darling-JavaScriptCore/ftl/FTLLocation.h

212 lines
6.0 KiB
C++

/*
* Copyright (C) 2013-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(FTL_JIT)
#include "DFGCommon.h"
#include "FPRInfo.h"
#include "GPRInfo.h"
#include "Reg.h"
#include <wtf/HashMap.h>
namespace JSC {
namespace B3 {
class ValueRep;
} // namespace B3
namespace FTL {
class Location {
public:
enum Kind {
Unprocessed,
Register,
Indirect,
Constant
};
Location()
: m_kind(Unprocessed)
{
u.constant = 0;
}
Location(WTF::HashTableDeletedValueType)
: m_kind(Unprocessed)
{
u.constant = 1;
}
static Location forRegister(Reg reg, int32_t addend)
{
Location result;
result.m_kind = Register;
result.u.variable.regIndex = reg.index();
result.u.variable.offset = addend;
return result;
}
static Location forIndirect(Reg reg, int32_t offset)
{
Location result;
result.m_kind = Indirect;
result.u.variable.regIndex = reg.index();
result.u.variable.offset = offset;
return result;
}
static Location forConstant(int64_t constant)
{
Location result;
result.m_kind = Constant;
result.u.constant = constant;
return result;
}
static Location forValueRep(const B3::ValueRep&);
Kind kind() const { return m_kind; }
bool hasReg() const { return kind() == Register || kind() == Indirect; }
Reg reg() const
{
ASSERT(hasReg());
return Reg::fromIndex(u.variable.regIndex);
}
bool hasOffset() const { return kind() == Indirect; }
int32_t offset() const
{
ASSERT(hasOffset());
return u.variable.offset;
}
bool hasAddend() const { return kind() == Register; }
int32_t addend() const
{
ASSERT(hasAddend());
return u.variable.offset;
}
bool hasConstant() const { return kind() == Constant; }
int64_t constant() const
{
ASSERT(hasConstant());
return u.constant;
}
explicit operator bool() const { return kind() != Unprocessed || u.variable.offset; }
bool operator!() const { return !static_cast<bool>(*this); }
bool isHashTableDeletedValue() const { return kind() == Unprocessed && u.variable.offset; }
bool operator==(const Location& other) const
{
return m_kind == other.m_kind
&& u.constant == other.u.constant;
}
unsigned hash() const
{
unsigned result = m_kind;
switch (kind()) {
case Unprocessed:
result ^= u.variable.offset;
break;
case Register:
result ^= u.variable.regIndex;
break;
case Indirect:
result ^= u.variable.regIndex;
result ^= u.variable.offset;
break;
case Constant:
result ^= WTF::IntHash<int64_t>::hash(u.constant);
break;
}
return WTF::IntHash<unsigned>::hash(result);
}
void dump(PrintStream&) const;
bool isGPR() const;
bool involvesGPR() const;
GPRReg gpr() const;
GPRReg directGPR() const; // Get the GPR and assert that there is no addend.
bool isFPR() const;
FPRReg fpr() const;
// Assuming that all registers are saved to the savedRegisters buffer according
// to FTLSaveRestore convention, this loads the value into the given register.
// The code that this generates isn't exactly super fast. This assumes that FP
// and SP contain the same values that they would have contained in the original
// frame, or that you've done one or more canonically formed calls (i.e. can
// restore the FP by following the call frame linked list numFramesToPop times,
// and SP can be recovered by popping FP numFramesToPop-1 times and adding 16).
void restoreInto(MacroAssembler&, char* savedRegisters, GPRReg result, unsigned numFramesToPop = 0) const;
private:
Kind m_kind;
union {
int64_t constant;
struct {
unsigned regIndex;
int32_t offset;
} variable;
} u;
};
struct LocationHash {
static unsigned hash(const Location& key) { return key.hash(); }
static bool equal(const Location& a, const Location& b) { return a == b; }
static constexpr bool safeToCompareToEmptyOrDeleted = true;
};
} } // namespace JSC::FTL
namespace WTF {
void printInternal(PrintStream&, JSC::FTL::Location::Kind);
template<typename T> struct DefaultHash;
template<> struct DefaultHash<JSC::FTL::Location> : JSC::FTL::LocationHash { };
template<typename T> struct HashTraits;
template<> struct HashTraits<JSC::FTL::Location> : SimpleClassHashTraits<JSC::FTL::Location> { };
} // namespace WTF
#endif // ENABLE(FTL_JIT)