/* * Copyright (C) 2012, 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WeakSet.h" #include "Heap.h" #include "VM.h" namespace JSC { WeakSet::~WeakSet() { if (isOnList()) remove(); Heap& heap = *this->heap(); WeakBlock* next = nullptr; for (WeakBlock* block = m_blocks.head(); block; block = next) { next = block->next(); WeakBlock::destroy(heap, block); } m_blocks.clear(); } void WeakSet::sweep() { for (WeakBlock* block = m_blocks.head(); block;) { heap()->sweepNextLogicallyEmptyWeakBlock(); WeakBlock* nextBlock = block->next(); block->sweep(); if (block->isLogicallyEmptyButNotFree()) { // If this WeakBlock is logically empty, but still has Weaks pointing into it, // we can't destroy it just yet. Detach it from the WeakSet and hand ownership // to the Heap so we don't pin down the entire MarkedBlock or PreciseAllocation. m_blocks.remove(block); heap()->addLogicallyEmptyWeakBlock(block); block->disconnectContainer(); } block = nextBlock; } resetAllocator(); } void WeakSet::shrink() { WeakBlock* next; for (WeakBlock* block = m_blocks.head(); block; block = next) { next = block->next(); if (block->isEmpty()) removeAllocator(block); } resetAllocator(); if (m_blocks.isEmpty() && isOnList()) remove(); } WeakBlock::FreeCell* WeakSet::findAllocator(CellContainer container) { if (WeakBlock::FreeCell* allocator = tryFindAllocator()) return allocator; return addAllocator(container); } WeakBlock::FreeCell* WeakSet::tryFindAllocator() { while (m_nextAllocator) { WeakBlock* block = m_nextAllocator; m_nextAllocator = m_nextAllocator->next(); WeakBlock::SweepResult sweepResult = block->takeSweepResult(); if (sweepResult.freeList) return sweepResult.freeList; } return nullptr; } WeakBlock::FreeCell* WeakSet::addAllocator(CellContainer container) { if (!isOnList()) heap()->objectSpace().addActiveWeakSet(this); WeakBlock* block = WeakBlock::create(*heap(), container); heap()->didAllocate(WeakBlock::blockSize); m_blocks.append(block); WeakBlock::SweepResult sweepResult = block->takeSweepResult(); ASSERT(!sweepResult.isNull() && sweepResult.freeList); return sweepResult.freeList; } void WeakSet::removeAllocator(WeakBlock* block) { m_blocks.remove(block); WeakBlock::destroy(*heap(), block); } } // namespace JSC