mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
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300 lines
11 KiB
C++
300 lines
11 KiB
C++
/*
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* Copyright (C) 2013-2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(DFG_JIT)
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#include "DFGAbstractInterpreterClobberState.h"
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#include "DFGAbstractValue.h"
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#include "DFGBranchDirection.h"
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#include "DFGFlowMap.h"
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#include "DFGGraph.h"
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#include "DFGNode.h"
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namespace JSC { namespace DFG {
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class InPlaceAbstractState {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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InPlaceAbstractState(Graph&);
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~InPlaceAbstractState();
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explicit operator bool() const { return true; }
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void createValueForNode(NodeFlowProjection) { }
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ALWAYS_INLINE AbstractValue& fastForward(AbstractValue& value)
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{
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value.fastForwardTo(m_effectEpoch);
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return value;
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}
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ALWAYS_INLINE void fastForwardAndFilterUnproven(AbstractValue& value, SpeculatedType type)
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{
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value.fastForwardToAndFilterUnproven(m_effectEpoch, type);
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}
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ALWAYS_INLINE AbstractValue& forNodeWithoutFastForward(NodeFlowProjection node)
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{
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return m_abstractValues.at(node);
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}
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ALWAYS_INLINE AbstractValue& forNodeWithoutFastForward(Edge edge)
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{
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return forNodeWithoutFastForward(edge.node());
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}
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ALWAYS_INLINE AbstractValue& forNode(NodeFlowProjection node)
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{
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return fastForward(m_abstractValues.at(node));
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}
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ALWAYS_INLINE AbstractValue& forNode(Edge edge)
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{
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return forNode(edge.node());
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}
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ALWAYS_INLINE void clearForNode(NodeFlowProjection node)
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{
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AbstractValue& value = m_abstractValues.at(node);
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value.clear();
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value.m_effectEpoch = m_effectEpoch;
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}
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ALWAYS_INLINE void clearForNode(Edge edge)
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{
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clearForNode(edge.node());
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setForNode(NodeFlowProjection node, Arguments&&... arguments)
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{
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AbstractValue& value = m_abstractValues.at(node);
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value.set(m_graph, std::forward<Arguments>(arguments)...);
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value.m_effectEpoch = m_effectEpoch;
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setForNode(Edge edge, Arguments&&... arguments)
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{
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setForNode(edge.node(), std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setTypeForNode(NodeFlowProjection node, Arguments&&... arguments)
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{
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AbstractValue& value = m_abstractValues.at(node);
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value.setType(m_graph, std::forward<Arguments>(arguments)...);
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value.m_effectEpoch = m_effectEpoch;
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setTypeForNode(Edge edge, Arguments&&... arguments)
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{
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setTypeForNode(edge.node(), std::forward<Arguments>(arguments)...);
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setNonCellTypeForNode(NodeFlowProjection node, Arguments&&... arguments)
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{
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AbstractValue& value = m_abstractValues.at(node);
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value.setNonCellType(std::forward<Arguments>(arguments)...);
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value.m_effectEpoch = m_effectEpoch;
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}
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template<typename... Arguments>
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ALWAYS_INLINE void setNonCellTypeForNode(Edge edge, Arguments&&... arguments)
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{
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setNonCellTypeForNode(edge.node(), std::forward<Arguments>(arguments)...);
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}
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ALWAYS_INLINE void makeBytecodeTopForNode(NodeFlowProjection node)
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{
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AbstractValue& value = m_abstractValues.at(node);
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value.makeBytecodeTop();
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value.m_effectEpoch = m_effectEpoch;
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}
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ALWAYS_INLINE void makeBytecodeTopForNode(Edge edge)
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{
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makeBytecodeTopForNode(edge.node());
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}
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ALWAYS_INLINE void makeHeapTopForNode(NodeFlowProjection node)
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{
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AbstractValue& value = m_abstractValues.at(node);
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value.makeHeapTop();
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value.m_effectEpoch = m_effectEpoch;
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}
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ALWAYS_INLINE void makeHeapTopForNode(Edge edge)
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{
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makeHeapTopForNode(edge.node());
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}
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Operands<AbstractValue>& variablesForDebugging();
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unsigned size() const { return m_variables.size(); }
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unsigned numberOfArguments() const { return m_variables.numberOfArguments(); }
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unsigned numberOfLocals() const { return m_variables.numberOfLocals(); }
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unsigned numberOfTmps() const { return m_variables.numberOfTmps(); }
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AbstractValue& atIndex(size_t index)
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{
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activateVariableIfNecessary(index);
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return fastForward(m_variables[index]);
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}
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AbstractValue& operand(Operand operand)
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{
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return atIndex(m_variables.operandIndex(operand));
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}
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AbstractValue& local(size_t index)
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{
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return atIndex(m_variables.localIndex(index));
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}
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AbstractValue& argument(size_t index)
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{
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return atIndex(m_variables.argumentIndex(index));
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}
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// Call this before beginning CFA to initialize the abstract values of
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// arguments, and to indicate which blocks should be listed for CFA
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// execution.
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void initialize();
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// Start abstractly executing the given basic block. Initializes the
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// notion of abstract state to what we believe it to be at the head
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// of the basic block, according to the basic block's data structures.
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// This method also sets cfaShouldRevisit to false.
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void beginBasicBlock(BasicBlock*);
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BasicBlock* block() const { return m_block; }
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// Finish abstractly executing a basic block. If MergeToTail or
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// MergeToSuccessors is passed, then this merges everything we have
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// learned about how the state changes during this block's execution into
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// the block's data structures.
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//
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// Returns true if the state of the block at the tail was changed,
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// and, if the state at the heads of successors was changed.
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// A true return means that you must revisit (at least) the successor
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// blocks. This also sets cfaShouldRevisit to true for basic blocks
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// that must be visited next.
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bool endBasicBlock();
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// Reset the AbstractState. This throws away any results, and at this point
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// you can safely call beginBasicBlock() on any basic block.
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void reset();
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AbstractInterpreterClobberState clobberState() const { return m_clobberState; }
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// Would have the last executed node clobbered things had we not found a way to fold it?
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bool didClobberOrFolded() const { return clobberState() != AbstractInterpreterClobberState::NotClobbered; }
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// Did the last executed node clobber the world?
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bool didClobber() const { return clobberState() == AbstractInterpreterClobberState::ClobberedStructures; }
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// Are structures currently clobbered?
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StructureClobberState structureClobberState() const { return m_structureClobberState; }
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// Is the execution state still valid? This will be false if execute() has
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// returned false previously.
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bool isValid() const { return m_isValid; }
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// Merge the abstract state stored at the first block's tail into the second
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// block's head. Returns true if the second block's state changed. If so,
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// that block must be abstractly interpreted again. This also sets
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// to->cfaShouldRevisit to true, if it returns true, or if to has not been
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// visited yet.
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bool merge(BasicBlock* from, BasicBlock* to);
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// Merge the abstract state stored at the block's tail into all of its
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// successors. Returns true if any of the successors' states changed. Note
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// that this is automatically called in endBasicBlock() if MergeMode is
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// MergeToSuccessors.
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bool mergeToSuccessors(BasicBlock*);
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void clobberStructures() { m_effectEpoch.clobber(); }
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void observeInvalidationPoint() { m_effectEpoch.observeInvalidationPoint(); }
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// Methods intended to be called from AbstractInterpreter.
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void setClobberState(AbstractInterpreterClobberState state) { m_clobberState = state; }
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void mergeClobberState(AbstractInterpreterClobberState state) { m_clobberState = mergeClobberStates(m_clobberState, state); }
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void setStructureClobberState(StructureClobberState value) { m_structureClobberState = value; }
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void setIsValid(bool isValid) { m_isValid = isValid; }
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void setBranchDirection(BranchDirection branchDirection) { m_branchDirection = branchDirection; }
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// This method is evil - it causes a huge maintenance headache and there is a gross amount of
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// code devoted to it. It would be much nicer to just always run the constant folder on each
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// block. But, the last time we did it, it was a 1% SunSpider regression:
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// https://bugs.webkit.org/show_bug.cgi?id=133947
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// So, we should probably keep this method.
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void setShouldTryConstantFolding(bool tryConstantFolding) { m_shouldTryConstantFolding = tryConstantFolding; }
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void setProofStatus(Edge& edge, ProofStatus status)
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{
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edge.setProofStatus(status);
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}
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private:
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ALWAYS_INLINE void activateVariableIfNecessary(size_t variableIndex)
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{
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if (!m_activeVariables[variableIndex])
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activateVariable(variableIndex);
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}
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void activateVariable(size_t variableIndex);
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void activateAllVariables();
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static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, Node* destinationNode, Node* sourceNode);
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Graph& m_graph;
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FlowMap<AbstractValue>& m_abstractValues;
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Operands<AbstractValue> m_variables;
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FastBitVector m_activeVariables;
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BasicBlock* m_block;
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bool m_shouldTryConstantFolding;
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bool m_isValid;
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AbstractInterpreterClobberState m_clobberState;
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StructureClobberState m_structureClobberState;
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AbstractValueClobberEpoch m_epochAtHead;
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AbstractValueClobberEpoch m_effectEpoch;
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BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true).
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};
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} } // namespace JSC::DFG
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#endif // ENABLE(DFG_JIT)
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