mirror of
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327 lines
13 KiB
C++
327 lines
13 KiB
C++
/*
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* Copyright (C) 2017-2020 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(JIT)
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#include "CacheableIdentifier.h"
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#include "JSFunctionInlines.h"
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#include "ObjectPropertyConditionSet.h"
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#include "PolyProtoAccessChain.h"
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#include <wtf/CommaPrinter.h>
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namespace JSC {
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struct AccessGenerationState;
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DECLARE_ALLOCATOR_WITH_HEAP_IDENTIFIER(AccessCase);
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// An AccessCase describes one of the cases of a PolymorphicAccess. A PolymorphicAccess represents a
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// planned (to generate in future) or generated stub for some inline cache. That stub contains fast
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// path code for some finite number of fast cases, each described by an AccessCase object.
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//
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// An AccessCase object has a lifecycle that proceeds through several states. Note that the states
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// of AccessCase have a lot to do with the global effect epoch (we'll say epoch for short). This is
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// a simple way of reasoning about the state of the system outside this AccessCase. Any observable
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// effect - like storing to a property, changing an object's structure, etc. - increments the epoch.
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// The states are:
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//
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// Primordial: This is an AccessCase that was just allocated. It does not correspond to any actual
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// code and it is not owned by any PolymorphicAccess. In this state, the AccessCase
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// assumes that it is in the same epoch as when it was created. This is important
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// because it may make claims about itself ("I represent a valid case so long as you
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// register a watchpoint on this set") that could be contradicted by some outside
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// effects (like firing and deleting the watchpoint set in question). This is also the
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// state that an AccessCase is in when it is cloned (AccessCase::clone()).
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//
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// Committed: This happens as soon as some PolymorphicAccess takes ownership of this AccessCase.
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// In this state, the AccessCase no longer assumes anything about the epoch. To
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// accomplish this, PolymorphicAccess calls AccessCase::commit(). This must be done
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// during the same epoch when the AccessCase was created, either by the client or by
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// clone(). When created by the client, committing during the same epoch works because
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// we can be sure that whatever watchpoint sets they spoke of are still valid. When
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// created by clone(), we can be sure that the set is still valid because the original
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// of the clone still has watchpoints on it.
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//
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// Generated: This is the state when the PolymorphicAccess generates code for this case by
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// calling AccessCase::generate() or AccessCase::generateWithGuard(). At this point
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// the case object will have some extra stuff in it, like possibly the CallLinkInfo
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// object associated with the inline cache.
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// FIXME: Moving into the Generated state should not mutate the AccessCase object or
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// put more stuff into it. If we fix this, then we can get rid of AccessCase::clone().
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// https://bugs.webkit.org/show_bug.cgi?id=156456
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//
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// An AccessCase may be destroyed while in any of these states.
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//
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// We will sometimes buffer committed AccessCases in the PolymorphicAccess object before generating
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// code. This allows us to only regenerate once we've accumulated (hopefully) more than one new
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// AccessCase.
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class AccessCase {
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WTF_MAKE_FAST_ALLOCATED_WITH_HEAP_IDENTIFIER(AccessCase);
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public:
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enum AccessType : uint8_t {
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Load,
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Transition,
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Delete,
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DeleteNonConfigurable,
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DeleteMiss,
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Replace,
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Miss,
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GetGetter,
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Getter,
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Setter,
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CustomValueGetter,
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CustomAccessorGetter,
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CustomValueSetter,
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CustomAccessorSetter,
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IntrinsicGetter,
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InHit,
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InMiss,
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ArrayLength,
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StringLength,
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DirectArgumentsLength,
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ScopedArgumentsLength,
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ModuleNamespaceLoad,
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InstanceOfHit,
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InstanceOfMiss,
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InstanceOfGeneric,
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IndexedInt32Load,
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IndexedDoubleLoad,
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IndexedContiguousLoad,
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IndexedArrayStorageLoad,
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IndexedScopedArgumentsLoad,
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IndexedDirectArgumentsLoad,
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IndexedTypedArrayInt8Load,
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IndexedTypedArrayUint8Load,
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IndexedTypedArrayUint8ClampedLoad,
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IndexedTypedArrayInt16Load,
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IndexedTypedArrayUint16Load,
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IndexedTypedArrayInt32Load,
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IndexedTypedArrayUint32Load,
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IndexedTypedArrayFloat32Load,
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IndexedTypedArrayFloat64Load,
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IndexedStringLoad
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};
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enum State : uint8_t {
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Primordial,
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Committed,
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Generated
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};
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template<typename T>
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T& as() { return *static_cast<T*>(this); }
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template<typename T>
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const T& as() const { return *static_cast<const T*>(this); }
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template<typename AccessCaseType, typename... Arguments>
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static std::unique_ptr<AccessCaseType> create(Arguments... arguments)
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{
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return std::unique_ptr<AccessCaseType>(new AccessCaseType(arguments...));
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}
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static std::unique_ptr<AccessCase> create(VM&, JSCell* owner, AccessType, CacheableIdentifier, PropertyOffset = invalidOffset,
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Structure* = nullptr, const ObjectPropertyConditionSet& = ObjectPropertyConditionSet(), std::unique_ptr<PolyProtoAccessChain> = nullptr);
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static std::unique_ptr<AccessCase> createTransition(VM&, JSCell* owner, CacheableIdentifier, PropertyOffset, Structure* oldStructure,
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Structure* newStructure, const ObjectPropertyConditionSet&, std::unique_ptr<PolyProtoAccessChain>);
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static std::unique_ptr<AccessCase> createDelete(VM&, JSCell* owner, CacheableIdentifier, PropertyOffset, Structure* oldStructure,
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Structure* newStructure);
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static std::unique_ptr<AccessCase> fromStructureStubInfo(VM&, JSCell* owner, CacheableIdentifier, StructureStubInfo&);
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AccessType type() const { return m_type; }
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State state() const { return m_state; }
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PropertyOffset offset() const { return m_offset; }
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Structure* structure() const
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{
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if (m_type == Transition || m_type == Delete)
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return m_structure->previousID();
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return m_structure.get();
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}
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bool guardedByStructureCheck(const StructureStubInfo&) const;
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Structure* newStructure() const
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{
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ASSERT(m_type == Transition || m_type == Delete);
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return m_structure.get();
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}
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ObjectPropertyConditionSet conditionSet() const { return m_conditionSet; }
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virtual bool hasAlternateBase() const;
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virtual JSObject* alternateBase() const;
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virtual WatchpointSet* additionalSet() const { return nullptr; }
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bool viaProxy() const { return m_viaProxy; }
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// If you supply the optional vector, this will append the set of cells that this will need to keep alive
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// past the call.
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bool doesCalls(VM&, Vector<JSCell*>* cellsToMark = nullptr) const;
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bool isCustom() const
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{
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switch (type()) {
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case CustomValueGetter:
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case CustomAccessorGetter:
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case CustomValueSetter:
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case CustomAccessorSetter:
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return true;
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default:
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return false;
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}
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}
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bool isGetter() const
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{
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switch (type()) {
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case Getter:
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case CustomValueGetter:
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case CustomAccessorGetter:
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return true;
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default:
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return false;
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}
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}
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bool isAccessor() const { return isGetter() || type() == Setter; }
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// Is it still possible for this case to ever be taken? Must call this as a prerequisite for
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// calling generate() and friends. If this returns true, then you can call generate(). If
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// this returns false, then generate() will crash. You must call generate() in the same epoch
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// as when you called couldStillSucceed().
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bool couldStillSucceed() const;
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// If this method returns true, then it's a good idea to remove 'other' from the access once 'this'
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// is added. This method assumes that in case of contradictions, 'this' represents a newer, and so
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// more useful, truth. This method can be conservative; it will return false when it doubt.
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bool canReplace(const AccessCase& other) const;
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void dump(PrintStream& out) const;
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virtual void dumpImpl(PrintStream&, CommaPrinter&) const { }
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virtual ~AccessCase();
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bool usesPolyProto() const
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{
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return !!m_polyProtoAccessChain;
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}
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bool requiresIdentifierNameMatch() const;
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bool requiresInt32PropertyCheck() const;
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bool needsScratchFPR() const;
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static TypedArrayType toTypedArrayType(AccessType);
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UniquedStringImpl* uid() const { return m_identifier.uid(); }
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CacheableIdentifier identifier() const { return m_identifier; }
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#if ASSERT_ENABLED
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void checkConsistency(StructureStubInfo&);
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#else
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ALWAYS_INLINE void checkConsistency(StructureStubInfo&) { }
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#endif
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protected:
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AccessCase(VM&, JSCell* owner, AccessType, CacheableIdentifier, PropertyOffset, Structure*, const ObjectPropertyConditionSet&, std::unique_ptr<PolyProtoAccessChain>);
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AccessCase(AccessCase&&) = default;
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AccessCase(const AccessCase& other)
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: m_type(other.m_type)
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, m_state(other.m_state)
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, m_viaProxy(other.m_viaProxy)
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, m_offset(other.m_offset)
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, m_structure(other.m_structure)
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, m_conditionSet(other.m_conditionSet)
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, m_identifier(other.m_identifier)
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{
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if (other.m_polyProtoAccessChain)
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m_polyProtoAccessChain = other.m_polyProtoAccessChain->clone();
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}
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AccessCase& operator=(const AccessCase&) = delete;
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void resetState() { m_state = Primordial; }
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private:
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friend class CodeBlock;
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friend class PolymorphicAccess;
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template<typename Functor>
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void forEachDependentCell(VM&, const Functor&) const;
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void visitAggregate(SlotVisitor&) const;
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bool visitWeak(VM&) const;
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bool propagateTransitions(SlotVisitor&) const;
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// FIXME: This only exists because of how AccessCase puts post-generation things into itself.
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// https://bugs.webkit.org/show_bug.cgi?id=156456
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virtual std::unique_ptr<AccessCase> clone() const;
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// Perform any action that must be performed before the end of the epoch in which the case
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// was created. Returns a set of watchpoint sets that will need to be watched.
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Vector<WatchpointSet*, 2> commit(VM&);
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// Fall through on success. Two kinds of failures are supported: fall-through, which means that we
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// should try a different case; and failure, which means that this was the right case but it needs
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// help from the slow path.
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void generateWithGuard(AccessGenerationState&, MacroAssembler::JumpList& fallThrough);
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// Fall through on success, add a jump to the failure list on failure.
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void generate(AccessGenerationState&);
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void generateImpl(AccessGenerationState&);
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bool guardedByStructureCheckSkippingConstantIdentifierCheck() const;
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AccessType m_type;
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State m_state { Primordial };
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protected:
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// m_viaProxy is true only if the instance inherits (or it is) ProxyableAccessCase.
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// We put this value here instead of ProxyableAccessCase to reduce the size of ProxyableAccessCase and its
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// derived classes, which are super frequently allocated.
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bool m_viaProxy { false };
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private:
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PropertyOffset m_offset;
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// Usually this is the structure that we expect the base object to have. But, this is the *new*
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// structure for a transition and we rely on the fact that it has a strong reference to the old
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// structure. For proxies, this is the structure of the object behind the proxy.
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WriteBarrier<Structure> m_structure;
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ObjectPropertyConditionSet m_conditionSet;
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std::unique_ptr<PolyProtoAccessChain> m_polyProtoAccessChain;
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CacheableIdentifier m_identifier;
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};
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} // namespace JSC
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#endif
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