mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2024-11-23 04:09:40 +00:00
307 lines
12 KiB
C++
307 lines
12 KiB
C++
/*
|
|
* Copyright (C) 2015-2017 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#if ENABLE(B3_JIT)
|
|
|
|
#include "B3OpaqueByproducts.h"
|
|
#include "B3Origin.h"
|
|
#include "B3PCToOriginMap.h"
|
|
#include "B3SparseCollection.h"
|
|
#include "B3Type.h"
|
|
#include "B3ValueKey.h"
|
|
#include "PureNaN.h"
|
|
#include "RegisterAtOffsetList.h"
|
|
#include <wtf/Bag.h>
|
|
#include <wtf/FastMalloc.h>
|
|
#include <wtf/HashSet.h>
|
|
#include <wtf/IndexedContainerIterator.h>
|
|
#include <wtf/Noncopyable.h>
|
|
#include <wtf/PrintStream.h>
|
|
#include <wtf/SharedTask.h>
|
|
#include <wtf/TriState.h>
|
|
#include <wtf/Vector.h>
|
|
|
|
namespace JSC {
|
|
|
|
class CCallHelpers;
|
|
|
|
namespace B3 {
|
|
|
|
class BackwardsCFG;
|
|
class BackwardsDominators;
|
|
class BasicBlock;
|
|
class BlockInsertionSet;
|
|
class CFG;
|
|
class Dominators;
|
|
class NaturalLoops;
|
|
class StackSlot;
|
|
class Value;
|
|
class Variable;
|
|
|
|
namespace Air { class Code; }
|
|
|
|
typedef void WasmBoundsCheckGeneratorFunction(CCallHelpers&, GPRReg);
|
|
typedef SharedTask<WasmBoundsCheckGeneratorFunction> WasmBoundsCheckGenerator;
|
|
|
|
// This represents B3's view of a piece of code. Note that this object must exist in a 1:1
|
|
// relationship with Air::Code. B3::Procedure and Air::Code are just different facades of the B3
|
|
// compiler's knowledge about a piece of code. Some kinds of state aren't perfect fits for either
|
|
// Procedure or Code, and are placed in one or the other based on convenience. Procedure always
|
|
// allocates a Code, and a Code cannot be allocated without an owning Procedure and they always
|
|
// have references to each other.
|
|
|
|
class Procedure {
|
|
WTF_MAKE_NONCOPYABLE(Procedure);
|
|
WTF_MAKE_FAST_ALLOCATED;
|
|
public:
|
|
|
|
JS_EXPORT_PRIVATE Procedure();
|
|
JS_EXPORT_PRIVATE ~Procedure();
|
|
|
|
template<typename Callback>
|
|
void setOriginPrinter(Callback&& callback)
|
|
{
|
|
m_originPrinter = createSharedTask<void(PrintStream&, Origin)>(
|
|
std::forward<Callback>(callback));
|
|
}
|
|
|
|
// Usually you use this via OriginDump, though it's cool to use it directly.
|
|
void printOrigin(PrintStream& out, Origin origin) const;
|
|
|
|
// This is a debugging hack. Sometimes while debugging B3 you need to break the abstraction
|
|
// and get at the DFG Graph, or whatever data structure the frontend used to describe the
|
|
// program. The FTL passes the DFG Graph.
|
|
void setFrontendData(const void* value) { m_frontendData = value; }
|
|
const void* frontendData() const { return m_frontendData; }
|
|
|
|
JS_EXPORT_PRIVATE BasicBlock* addBlock(double frequency = 1);
|
|
|
|
// Changes the order of basic blocks to be as in the supplied vector. The vector does not
|
|
// need to mention every block in the procedure. Blocks not mentioned will be placed after
|
|
// these blocks in the same order as they were in originally.
|
|
template<typename BlockIterable>
|
|
void setBlockOrder(const BlockIterable& iterable)
|
|
{
|
|
Vector<BasicBlock*> blocks;
|
|
for (BasicBlock* block : iterable)
|
|
blocks.append(block);
|
|
setBlockOrderImpl(blocks);
|
|
}
|
|
|
|
JS_EXPORT_PRIVATE StackSlot* addStackSlot(unsigned byteSize);
|
|
JS_EXPORT_PRIVATE Variable* addVariable(Type);
|
|
|
|
JS_EXPORT_PRIVATE Type addTuple(Vector<Type>&& types);
|
|
const Vector<Vector<Type>>& tuples() const { return m_tuples; };
|
|
bool isValidTuple(Type tuple) const;
|
|
Type extractFromTuple(Type tuple, unsigned index) const;
|
|
JS_EXPORT_PRIVATE const Vector<Type>& tupleForType(Type tuple) const;
|
|
|
|
unsigned resultCount(Type type) const { return type.isTuple() ? tupleForType(type).size() : type.isNumeric(); }
|
|
Type typeAtOffset(Type type, unsigned index) const { ASSERT(index < resultCount(type)); return type.isTuple() ? extractFromTuple(type, index) : type; }
|
|
|
|
template<typename ValueType, typename... Arguments>
|
|
ValueType* add(Arguments...);
|
|
|
|
Value* clone(Value*);
|
|
|
|
Value* addIntConstant(Origin, Type, int64_t value);
|
|
Value* addIntConstant(Value*, int64_t value);
|
|
|
|
// bits is a bitwise_cast of the constant you want.
|
|
JS_EXPORT_PRIVATE Value* addConstant(Origin, Type, uint64_t bits);
|
|
|
|
// You're guaranteed that bottom is zero.
|
|
Value* addBottom(Origin, Type);
|
|
Value* addBottom(Value*);
|
|
|
|
// Returns null for TriState::Indeterminate.
|
|
Value* addBoolConstant(Origin, TriState);
|
|
|
|
void resetValueOwners();
|
|
JS_EXPORT_PRIVATE void resetReachability();
|
|
|
|
// This destroys CFG analyses. If we ask for them again, we will recompute them. Usually you
|
|
// should call this anytime you call resetReachability().
|
|
void invalidateCFG();
|
|
|
|
JS_EXPORT_PRIVATE void dump(PrintStream&) const;
|
|
|
|
unsigned size() const { return m_blocks.size(); }
|
|
BasicBlock* at(unsigned index) const { return m_blocks[index].get(); }
|
|
BasicBlock* operator[](unsigned index) const { return at(index); }
|
|
|
|
typedef WTF::IndexedContainerIterator<Procedure> iterator;
|
|
|
|
iterator begin() const { return iterator(*this, 0); }
|
|
iterator end() const { return iterator(*this, size()); }
|
|
|
|
Vector<BasicBlock*> blocksInPreOrder();
|
|
Vector<BasicBlock*> blocksInPostOrder();
|
|
|
|
SparseCollection<StackSlot>& stackSlots() { return m_stackSlots; }
|
|
const SparseCollection<StackSlot>& stackSlots() const { return m_stackSlots; }
|
|
|
|
// Short for stackSlots().remove(). It's better to call this method since it's out of line.
|
|
void deleteStackSlot(StackSlot*);
|
|
|
|
SparseCollection<Variable>& variables() { return m_variables; }
|
|
const SparseCollection<Variable>& variables() const { return m_variables; }
|
|
|
|
// Short for variables().remove(). It's better to call this method since it's out of line.
|
|
void deleteVariable(Variable*);
|
|
|
|
SparseCollection<Value>& values() { return m_values; }
|
|
const SparseCollection<Value>& values() const { return m_values; }
|
|
|
|
// Short for values().remove(). It's better to call this method since it's out of line.
|
|
void deleteValue(Value*);
|
|
|
|
// A valid procedure cannot contain any orphan values. An orphan is a value that is not in
|
|
// any basic block. It is possible to create an orphan value during code generation or during
|
|
// transformation. If you know that you may have created some, you can call this method to
|
|
// delete them, making the procedure valid again.
|
|
void deleteOrphans();
|
|
|
|
CFG& cfg() const { return *m_cfg; }
|
|
|
|
Dominators& dominators();
|
|
NaturalLoops& naturalLoops();
|
|
BackwardsCFG& backwardsCFG();
|
|
BackwardsDominators& backwardsDominators();
|
|
|
|
void addFastConstant(const ValueKey&);
|
|
bool isFastConstant(const ValueKey&);
|
|
|
|
unsigned numEntrypoints() const { return m_numEntrypoints; }
|
|
JS_EXPORT_PRIVATE void setNumEntrypoints(unsigned);
|
|
|
|
// The name has to be a string literal, since we don't do any memory management for the string.
|
|
void setLastPhaseName(const char* name)
|
|
{
|
|
m_lastPhaseName = name;
|
|
}
|
|
|
|
const char* lastPhaseName() const { return m_lastPhaseName; }
|
|
|
|
// Allocates a slab of memory that will be kept alive by anyone who keeps the resulting code
|
|
// alive. Great for compiler-generated data sections, like switch jump tables and constant pools.
|
|
// This returns memory that has been zero-initialized.
|
|
JS_EXPORT_PRIVATE void* addDataSection(size_t);
|
|
|
|
// Some operations are specified in B3 IR to behave one way but on this given CPU they behave a
|
|
// different way. When true, those B3 IR ops switch to behaving the CPU way, and the optimizer may
|
|
// start taking advantage of it.
|
|
//
|
|
// One way to think of it is like this. Imagine that you find that the cleanest way of lowering
|
|
// something in lowerMacros is to unconditionally replace one opcode with another. This is a shortcut
|
|
// where you instead keep the same opcode, but rely on the opcode's meaning changes once lowerMacros
|
|
// sets hasQuirks.
|
|
bool hasQuirks() const { return m_hasQuirks; }
|
|
void setHasQuirks(bool value) { m_hasQuirks = value; }
|
|
|
|
OpaqueByproducts& byproducts() { return *m_byproducts; }
|
|
|
|
// Below are methods that make sense to call after you have generated code for the procedure.
|
|
|
|
// You have to call this method after calling generate(). The code generated by B3::generate()
|
|
// will require you to keep this object alive for as long as that code is runnable. Usually, this
|
|
// just keeps alive things like the double constant pool and switch lookup tables. If this sounds
|
|
// confusing, you should probably be using the B3::Compilation API to compile code. If you use
|
|
// that API, then you don't have to worry about this.
|
|
std::unique_ptr<OpaqueByproducts> releaseByproducts() { return WTFMove(m_byproducts); }
|
|
|
|
// This gives you direct access to Code. However, the idea is that clients of B3 shouldn't have to
|
|
// call this. So, Procedure has some methods (below) that expose some Air::Code functionality.
|
|
const Air::Code& code() const { return *m_code; }
|
|
Air::Code& code() { return *m_code; }
|
|
|
|
unsigned callArgAreaSizeInBytes() const;
|
|
void requestCallArgAreaSizeInBytes(unsigned size);
|
|
|
|
// This tells the register allocators to stay away from this register.
|
|
JS_EXPORT_PRIVATE void pinRegister(Reg);
|
|
|
|
JS_EXPORT_PRIVATE void setOptLevel(unsigned value);
|
|
unsigned optLevel() const { return m_optLevel; }
|
|
|
|
// You can turn off used registers calculation. This may speed up compilation a bit. But if
|
|
// you turn it off then you cannot use StackmapGenerationParams::usedRegisters() or
|
|
// StackmapGenerationParams::unavailableRegisters().
|
|
void setNeedsUsedRegisters(bool value) { m_needsUsedRegisters = value; }
|
|
bool needsUsedRegisters() const { return m_needsUsedRegisters; }
|
|
|
|
JS_EXPORT_PRIVATE unsigned frameSize() const;
|
|
JS_EXPORT_PRIVATE RegisterAtOffsetList calleeSaveRegisterAtOffsetList() const;
|
|
|
|
PCToOriginMap& pcToOriginMap() { return m_pcToOriginMap; }
|
|
PCToOriginMap releasePCToOriginMap() { return WTFMove(m_pcToOriginMap); }
|
|
|
|
JS_EXPORT_PRIVATE void setWasmBoundsCheckGenerator(RefPtr<WasmBoundsCheckGenerator>);
|
|
|
|
template<typename Functor>
|
|
void setWasmBoundsCheckGenerator(const Functor& functor)
|
|
{
|
|
setWasmBoundsCheckGenerator(RefPtr<WasmBoundsCheckGenerator>(createSharedTask<WasmBoundsCheckGeneratorFunction>(functor)));
|
|
}
|
|
|
|
JS_EXPORT_PRIVATE RegisterSet mutableGPRs();
|
|
JS_EXPORT_PRIVATE RegisterSet mutableFPRs();
|
|
|
|
private:
|
|
friend class BlockInsertionSet;
|
|
|
|
JS_EXPORT_PRIVATE Value* addValueImpl(Value*);
|
|
void setBlockOrderImpl(Vector<BasicBlock*>&);
|
|
|
|
SparseCollection<StackSlot> m_stackSlots;
|
|
SparseCollection<Variable> m_variables;
|
|
Vector<Vector<Type>> m_tuples;
|
|
Vector<std::unique_ptr<BasicBlock>> m_blocks;
|
|
SparseCollection<Value> m_values;
|
|
std::unique_ptr<CFG> m_cfg;
|
|
std::unique_ptr<Dominators> m_dominators;
|
|
std::unique_ptr<NaturalLoops> m_naturalLoops;
|
|
std::unique_ptr<BackwardsCFG> m_backwardsCFG;
|
|
std::unique_ptr<BackwardsDominators> m_backwardsDominators;
|
|
HashSet<ValueKey> m_fastConstants;
|
|
unsigned m_numEntrypoints { 1 };
|
|
const char* m_lastPhaseName;
|
|
std::unique_ptr<OpaqueByproducts> m_byproducts;
|
|
std::unique_ptr<Air::Code> m_code;
|
|
RefPtr<SharedTask<void(PrintStream&, Origin)>> m_originPrinter;
|
|
const void* m_frontendData;
|
|
PCToOriginMap m_pcToOriginMap;
|
|
unsigned m_optLevel { defaultOptLevel() };
|
|
bool m_needsUsedRegisters { true };
|
|
bool m_hasQuirks { false };
|
|
};
|
|
|
|
} } // namespace JSC::B3
|
|
|
|
#endif // ENABLE(B3_JIT)
|