darling-JavaScriptCore/dfg/DFGForAllKills.h

198 lines
8.4 KiB
C++

/*
* Copyright (C) 2015-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DFGCombinedLiveness.h"
#include "DFGGraph.h"
#include "DFGOSRAvailabilityAnalysisPhase.h"
#include "FullBytecodeLiveness.h"
namespace JSC { namespace DFG {
namespace ForAllKillsInternal {
constexpr bool verbose = false;
}
// Utilities for finding the last points where a node is live in DFG SSA. This accounts for liveness due
// to OSR exit. This is usually used for enumerating over all of the program points where a node is live,
// by exploring all blocks where the node is live at tail and then exploring all program points where the
// node is killed. A prerequisite to using these utilities is having liveness and OSR availability
// computed.
// This tells you those things that die on the boundary between nodeBefore and nodeAfter. It is
// conservative in the sense that it might resort to telling you some things that are still live at
// nodeAfter.
template<typename Functor>
void forAllKilledOperands(Graph& graph, Node* nodeBefore, Node* nodeAfter, const Functor& functor)
{
CodeOrigin before = nodeBefore->origin.forExit;
if (!nodeAfter) {
graph.forAllLiveInBytecode(before, functor);
return;
}
CodeOrigin after = nodeAfter->origin.forExit;
Operand alreadyNoted;
// If we MovHint something that is live at the time, then we kill the old value.
if (nodeAfter->containsMovHint()) {
Operand operand = nodeAfter->unlinkedOperand();
if (graph.isLiveInBytecode(operand, after)) {
functor(operand);
alreadyNoted = operand;
}
}
if (before == after)
return;
// It's easier to do this if the inline call frames are the same. This is way faster than the
// other loop, below.
auto* beforeInlineCallFrame = before.inlineCallFrame();
if (beforeInlineCallFrame == after.inlineCallFrame()) {
CodeBlock* codeBlock = graph.baselineCodeBlockFor(beforeInlineCallFrame);
if (after.bytecodeIndex().checkpoint()) {
ASSERT(before.bytecodeIndex().checkpoint() != after.bytecodeIndex().checkpoint());
ASSERT_WITH_MESSAGE(before.bytecodeIndex().offset() == after.bytecodeIndex().offset() || nodeAfter->op() == ExitOK || nodeAfter->op() == InvalidationPoint, "When the DFG does code motion it should change the forExit origin to match the surrounding bytecodes.");
auto liveBefore = tmpLivenessForCheckpoint(*codeBlock, before.bytecodeIndex());
auto liveAfter = tmpLivenessForCheckpoint(*codeBlock, after.bytecodeIndex());
liveAfter.invert();
liveBefore.filter(liveAfter);
liveBefore.forEachSetBit([&] (size_t tmp) {
functor(remapOperand(beforeInlineCallFrame, Operand::tmp(tmp)));
});
} else if (before.bytecodeIndex().checkpoint()) {
// We are moving on to another bytecode, all temps should be dead now.
auto liveBefore = tmpLivenessForCheckpoint(*codeBlock, before.bytecodeIndex());
liveBefore.forEachSetBit([&] (size_t tmp) {
functor(remapOperand(beforeInlineCallFrame, Operand::tmp(tmp)));
});
}
FullBytecodeLiveness& fullLiveness = graph.livenessFor(codeBlock);
const FastBitVector& liveBefore = fullLiveness.getLiveness(before.bytecodeIndex(), LivenessCalculationPoint::BeforeUse);
const FastBitVector& liveAfter = fullLiveness.getLiveness(after.bytecodeIndex(), LivenessCalculationPoint::BeforeUse);
(liveBefore & ~liveAfter).forEachSetBit(
[&] (size_t relativeLocal) {
functor(remapOperand(beforeInlineCallFrame, virtualRegisterForLocal(relativeLocal)));
});
return;
}
// Detect kills the super conservative way: it is killed if it was live before and dead after.
BitVector liveAfter = graph.localsAndTmpsLiveInBytecode(after);
unsigned numLocals = graph.block(0)->variablesAtHead.numberOfLocals();
graph.forAllLocalsAndTmpsLiveInBytecode(
before,
[&] (Operand operand) {
if (operand == alreadyNoted)
return;
unsigned offset = operand.isTmp() ? numLocals + operand.value() : operand.toLocal();
if (liveAfter.get(offset))
return;
functor(operand);
});
}
// Tells you all of the nodes that would no longer be live across the node at this nodeIndex.
template<typename Functor>
void forAllKilledNodesAtNodeIndex(
Graph& graph, AvailabilityMap& availabilityMap, BasicBlock* block, unsigned nodeIndex,
const Functor& functor)
{
static constexpr unsigned seenInClosureFlag = 1;
static constexpr unsigned calledFunctorFlag = 2;
HashMap<Node*, unsigned> flags;
ASSERT(nodeIndex);
Node* node = block->at(nodeIndex);
graph.doToChildren(
node,
[&] (Edge edge) {
if (edge.doesKill()) {
auto& result = flags.add(edge.node(), 0).iterator->value;
if (!(result & calledFunctorFlag)) {
functor(edge.node());
result |= calledFunctorFlag;
}
}
});
Node* before = block->at(nodeIndex - 1);
forAllKilledOperands(
graph, before, node,
[&] (Operand operand) {
availabilityMap.closeStartingWithLocal(
operand,
[&] (Node* node) -> bool {
return flags.get(node) & seenInClosureFlag;
},
[&] (Node* node) -> bool {
auto& resultFlags = flags.add(node, 0).iterator->value;
bool result = resultFlags & seenInClosureFlag;
if (!(resultFlags & calledFunctorFlag))
functor(node);
resultFlags |= seenInClosureFlag | calledFunctorFlag;
return result;
});
});
}
// Tells you all of the places to start searching from in a basic block. Gives you the node index at which
// the value is either no longer live. This pretends that nodes are dead at the end of the block, so that
// you can use this to do per-basic-block analyses.
template<typename Functor>
void forAllKillsInBlock(
Graph& graph, const CombinedLiveness& combinedLiveness, BasicBlock* block,
const Functor& functor)
{
for (Node* node : combinedLiveness.liveAtTail[block])
functor(block->size(), node);
LocalOSRAvailabilityCalculator localAvailability(graph);
localAvailability.beginBlock(block);
// Start at the second node, because the functor is expected to only inspect nodes from the start of
// the block up to nodeIndex (exclusive), so if nodeIndex is zero then the functor has nothing to do.
for (unsigned nodeIndex = 1; nodeIndex < block->size(); ++nodeIndex) {
dataLogLnIf(ForAllKillsInternal::verbose, "local availability at index: ", nodeIndex, " ", localAvailability.m_availability);
forAllKilledNodesAtNodeIndex(
graph, localAvailability.m_availability, block, nodeIndex,
[&] (Node* node) {
functor(nodeIndex, node);
});
localAvailability.executeNode(block->at(nodeIndex));
}
}
} } // namespace JSC::DFG