mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2024-11-23 04:09:40 +00:00
242 lines
7.9 KiB
C++
242 lines
7.9 KiB
C++
/*
|
|
* Copyright (C) 2012-2015 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "Watchpoint.h"
|
|
|
|
#include "AdaptiveInferredPropertyValueWatchpointBase.h"
|
|
#include "CachedSpecialPropertyAdaptiveStructureWatchpoint.h"
|
|
#include "CodeBlockJettisoningWatchpoint.h"
|
|
#include "DFGAdaptiveStructureWatchpoint.h"
|
|
#include "FunctionRareData.h"
|
|
#include "HeapInlines.h"
|
|
#include "LLIntPrototypeLoadAdaptiveStructureWatchpoint.h"
|
|
#include "StructureStubClearingWatchpoint.h"
|
|
#include "VM.h"
|
|
|
|
namespace JSC {
|
|
|
|
DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(Watchpoint);
|
|
DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(WatchpointSet);
|
|
|
|
void StringFireDetail::dump(PrintStream& out) const
|
|
{
|
|
out.print(m_string);
|
|
}
|
|
|
|
Watchpoint::~Watchpoint()
|
|
{
|
|
if (isOnList()) {
|
|
// This will happen if we get destroyed before the set fires. That's totally a valid
|
|
// possibility. For example:
|
|
//
|
|
// CodeBlock has a Watchpoint on transition from structure S1. The transition never
|
|
// happens, but the CodeBlock gets destroyed because of GC.
|
|
remove();
|
|
}
|
|
}
|
|
|
|
void Watchpoint::fire(VM& vm, const FireDetail& detail)
|
|
{
|
|
RELEASE_ASSERT(!isOnList());
|
|
switch (m_type) {
|
|
#define JSC_DEFINE_WATCHPOINT_DISPATCH(type, cast) \
|
|
case Type::type: \
|
|
static_cast<cast*>(this)->fireInternal(vm, detail); \
|
|
break;
|
|
JSC_WATCHPOINT_TYPES(JSC_DEFINE_WATCHPOINT_DISPATCH)
|
|
#undef JSC_DEFINE_WATCHPOINT_DISPATCH
|
|
}
|
|
}
|
|
|
|
WatchpointSet::WatchpointSet(WatchpointState state)
|
|
: m_state(state)
|
|
, m_setIsNotEmpty(false)
|
|
{
|
|
}
|
|
|
|
WatchpointSet::~WatchpointSet()
|
|
{
|
|
// Remove all watchpoints, so that they don't try to remove themselves. Note that we
|
|
// don't fire watchpoints on deletion. We assume that any code that is interested in
|
|
// watchpoints already also separately has a mechanism to make sure that the code is
|
|
// either keeping the watchpoint set's owner alive, or does some weak reference thing.
|
|
while (!m_set.isEmpty())
|
|
m_set.begin()->remove();
|
|
}
|
|
|
|
void WatchpointSet::add(Watchpoint* watchpoint)
|
|
{
|
|
ASSERT(!isCompilationThread());
|
|
ASSERT(state() != IsInvalidated);
|
|
if (!watchpoint)
|
|
return;
|
|
m_set.push(watchpoint);
|
|
m_setIsNotEmpty = true;
|
|
m_state = IsWatched;
|
|
}
|
|
|
|
void WatchpointSet::fireAllSlow(VM& vm, const FireDetail& detail)
|
|
{
|
|
ASSERT(state() == IsWatched);
|
|
|
|
WTF::storeStoreFence();
|
|
m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints.
|
|
fireAllWatchpoints(vm, detail);
|
|
WTF::storeStoreFence();
|
|
}
|
|
|
|
void WatchpointSet::fireAllSlow(VM&, DeferredWatchpointFire* deferredWatchpoints)
|
|
{
|
|
ASSERT(state() == IsWatched);
|
|
|
|
WTF::storeStoreFence();
|
|
deferredWatchpoints->takeWatchpointsToFire(this);
|
|
m_state = IsInvalidated; // Do after moving watchpoints to deferredWatchpoints so deferredWatchpoints gets our current state.
|
|
WTF::storeStoreFence();
|
|
}
|
|
|
|
void WatchpointSet::fireAllSlow(VM& vm, const char* reason)
|
|
{
|
|
fireAllSlow(vm, StringFireDetail(reason));
|
|
}
|
|
|
|
void WatchpointSet::fireAllWatchpoints(VM& vm, const FireDetail& detail)
|
|
{
|
|
// In case there are any adaptive watchpoints, we need to make sure that they see that this
|
|
// watchpoint has been already invalidated.
|
|
RELEASE_ASSERT(hasBeenInvalidated());
|
|
|
|
// Firing a watchpoint may cause a GC to happen. This GC could destroy various
|
|
// Watchpoints themselves while they're in the process of firing. It's not safe
|
|
// for most Watchpoints to be destructed while they're in the middle of firing.
|
|
// This GC could also destroy us, and we're not in a safe state to be destroyed.
|
|
// The safest thing to do is to DeferGCForAWhile to prevent this GC from happening.
|
|
DeferGCForAWhile deferGC(vm.heap);
|
|
|
|
while (!m_set.isEmpty()) {
|
|
Watchpoint* watchpoint = m_set.begin();
|
|
ASSERT(watchpoint->isOnList());
|
|
|
|
// Removing the Watchpoint before firing it makes it possible to implement watchpoints
|
|
// that add themselves to a different set when they fire. This kind of "adaptive"
|
|
// watchpoint can be used to track some semantic property that is more fine-graiend than
|
|
// what the set can convey. For example, we might care if a singleton object ever has a
|
|
// property called "foo". We can watch for this by checking if its Structure has "foo" and
|
|
// then watching its transitions. But then the watchpoint fires if any property is added.
|
|
// So, before the watchpoint decides to invalidate any code, it can check if it is
|
|
// possible to add itself to the transition watchpoint set of the singleton object's new
|
|
// Structure.
|
|
watchpoint->remove();
|
|
ASSERT(m_set.begin() != watchpoint);
|
|
ASSERT(!watchpoint->isOnList());
|
|
|
|
watchpoint->fire(vm, detail);
|
|
// After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's
|
|
// fine, because we have no use for the pointer anymore.
|
|
}
|
|
}
|
|
|
|
void WatchpointSet::take(WatchpointSet* other)
|
|
{
|
|
ASSERT(state() == ClearWatchpoint);
|
|
m_set.takeFrom(other->m_set);
|
|
m_setIsNotEmpty = other->m_setIsNotEmpty;
|
|
m_state = other->m_state;
|
|
other->m_setIsNotEmpty = false;
|
|
}
|
|
|
|
void InlineWatchpointSet::add(Watchpoint* watchpoint)
|
|
{
|
|
inflate()->add(watchpoint);
|
|
}
|
|
|
|
void InlineWatchpointSet::fireAll(VM& vm, const char* reason)
|
|
{
|
|
fireAll(vm, StringFireDetail(reason));
|
|
}
|
|
|
|
WatchpointSet* InlineWatchpointSet::inflateSlow()
|
|
{
|
|
ASSERT(isThin());
|
|
ASSERT(!isCompilationThread());
|
|
WatchpointSet* fat = &WatchpointSet::create(decodeState(m_data)).leakRef();
|
|
WTF::storeStoreFence();
|
|
m_data = bitwise_cast<uintptr_t>(fat);
|
|
return fat;
|
|
}
|
|
|
|
void InlineWatchpointSet::freeFat()
|
|
{
|
|
ASSERT(isFat());
|
|
fat()->deref();
|
|
}
|
|
|
|
DeferredWatchpointFire::DeferredWatchpointFire(VM& vm)
|
|
: m_vm(vm)
|
|
, m_watchpointsToFire(ClearWatchpoint)
|
|
{
|
|
}
|
|
|
|
DeferredWatchpointFire::~DeferredWatchpointFire()
|
|
{
|
|
}
|
|
|
|
void DeferredWatchpointFire::fireAll()
|
|
{
|
|
if (m_watchpointsToFire.state() == IsWatched)
|
|
m_watchpointsToFire.fireAll(m_vm, *this);
|
|
}
|
|
|
|
void DeferredWatchpointFire::takeWatchpointsToFire(WatchpointSet* watchpointsToFire)
|
|
{
|
|
ASSERT(m_watchpointsToFire.state() == ClearWatchpoint);
|
|
ASSERT(watchpointsToFire->state() == IsWatched);
|
|
m_watchpointsToFire.take(watchpointsToFire);
|
|
}
|
|
|
|
} // namespace JSC
|
|
|
|
namespace WTF {
|
|
|
|
void printInternal(PrintStream& out, JSC::WatchpointState state)
|
|
{
|
|
switch (state) {
|
|
case JSC::ClearWatchpoint:
|
|
out.print("ClearWatchpoint");
|
|
return;
|
|
case JSC::IsWatched:
|
|
out.print("IsWatched");
|
|
return;
|
|
case JSC::IsInvalidated:
|
|
out.print("IsInvalidated");
|
|
return;
|
|
}
|
|
RELEASE_ASSERT_NOT_REACHED();
|
|
}
|
|
|
|
} // namespace WTF
|
|
|