/* * Copyright (C) 2010-2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GCActivityCallback.h" #include "HeapInlines.h" #include "VM.h" namespace JSC { bool GCActivityCallback::s_shouldCreateGCTimer = true; const double timerSlop = 2.0; // Fudge factor to avoid performance cost of resetting timer. GCActivityCallback::GCActivityCallback(Heap* heap) : GCActivityCallback(heap->vm()) { } void GCActivityCallback::doWork(VM& vm) { if (!isEnabled()) return; ASSERT(vm.currentThreadIsHoldingAPILock()); Heap& heap = vm.heap; if (heap.isDeferred()) { scheduleTimer(0_s); return; } doCollection(vm); } void GCActivityCallback::scheduleTimer(Seconds newDelay) { if (newDelay * timerSlop > m_delay) return; Seconds delta = m_delay - newDelay; m_delay = newDelay; if (auto timeUntilFire = this->timeUntilFire()) setTimeUntilFire(*timeUntilFire - delta); else setTimeUntilFire(newDelay); } void GCActivityCallback::didAllocate(Heap& heap, size_t bytes) { // The first byte allocated in an allocation cycle will report 0 bytes to didAllocate. // We pretend it's one byte so that we don't ignore this allocation entirely. if (!bytes) bytes = 1; double bytesExpectedToReclaim = static_cast(bytes) * deathRate(heap); Seconds newDelay = lastGCLength(heap) / gcTimeSlice(bytesExpectedToReclaim); scheduleTimer(newDelay); } void GCActivityCallback::willCollect() { cancel(); } void GCActivityCallback::cancel() { m_delay = s_decade; cancelTimer(); } }