mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2024-11-26 21:50:53 +00:00
228 lines
9.2 KiB
C++
228 lines
9.2 KiB
C++
/*
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* Copyright (C) 2013-2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "BytecodeBasicBlock.h"
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#include "CodeBlock.h"
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#include "PreciseJumpTargets.h"
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#include "UnlinkedCodeBlockGenerator.h"
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namespace JSC {
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DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(BytecodeBasicBlock);
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BytecodeBasicBlock::BytecodeBasicBlock(const InstructionStream::Ref& instruction, unsigned blockIndex)
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: m_leaderOffset(instruction.offset())
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, m_totalLength(0)
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, m_index(blockIndex)
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{
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addLength(instruction->size());
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}
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BytecodeBasicBlock::BytecodeBasicBlock(BytecodeBasicBlock::SpecialBlockType blockType, unsigned blockIndex)
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: m_leaderOffset(blockType == BytecodeBasicBlock::EntryBlock ? 0 : UINT_MAX)
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, m_totalLength(blockType == BytecodeBasicBlock::EntryBlock ? 0 : UINT_MAX)
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, m_index(blockIndex)
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{
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}
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void BytecodeBasicBlock::addLength(unsigned bytecodeLength)
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{
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m_delta.append(bytecodeLength);
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m_totalLength += bytecodeLength;
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}
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void BytecodeBasicBlock::shrinkToFit()
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{
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m_delta.shrinkToFit();
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m_successors.shrinkToFit();
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}
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static bool isJumpTarget(OpcodeID opcodeID, const Vector<InstructionStream::Offset, 32>& jumpTargets, unsigned bytecodeOffset)
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{
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if (opcodeID == op_catch)
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return true;
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return std::binary_search(jumpTargets.begin(), jumpTargets.end(), bytecodeOffset);
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}
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template<typename Block>
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auto BytecodeBasicBlock::computeImpl(Block* codeBlock, const InstructionStream& instructions) -> BasicBlockVector
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{
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BasicBlockVector basicBlocks;
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Vector<InstructionStream::Offset, 32> jumpTargets;
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computePreciseJumpTargets(codeBlock, instructions, jumpTargets);
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auto linkBlocks = [&] (BytecodeBasicBlock& from, BytecodeBasicBlock& to) {
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from.addSuccessor(to);
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};
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{
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// Create the entry and exit basic blocks.
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basicBlocks.reserveCapacity(jumpTargets.size() + 2);
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{
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// Entry block.
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basicBlocks.constructAndAppend(BytecodeBasicBlock::EntryBlock, basicBlocks.size());
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// First block.
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basicBlocks.constructAndAppend(BytecodeBasicBlock::EntryBlock, basicBlocks.size());
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linkBlocks(basicBlocks[0], basicBlocks[1]);
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}
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BytecodeBasicBlock* current = &basicBlocks.last();
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auto appendBlock = [&] (const InstructionStream::Ref& instruction) -> BytecodeBasicBlock* {
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basicBlocks.constructAndAppend(instruction, basicBlocks.size());
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return &basicBlocks.last();
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};
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bool nextInstructionIsLeader = false;
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for (const auto& instruction : instructions) {
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auto bytecodeOffset = instruction.offset();
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OpcodeID opcodeID = instruction->opcodeID();
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bool createdBlock = false;
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// If the current bytecode is a jump target, then it's the leader of its own basic block.
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if (nextInstructionIsLeader || isJumpTarget(opcodeID, jumpTargets, bytecodeOffset)) {
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current = appendBlock(instruction);
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createdBlock = true;
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nextInstructionIsLeader = false;
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}
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// If the current bytecode is a branch or a return, then the next instruction is the leader of its own basic block.
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if (isBranch(opcodeID) || isTerminal(opcodeID) || isThrow(opcodeID))
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nextInstructionIsLeader = true;
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if (createdBlock)
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continue;
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// Otherwise, just add to the length of the current block.
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current->addLength(instruction->size());
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}
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// Exit block.
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basicBlocks.constructAndAppend(BytecodeBasicBlock::ExitBlock, basicBlocks.size());
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basicBlocks.shrinkToFit();
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ASSERT(basicBlocks.last().isExitBlock());
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}
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// After this point, we never change basicBlocks.
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// Link basic blocks together.
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for (unsigned i = 0; i < basicBlocks.size(); i++) {
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BytecodeBasicBlock& block = basicBlocks[i];
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if (block.isEntryBlock() || block.isExitBlock())
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continue;
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bool fallsThrough = true;
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for (unsigned visitedLength = 0; visitedLength < block.totalLength();) {
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InstructionStream::Ref instruction = instructions.at(block.leaderOffset() + visitedLength);
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OpcodeID opcodeID = instruction->opcodeID();
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visitedLength += instruction->size();
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// If we found a terminal bytecode, link to the exit block.
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if (isTerminal(opcodeID)) {
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ASSERT(instruction.offset() + instruction->size() == block.leaderOffset() + block.totalLength());
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linkBlocks(block, basicBlocks.last());
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fallsThrough = false;
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break;
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}
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// If we found a throw, get the HandlerInfo for this instruction to see where we will jump.
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// If there isn't one, treat this throw as a terminal. This is true even if we have a finally
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// block because the finally block will create its own catch, which will generate a HandlerInfo.
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if (isThrow(opcodeID)) {
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ASSERT(instruction.offset() + instruction->size() == block.leaderOffset() + block.totalLength());
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auto* handler = codeBlock->handlerForBytecodeIndex(BytecodeIndex(instruction.offset()));
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fallsThrough = false;
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if (!handler) {
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linkBlocks(block, basicBlocks.last());
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break;
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}
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for (auto& otherBlock : basicBlocks) {
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if (handler->target == otherBlock.leaderOffset()) {
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linkBlocks(block, otherBlock);
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break;
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}
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}
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break;
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}
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// If we found a branch, link to the block(s) that we jump to.
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if (isBranch(opcodeID)) {
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ASSERT(instruction.offset() + instruction->size() == block.leaderOffset() + block.totalLength());
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Vector<InstructionStream::Offset, 1> bytecodeOffsetsJumpedTo;
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findJumpTargetsForInstruction(codeBlock, instruction, bytecodeOffsetsJumpedTo);
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size_t numberOfJumpTargets = bytecodeOffsetsJumpedTo.size();
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ASSERT(numberOfJumpTargets);
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for (auto& otherBlock : basicBlocks) {
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if (bytecodeOffsetsJumpedTo.contains(otherBlock.leaderOffset())) {
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linkBlocks(block, otherBlock);
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--numberOfJumpTargets;
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if (!numberOfJumpTargets)
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break;
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}
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}
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// numberOfJumpTargets may not be 0 here if there are multiple jumps targeting the same
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// basic blocks (e.g. in a switch type opcode). Since we only decrement numberOfJumpTargets
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// once per basic block, the duplicates are not accounted for. For our purpose here,
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// that doesn't matter because we only need to link to the target block once regardless
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// of how many ways this block can jump there.
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if (isUnconditionalBranch(opcodeID))
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fallsThrough = false;
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break;
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}
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}
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// If we fall through then link to the next block in program order.
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if (fallsThrough) {
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ASSERT(i + 1 < basicBlocks.size());
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BytecodeBasicBlock& nextBlock = basicBlocks[i + 1];
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linkBlocks(block, nextBlock);
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}
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}
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unsigned index = 0;
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for (auto& basicBlock : basicBlocks) {
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basicBlock.shrinkToFit();
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ASSERT_UNUSED(index, basicBlock.index() == index++);
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}
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return basicBlocks;
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}
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auto BytecodeBasicBlock::compute(CodeBlock* codeBlock, const InstructionStream& instructions) -> BasicBlockVector
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{
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return computeImpl(codeBlock, instructions);
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}
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auto BytecodeBasicBlock::compute(UnlinkedCodeBlockGenerator* codeBlock, const InstructionStream& instructions) -> BasicBlockVector
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{
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return computeImpl(codeBlock, instructions);
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}
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} // namespace JSC
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