mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
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137 lines
5.6 KiB
C++
137 lines
5.6 KiB
C++
/*
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* Copyright (C) 2013-2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(FTL_JIT)
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#include "B3ValueRep.h"
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#include "CodeOrigin.h"
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#include "DFGExitProfile.h"
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#include "DFGNodeOrigin.h"
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#include "DFGOSRExitBase.h"
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#include "FTLAbbreviatedTypes.h"
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#include "FTLExitTimeObjectMaterialization.h"
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#include "FTLExitValue.h"
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#include "FTLFormattedValue.h"
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#include "FTLOSRExitHandle.h"
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#include "FTLStackmapArgumentList.h"
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#include "HandlerInfo.h"
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#include "MethodOfGettingAValueProfile.h"
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#include "Operands.h"
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#include "Reg.h"
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#include "ValueProfile.h"
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#include "VirtualRegister.h"
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namespace JSC {
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class TrackedReferences;
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namespace B3 {
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class StackmapGenerationParams;
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namespace Air {
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struct GenerationContext;
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} // namespace Air
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} // namespace B3
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namespace DFG {
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struct NodeOrigin;
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} // namespace DFG;
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namespace FTL {
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class State;
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struct OSRExitDescriptorImpl;
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struct OSRExitHandle;
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struct OSRExitDescriptor {
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OSRExitDescriptor(
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DataFormat profileDataFormat, MethodOfGettingAValueProfile,
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unsigned numberOfArguments, unsigned numberOfLocals, unsigned numberOfTmps);
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// The first argument to the exit call may be a value we wish to profile.
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// If that's the case, the format will be not Invalid and we'll have a
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// method of getting a value profile. Note that all of the ExitArgument's
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// are already aware of this possible off-by-one, so there is no need to
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// correct them.
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DataFormat m_profileDataFormat;
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MethodOfGettingAValueProfile m_valueProfile;
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Operands<ExitValue> m_values;
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Bag<ExitTimeObjectMaterialization> m_materializations;
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void validateReferences(const TrackedReferences&);
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// Call this once we have a place to emit the OSR exit jump and we have data about how the state
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// should be recovered. This effectively emits code that does the exit, though the code is really a
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// patchable jump and we emit the real code lazily. The description of how to emit the real code is
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// up to the OSRExit object, which this creates. Note that it's OK to drop the OSRExitHandle object
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// on the ground. It contains information that is mostly not useful if you use this API, since after
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// this call, the OSRExit is simply ready to go.
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Ref<OSRExitHandle> emitOSRExit(
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State&, ExitKind, const DFG::NodeOrigin&, CCallHelpers&, const B3::StackmapGenerationParams&,
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uint32_t dfgNodeIndex, unsigned offset);
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// In some cases you want an OSRExit to come into existence, but you don't want to emit it right now.
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// This will emit the OSR exit in a late path. You can't be sure exactly when that will happen, but
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// you know that it will be done by the time late path emission is done. So, a linker task will
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// surely happen after that. You can use the OSRExitHandle to retrieve the exit's label.
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//
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// This API is meant to be used for things like exception handling, where some patchpoint wants to
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// have a place to jump to for OSR exit. It doesn't care where that OSR exit is emitted so long as it
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// eventually gets access to its label.
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Ref<OSRExitHandle> emitOSRExitLater(
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State&, ExitKind, const DFG::NodeOrigin&, const B3::StackmapGenerationParams&,
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uint32_t dfgNodeIndex, unsigned offset);
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private:
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// This is the low-level interface. It will create a handle representing the desire to emit code for
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// an OSR exit. You can call OSRExitHandle::emitExitThunk() once you have a place to emit it. Note
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// that the above two APIs are written in terms of this and OSRExitHandle::emitExitThunk().
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Ref<OSRExitHandle> prepareOSRExitHandle(
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State&, ExitKind, const DFG::NodeOrigin&, const B3::StackmapGenerationParams&,
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uint32_t dfgNodeIndex, unsigned offset);
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};
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struct OSRExit : public DFG::OSRExitBase {
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OSRExit(OSRExitDescriptor*, ExitKind, CodeOrigin, CodeOrigin codeOriginForExitProfile, bool wasHoisted, uint32_t dfgNodeIndex);
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OSRExitDescriptor* m_descriptor;
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MacroAssemblerCodeRef<OSRExitPtrTag> m_code;
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// This tells us where to place a jump.
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CodeLocationJump<JSInternalPtrTag> m_patchableJump;
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Vector<B3::ValueRep> m_valueReps;
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CodeLocationJump<JSInternalPtrTag> codeLocationForRepatch(CodeBlock* ftlCodeBlock) const;
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void considerAddingAsFrequentExitSite(CodeBlock* profiledCodeBlock)
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{
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OSRExitBase::considerAddingAsFrequentExitSite(profiledCodeBlock, ExitFromFTL);
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}
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};
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} } // namespace JSC::FTL
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#endif // ENABLE(FTL_JIT)
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