mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2025-04-13 12:20:25 +00:00
269 lines
8.8 KiB
C++
269 lines
8.8 KiB
C++
/*
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* Copyright (C) 2013-2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(DFG_JIT)
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#include "DFGAbstractValue.h"
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#include "DFGGraph.h"
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#include "DFGNode.h"
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#include "DFGNodeFlowProjection.h"
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#include "DFGPhiChildren.h"
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#include <wtf/TriState.h>
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namespace JSC { namespace DFG {
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template<typename AbstractStateType>
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class AbstractInterpreter {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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AbstractInterpreter(Graph&, AbstractStateType&);
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~AbstractInterpreter();
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ALWAYS_INLINE AbstractValue& forNode(NodeFlowProjection node)
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{
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return m_state.forNode(node);
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}
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ALWAYS_INLINE AbstractValue& forNode(Edge edge)
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{
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return forNode(edge.node());
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}
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ALWAYS_INLINE void clearForNode(NodeFlowProjection node)
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{
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m_state.clearForNode(node);
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}
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ALWAYS_INLINE void clearForNode(Edge edge)
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{
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clearForNode(edge.node());
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setForNode(NodeFlowProjection node, Arguments&&... arguments)
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{
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m_state.setForNode(node, std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setForNode(Edge edge, Arguments&&... arguments)
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{
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setForNode(edge.node(), std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setTypeForNode(NodeFlowProjection node, Arguments&&... arguments)
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{
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m_state.setTypeForNode(node, std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setTypeForNode(Edge edge, Arguments&&... arguments)
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{
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setTypeForNode(edge.node(), std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setNonCellTypeForNode(NodeFlowProjection node, Arguments&&... arguments)
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{
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m_state.setNonCellTypeForNode(node, std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setNonCellTypeForNode(Edge edge, Arguments&&... arguments)
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{
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setNonCellTypeForNode(edge.node(), std::forward<Arguments>(arguments)...);
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}
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ALWAYS_INLINE void makeBytecodeTopForNode(NodeFlowProjection node)
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{
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m_state.makeBytecodeTopForNode(node);
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}
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ALWAYS_INLINE void makeBytecodeTopForNode(Edge edge)
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{
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makeBytecodeTopForNode(edge.node());
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}
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ALWAYS_INLINE void makeHeapTopForNode(NodeFlowProjection node)
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{
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m_state.makeHeapTopForNode(node);
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}
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ALWAYS_INLINE void makeHeapTopForNode(Edge edge)
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{
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makeHeapTopForNode(edge.node());
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}
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bool needsTypeCheck(Node* node, SpeculatedType typesPassedThrough)
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{
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return !forNode(node).isType(typesPassedThrough);
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}
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bool needsTypeCheck(Edge edge, SpeculatedType typesPassedThrough)
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{
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return needsTypeCheck(edge.node(), typesPassedThrough);
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}
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bool needsTypeCheck(Edge edge)
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{
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return needsTypeCheck(edge, typeFilterFor(edge.useKind()));
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}
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// Abstractly executes the given node. The new abstract state is stored into an
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// abstract stack stored in *this. Loads of local variables (that span
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// basic blocks) interrogate the basic block's notion of the state at the head.
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// Stores to local variables are handled in endBasicBlock(). This returns true
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// if execution should continue past this node. Notably, it will return true
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// for block terminals, so long as those terminals are not Return or Unreachable.
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//
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// This is guaranteed to be equivalent to doing:
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//
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// state.startExecuting()
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// state.executeEdges(node);
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// result = state.executeEffects(index);
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bool execute(unsigned indexInBlock);
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bool execute(Node*);
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// Indicate the start of execution of a node. It resets any state in the node
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// that is progressively built up by executeEdges() and executeEffects().
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void startExecuting();
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// Abstractly execute the edges of the given node. This runs filterEdgeByUse()
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// on all edges of the node. You can skip this step, if you have already used
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// filterEdgeByUse() (or some equivalent) on each edge.
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void executeEdges(Node*);
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void executeKnownEdgeTypes(Node*);
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ALWAYS_INLINE void filterEdgeByUse(Edge& edge)
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{
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UseKind useKind = edge.useKind();
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if (useKind == UntypedUse)
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return;
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filterByType(edge, typeFilterFor(useKind));
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}
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// Abstractly execute the effects of the given node. This changes the abstract
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// state assuming that edges have already been filtered.
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bool executeEffects(unsigned indexInBlock);
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bool executeEffects(unsigned clobberLimit, Node*);
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void dump(PrintStream& out) const;
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void dump(PrintStream& out);
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template<typename T>
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FiltrationResult filter(T node, const RegisteredStructureSet& set, SpeculatedType admittedTypes = SpecNone)
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{
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return filter(forNode(node), set, admittedTypes);
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}
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template<typename T>
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FiltrationResult filterArrayModes(T node, ArrayModes arrayModes, SpeculatedType admittedTypes = SpecNone)
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{
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return filterArrayModes(forNode(node), arrayModes, admittedTypes);
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}
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template<typename T>
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FiltrationResult filter(T node, SpeculatedType type)
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{
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return filter(forNode(node), type);
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}
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template<typename T>
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FiltrationResult filterByValue(T node, FrozenValue value)
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{
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return filterByValue(forNode(node), value);
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}
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template<typename T>
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FiltrationResult filterClassInfo(T node, const ClassInfo* classInfo)
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{
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return filterClassInfo(forNode(node), classInfo);
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}
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FiltrationResult filter(AbstractValue&, const RegisteredStructureSet&, SpeculatedType admittedTypes = SpecNone);
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FiltrationResult filterArrayModes(AbstractValue&, ArrayModes, SpeculatedType admittedTypes = SpecNone);
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FiltrationResult filter(AbstractValue&, SpeculatedType);
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FiltrationResult filterByValue(AbstractValue&, FrozenValue);
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FiltrationResult filterClassInfo(AbstractValue&, const ClassInfo*);
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PhiChildren* phiChildren() { return m_phiChildren.get(); }
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void filterICStatus(Node*);
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void clobberWorld();
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void didFoldClobberWorld();
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private:
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bool handleConstantBinaryBitwiseOp(Node*);
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template<typename Functor>
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void forAllValues(unsigned indexInBlock, Functor&);
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void clobberStructures();
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void didFoldClobberStructures();
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void observeTransition(unsigned indexInBlock, RegisteredStructure from, RegisteredStructure to);
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public:
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void observeTransitions(unsigned indexInBlock, const TransitionVector&);
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private:
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TriState booleanResult(Node*, AbstractValue&);
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void setBuiltInConstant(Node* node, FrozenValue value)
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{
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AbstractValue& abstractValue = forNode(node);
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abstractValue.set(m_graph, value, m_state.structureClobberState());
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abstractValue.fixTypeForRepresentation(m_graph, node);
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}
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void setConstant(Node* node, FrozenValue value)
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{
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setBuiltInConstant(node, value);
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m_state.setShouldTryConstantFolding(true);
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}
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ALWAYS_INLINE void filterByType(Edge& edge, SpeculatedType type);
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void verifyEdge(Node*, Edge);
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void verifyEdges(Node*);
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void executeDoubleUnaryOpEffects(Node*, double(*equivalentFunction)(double));
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bool handleConstantDivOp(Node*);
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CodeBlock* m_codeBlock;
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Graph& m_graph;
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VM& m_vm;
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AbstractStateType& m_state;
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std::unique_ptr<PhiChildren> m_phiChildren;
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};
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} } // namespace JSC::DFG
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#endif // ENABLE(DFG_JIT)
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