/* * Copyright (C) 2013-2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(DFG_JIT) #include "DFGAbstractInterpreterClobberState.h" #include "DFGAbstractValue.h" #include "DFGBranchDirection.h" #include "DFGFlowMap.h" #include "DFGGraph.h" #include "DFGNode.h" namespace JSC { namespace DFG { class InPlaceAbstractState { WTF_MAKE_FAST_ALLOCATED; public: InPlaceAbstractState(Graph&); ~InPlaceAbstractState(); explicit operator bool() const { return true; } void createValueForNode(NodeFlowProjection) { } ALWAYS_INLINE AbstractValue& fastForward(AbstractValue& value) { value.fastForwardTo(m_effectEpoch); return value; } ALWAYS_INLINE void fastForwardAndFilterUnproven(AbstractValue& value, SpeculatedType type) { value.fastForwardToAndFilterUnproven(m_effectEpoch, type); } ALWAYS_INLINE AbstractValue& forNodeWithoutFastForward(NodeFlowProjection node) { return m_abstractValues.at(node); } ALWAYS_INLINE AbstractValue& forNodeWithoutFastForward(Edge edge) { return forNodeWithoutFastForward(edge.node()); } ALWAYS_INLINE AbstractValue& forNode(NodeFlowProjection node) { return fastForward(m_abstractValues.at(node)); } ALWAYS_INLINE AbstractValue& forNode(Edge edge) { return forNode(edge.node()); } ALWAYS_INLINE void clearForNode(NodeFlowProjection node) { AbstractValue& value = m_abstractValues.at(node); value.clear(); value.m_effectEpoch = m_effectEpoch; } ALWAYS_INLINE void clearForNode(Edge edge) { clearForNode(edge.node()); } template ALWAYS_INLINE void setForNode(NodeFlowProjection node, Arguments&&... arguments) { AbstractValue& value = m_abstractValues.at(node); value.set(m_graph, std::forward(arguments)...); value.m_effectEpoch = m_effectEpoch; } template ALWAYS_INLINE void setForNode(Edge edge, Arguments&&... arguments) { setForNode(edge.node(), std::forward(arguments)...); } template ALWAYS_INLINE void setTypeForNode(NodeFlowProjection node, Arguments&&... arguments) { AbstractValue& value = m_abstractValues.at(node); value.setType(m_graph, std::forward(arguments)...); value.m_effectEpoch = m_effectEpoch; } template ALWAYS_INLINE void setTypeForNode(Edge edge, Arguments&&... arguments) { setTypeForNode(edge.node(), std::forward(arguments)...); } template ALWAYS_INLINE void setNonCellTypeForNode(NodeFlowProjection node, Arguments&&... arguments) { AbstractValue& value = m_abstractValues.at(node); value.setNonCellType(std::forward(arguments)...); value.m_effectEpoch = m_effectEpoch; } template ALWAYS_INLINE void setNonCellTypeForNode(Edge edge, Arguments&&... arguments) { setNonCellTypeForNode(edge.node(), std::forward(arguments)...); } ALWAYS_INLINE void makeBytecodeTopForNode(NodeFlowProjection node) { AbstractValue& value = m_abstractValues.at(node); value.makeBytecodeTop(); value.m_effectEpoch = m_effectEpoch; } ALWAYS_INLINE void makeBytecodeTopForNode(Edge edge) { makeBytecodeTopForNode(edge.node()); } ALWAYS_INLINE void makeHeapTopForNode(NodeFlowProjection node) { AbstractValue& value = m_abstractValues.at(node); value.makeHeapTop(); value.m_effectEpoch = m_effectEpoch; } ALWAYS_INLINE void makeHeapTopForNode(Edge edge) { makeHeapTopForNode(edge.node()); } Operands& variablesForDebugging(); unsigned numberOfArguments() const { return m_variables.numberOfArguments(); } unsigned numberOfLocals() const { return m_variables.numberOfLocals(); } AbstractValue& variableAt(size_t index) { activateVariableIfNecessary(index); return fastForward(m_variables[index]); } AbstractValue& operand(int operand) { return variableAt(m_variables.operandIndex(operand)); } AbstractValue& operand(VirtualRegister operand) { return this->operand(operand.offset()); } AbstractValue& local(size_t index) { return variableAt(m_variables.localIndex(index)); } AbstractValue& argument(size_t index) { return variableAt(m_variables.argumentIndex(index)); } // Call this before beginning CFA to initialize the abstract values of // arguments, and to indicate which blocks should be listed for CFA // execution. void initialize(); // Start abstractly executing the given basic block. Initializes the // notion of abstract state to what we believe it to be at the head // of the basic block, according to the basic block's data structures. // This method also sets cfaShouldRevisit to false. void beginBasicBlock(BasicBlock*); BasicBlock* block() const { return m_block; } // Finish abstractly executing a basic block. If MergeToTail or // MergeToSuccessors is passed, then this merges everything we have // learned about how the state changes during this block's execution into // the block's data structures. // // Returns true if the state of the block at the tail was changed, // and, if the state at the heads of successors was changed. // A true return means that you must revisit (at least) the successor // blocks. This also sets cfaShouldRevisit to true for basic blocks // that must be visited next. bool endBasicBlock(); // Reset the AbstractState. This throws away any results, and at this point // you can safely call beginBasicBlock() on any basic block. void reset(); AbstractInterpreterClobberState clobberState() const { return m_clobberState; } // Would have the last executed node clobbered things had we not found a way to fold it? bool didClobberOrFolded() const { return clobberState() != AbstractInterpreterClobberState::NotClobbered; } // Did the last executed node clobber the world? bool didClobber() const { return clobberState() == AbstractInterpreterClobberState::ClobberedStructures; } // Are structures currently clobbered? StructureClobberState structureClobberState() const { return m_structureClobberState; } // Is the execution state still valid? This will be false if execute() has // returned false previously. bool isValid() const { return m_isValid; } // Merge the abstract state stored at the first block's tail into the second // block's head. Returns true if the second block's state changed. If so, // that block must be abstractly interpreted again. This also sets // to->cfaShouldRevisit to true, if it returns true, or if to has not been // visited yet. bool merge(BasicBlock* from, BasicBlock* to); // Merge the abstract state stored at the block's tail into all of its // successors. Returns true if any of the successors' states changed. Note // that this is automatically called in endBasicBlock() if MergeMode is // MergeToSuccessors. bool mergeToSuccessors(BasicBlock*); void clobberStructures() { m_effectEpoch.clobber(); } void observeInvalidationPoint() { m_effectEpoch.observeInvalidationPoint(); } // Methods intended to be called from AbstractInterpreter. void setClobberState(AbstractInterpreterClobberState state) { m_clobberState = state; } void mergeClobberState(AbstractInterpreterClobberState state) { m_clobberState = mergeClobberStates(m_clobberState, state); } void setStructureClobberState(StructureClobberState value) { m_structureClobberState = value; } void setIsValid(bool isValid) { m_isValid = isValid; } void setBranchDirection(BranchDirection branchDirection) { m_branchDirection = branchDirection; } // This method is evil - it causes a huge maintenance headache and there is a gross amount of // code devoted to it. It would be much nicer to just always run the constant folder on each // block. But, the last time we did it, it was a 1% SunSpider regression: // https://bugs.webkit.org/show_bug.cgi?id=133947 // So, we should probably keep this method. void setFoundConstants(bool foundConstants) { m_foundConstants = foundConstants; } void setProofStatus(Edge& edge, ProofStatus status) { edge.setProofStatus(status); } private: ALWAYS_INLINE void activateVariableIfNecessary(size_t variableIndex) { if (!m_activeVariables[variableIndex]) activateVariable(variableIndex); } void activateVariable(size_t variableIndex); void activateAllVariables(); static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, Node* destinationNode, Node* sourceNode); Graph& m_graph; FlowMap& m_abstractValues; Operands m_variables; FastBitVector m_activeVariables; BasicBlock* m_block; bool m_foundConstants; bool m_isValid; AbstractInterpreterClobberState m_clobberState; StructureClobberState m_structureClobberState; AbstractValueClobberEpoch m_epochAtHead; AbstractValueClobberEpoch m_effectEpoch; BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true). }; } } // namespace JSC::DFG #endif // ENABLE(DFG_JIT)