darling-JavaScriptCore/b3/B3ConstFloatValue.cpp

195 lines
6.0 KiB
C++

/*
* Copyright (C) 2015-2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "B3ConstFloatValue.h"
#if ENABLE(B3_JIT)
#include "B3ConstDoubleValue.h"
#include "B3ProcedureInlines.h"
#include "B3ValueInlines.h"
namespace JSC { namespace B3 {
ConstFloatValue::~ConstFloatValue()
{
}
Value* ConstFloatValue::negConstant(Procedure& proc) const
{
return proc.add<ConstFloatValue>(origin(), -m_value);
}
Value* ConstFloatValue::addConstant(Procedure& proc, int32_t other) const
{
return proc.add<ConstFloatValue>(origin(), m_value + static_cast<float>(other));
}
Value* ConstFloatValue::addConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
return proc.add<ConstFloatValue>(origin(), m_value + other->asFloat());
}
Value* ConstFloatValue::subConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
return proc.add<ConstFloatValue>(origin(), m_value - other->asFloat());
}
Value* ConstFloatValue::mulConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
return proc.add<ConstFloatValue>(origin(), m_value * other->asFloat());
}
Value* ConstFloatValue::bitAndConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
float result = bitwise_cast<float>(bitwise_cast<uint32_t>(m_value) & bitwise_cast<uint32_t>(other->asFloat()));
return proc.add<ConstFloatValue>(origin(), result);
}
Value* ConstFloatValue::bitOrConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
float result = bitwise_cast<float>(bitwise_cast<uint32_t>(m_value) | bitwise_cast<uint32_t>(other->asFloat()));
return proc.add<ConstFloatValue>(origin(), result);
}
Value* ConstFloatValue::bitXorConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
float result = bitwise_cast<float>(bitwise_cast<uint32_t>(m_value) ^ bitwise_cast<uint32_t>(other->asFloat()));
return proc.add<ConstFloatValue>(origin(), result);
}
Value* ConstFloatValue::bitwiseCastConstant(Procedure& proc) const
{
return proc.add<Const32Value>(origin(), bitwise_cast<int32_t>(m_value));
}
Value* ConstFloatValue::floatToDoubleConstant(Procedure& proc) const
{
return proc.add<ConstDoubleValue>(origin(), static_cast<double>(m_value));
}
Value* ConstFloatValue::absConstant(Procedure& proc) const
{
return proc.add<ConstFloatValue>(origin(), static_cast<float>(fabs(m_value)));
}
Value* ConstFloatValue::ceilConstant(Procedure& proc) const
{
return proc.add<ConstFloatValue>(origin(), ceilf(m_value));
}
Value* ConstFloatValue::floorConstant(Procedure& proc) const
{
return proc.add<ConstFloatValue>(origin(), floorf(m_value));
}
Value* ConstFloatValue::sqrtConstant(Procedure& proc) const
{
return proc.add<ConstFloatValue>(origin(), static_cast<float>(sqrt(m_value)));
}
Value* ConstFloatValue::divConstant(Procedure& proc, const Value* other) const
{
if (!other->hasFloat())
return nullptr;
return proc.add<ConstFloatValue>(origin(), m_value / other->asFloat());
}
TriState ConstFloatValue::equalConstant(const Value* other) const
{
if (!other->hasFloat())
return TriState::Indeterminate;
return triState(m_value == other->asFloat());
}
TriState ConstFloatValue::notEqualConstant(const Value* other) const
{
if (!other->hasFloat())
return TriState::Indeterminate;
return triState(m_value != other->asFloat());
}
TriState ConstFloatValue::lessThanConstant(const Value* other) const
{
if (!other->hasFloat())
return TriState::Indeterminate;
return triState(m_value < other->asFloat());
}
TriState ConstFloatValue::greaterThanConstant(const Value* other) const
{
if (!other->hasFloat())
return TriState::Indeterminate;
return triState(m_value > other->asFloat());
}
TriState ConstFloatValue::lessEqualConstant(const Value* other) const
{
if (!other->hasFloat())
return TriState::Indeterminate;
return triState(m_value <= other->asFloat());
}
TriState ConstFloatValue::greaterEqualConstant(const Value* other) const
{
if (!other->hasFloat())
return TriState::Indeterminate;
return triState(m_value >= other->asFloat());
}
TriState ConstFloatValue::equalOrUnorderedConstant(const Value* other) const
{
if (std::isnan(m_value))
return TriState::True;
if (!other->hasFloat())
return TriState::Indeterminate;
float otherValue = other->asFloat();
return triState(std::isunordered(m_value, otherValue) || m_value == otherValue);
}
void ConstFloatValue::dumpMeta(CommaPrinter& comma, PrintStream& out) const
{
out.print(comma);
out.printf("%le", m_value);
}
} } // namespace JSC::B3
#endif // ENABLE(B3_JIT)