darling-JavaScriptCore/dfg/DFGClobbersExitState.h

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2017-08-12 16:48:01 +00:00
/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(DFG_JIT)
namespace JSC { namespace DFG {
class Graph;
struct Node;
// A conservative approximation of whether the node will perform the kind of effect that would prevent
// subsequent nodes from exiting to this node's exit origin. Exiting after an effect to that effect's
// exit origin would cause the effect to execute a second time. Two kinds of such effects can exist:
//
// Observable heap or stack effect: If we perform such an effect and then exit to the same origin, that
// effect will be executed a second time, which is incorrect.
//
// OSR exit state update: This doesn't do any observable side-effect, but it tells OSR exit that it
// should recover some value as if an effect had happened. For example, a MovHint will tell OSR exit
// that some bytecode variable now has a new value. If we exit to the exit origin of a MovHint after we
// "execute" the MovHint, then the bytecode state will look as if we had already executed that bytecode
// instruction. This could cause issues for example for bytecode like:
//
// op_add r1, r1, r2
//
// which will get lowered to something like:
//
// a: ArithAdd(...)
// b: MovHint(@a, r1)
//
// If we exit to the op_add after executing the MovHint, then r1 will already contain the result of the
// add. Then after exit we'll do the add again, and r1 will have the wrong value. Because of object
// allocation elimination and PutStack sinking, we can also have other OSR exit updates, like
// KillStack, PutHint, among others. They don't do anything so long as we stay in optimized code, but
// they tell OSR exit how to reconstitute state.
bool clobbersExitState(Graph&, Node*);
} } // namespace JSC::DFG
#endif // ENABLE(DFG_JIT)