}
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RELEASE_ASSERT_NOT_REACHED();
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}
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// The Thread class is designed to prevent threads from blocking when there is still work
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// in the queue. Wasm's Plans have some phases, Validiation, Preparation, and Completion,
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// that can only be done by one thread, and another phase, Compilation, that can be done
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// many threads. In order to stop a thread from wasting time we remove any plan that is
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// is currently in a single threaded state from the work queue so other plans can run.
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class Worklist::Thread final : public AutomaticThread {
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public:
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using Base = AutomaticThread;
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Thread(const AbstractLocker& locker, Worklist& work)
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2020-08-29 13:27:11 +00:00
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: Base(locker, work.m_lock, work.m_planEnqueued.copyRef())
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2018-01-03 05:16:05 +00:00
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, worklist(work)
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{
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}
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2022-10-23 02:55:20 +00:00
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private:
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PollResult poll(const AbstractLocker&) final
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2018-01-03 05:16:05 +00:00
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{
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auto& queue = worklist.m_queue;
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synchronize.notifyAll();
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while (!queue.isEmpty()) {
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Priority priority = queue.peek().priority;
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if (priority == Worklist::Priority::Shutdown)
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return PollResult::Stop;
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element = queue.peek();
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// Only one thread should validate/prepare.
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if (!queue.peek().plan->multiThreaded())
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queue.dequeue();
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if (element.plan->hasWork())
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return PollResult::Work;
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// There must be a another thread linking this plan so we can deque and see if there is other work.
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queue.dequeue();
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element = QueueElement();
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}
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return PollResult::Wait;
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}
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WorkResult work() final
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2018-01-03 05:16:05 +00:00
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{
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auto complete = [&] (const AbstractLocker&) {
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// We need to hold the lock to release our plan otherwise the main thread, while canceling plans
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// might use after free the plan we are looking at
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element = QueueElement();
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return WorkResult::Continue;
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};
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Plan* plan = element.plan.get();
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ASSERT(plan);
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bool wasMultiThreaded = plan->multiThreaded();
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plan->work(Plan::Partial);
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ASSERT(!plan->hasWork() || plan->multiThreaded());
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if (plan->hasWork() && !wasMultiThreaded && plan->multiThreaded()) {
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LockHolder locker(*worklist.m_lock);
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element.setToNextPriority();
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worklist.m_queue.enqueue(WTFMove(element));
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worklist.m_planEnqueued->notifyAll(locker);
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return complete(locker);
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}
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return complete(holdLock(*worklist.m_lock));
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}
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2022-10-23 02:55:20 +00:00
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const char* name() const final
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2020-08-29 13:27:11 +00:00
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{
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return "Wasm Worklist Helper Thread";
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}
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2018-01-03 05:16:05 +00:00
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public:
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Condition synchronize;
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Worklist& worklist;
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// We can only modify element when holding the lock. A synchronous compile might look at each thread's tasks in order to boost the priority.
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QueueElement element;
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};
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void Worklist::QueueElement::setToNextPriority()
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{
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switch (priority) {
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case Priority::Preparation:
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priority = Priority::Compilation;
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return;
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case Priority::Synchronous:
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return;
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default:
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break;
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}
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RELEASE_ASSERT_NOT_REACHED();
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}
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void Worklist::enqueue(Ref<Plan> plan)
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{
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LockHolder locker(*m_lock);
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2022-10-23 02:55:20 +00:00
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if (ASSERT_ENABLED) {
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for (const auto& element : m_queue)
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ASSERT_UNUSED(element, element.plan.get() != &plan.get());
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}
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2020-08-29 13:27:11 +00:00
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dataLogLnIf(WasmWorklistInternal::verbose, "Enqueuing plan");
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2022-10-23 02:55:20 +00:00
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bool multiThreaded = plan->multiThreaded();
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m_queue.enqueue({ multiThreaded ? Priority::Compilation : Priority::Preparation, nextTicket(), WTFMove(plan) });
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if (multiThreaded)
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m_planEnqueued->notifyAll(locker);
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else
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m_planEnqueued->notifyOne(locker);
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2018-01-03 05:16:05 +00:00
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}
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void Worklist::completePlanSynchronously(Plan& plan)
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{
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{
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LockHolder locker(*m_lock);
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m_queue.decreaseKey([&] (QueueElement& element) {
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if (element.plan == &plan) {
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element.priority = Priority::Synchronous;
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return true;
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}
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return false;
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});
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for (auto& thread : m_threads) {
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if (thread->element.plan == &plan)
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thread->element.priority = Priority::Synchronous;
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}
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}
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plan.waitForCompletion();
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}
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2020-08-29 13:27:11 +00:00
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void Worklist::stopAllPlansForContext(Context& context)
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{
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LockHolder locker(*m_lock);
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Vector<QueueElement> elements;
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while (!m_queue.isEmpty()) {
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QueueElement element = m_queue.dequeue();
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2020-08-29 13:27:11 +00:00
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bool didCancel = element.plan->tryRemoveContextAndCancelIfLast(context);
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if (!didCancel)
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elements.append(WTFMove(element));
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}
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for (auto& element : elements)
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m_queue.enqueue(WTFMove(element));
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for (auto& thread : m_threads) {
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if (thread->element.plan) {
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bool didCancel = thread->element.plan->tryRemoveContextAndCancelIfLast(context);
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2018-01-03 05:16:05 +00:00
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if (didCancel) {
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// We don't have to worry about the deadlocking since the thread can't block without checking for a new plan and must hold the lock to do so.
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thread->synchronize.wait(*m_lock);
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}
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}
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}
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}
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Worklist::Worklist()
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: m_lock(Box<Lock>::create())
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, m_planEnqueued(AutomaticThreadCondition::create())
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{
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2020-08-29 13:27:11 +00:00
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unsigned numberOfCompilationThreads = Options::useConcurrentJIT() ? kernTCSMAwareNumberOfProcessorCores() : 1;
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2018-01-03 05:16:05 +00:00
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m_threads.reserveCapacity(numberOfCompilationThreads);
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LockHolder locker(*m_lock);
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for (unsigned i = 0; i < numberOfCompilationThreads; i++)
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2022-10-23 02:55:20 +00:00
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m_threads.uncheckedAppend(makeUnique<Worklist::Thread>(locker, *this));
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2018-01-03 05:16:05 +00:00
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}
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Worklist::~Worklist()
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{
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{
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LockHolder locker(*m_lock);
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m_queue.enqueue({ Priority::Shutdown, nextTicket(), nullptr });
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m_planEnqueued->notifyAll(locker);
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}
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for (unsigned i = 0; i < m_threads.size(); ++i)
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m_threads[i]->join();
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}
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static Worklist* globalWorklist;
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Worklist* existingWorklistOrNull() { return globalWorklist; }
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Worklist& ensureWorklist()
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{
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static std::once_flag initializeWorklist;
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std::call_once(initializeWorklist, [] {
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2020-08-29 13:27:11 +00:00
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Worklist* worklist = new Worklist();
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WTF::storeStoreFence();
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globalWorklist = worklist;
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2018-01-03 05:16:05 +00:00
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});
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return *globalWorklist;
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}
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} } // namespace JSC::Wasm
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#endif // ENABLE(WEBASSEMBLY)
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