/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "JSWeakObjectMapRefPrivate.h" #include "APICast.h" #include "JSCallbackObject.h" #include "JSWeakObjectMapRefInternal.h" #include "WeakGCMapInlines.h" using namespace JSC; #ifdef __cplusplus extern "C" { #endif JSWeakObjectMapRef JSWeakObjectMapCreate(JSContextRef context, void* privateData, JSWeakMapDestroyedCallback callback) { JSGlobalObject* globalObject = toJS(context); VM& vm = globalObject->vm(); JSLockHolder locker(vm); auto map = OpaqueJSWeakObjectMap::create(vm, privateData, callback); globalObject->registerWeakMap(map.ptr()); return map.ptr(); } void JSWeakObjectMapSet(JSContextRef ctx, JSWeakObjectMapRef map, void* key, JSObjectRef object) { if (!ctx) { ASSERT_NOT_REACHED(); return; } JSGlobalObject* globalObject = toJS(ctx); VM& vm = globalObject->vm(); JSLockHolder locker(vm); JSObject* obj = toJS(object); if (!obj) return; ASSERT(obj->inherits(vm) || obj->inherits>(vm) || obj->inherits>(vm)); map->map().set(key, obj); } JSObjectRef JSWeakObjectMapGet(JSContextRef ctx, JSWeakObjectMapRef map, void* key) { if (!ctx) { ASSERT_NOT_REACHED(); return nullptr; } JSGlobalObject* globalObject = toJS(ctx); JSLockHolder locker(globalObject); return toRef(jsCast(map->map().get(key))); } void JSWeakObjectMapRemove(JSContextRef ctx, JSWeakObjectMapRef map, void* key) { if (!ctx) { ASSERT_NOT_REACHED(); return; } JSGlobalObject* globalObject = toJS(ctx); JSLockHolder locker(globalObject); map->map().remove(key); } // We need to keep this function in the build to keep the nightlies running. JS_EXPORT bool JSWeakObjectMapClear(JSContextRef, JSWeakObjectMapRef, void*, JSObjectRef); bool JSWeakObjectMapClear(JSContextRef, JSWeakObjectMapRef, void*, JSObjectRef) { return true; } #ifdef __cplusplus } #endif