mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
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143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/*
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* Copyright (C) 2013, 2015 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(JIT)
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#include "GPRInfo.h"
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#include "MacroAssembler.h"
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#include <wtf/WeakRandom.h>
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namespace JSC {
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// The BinarySwitch class makes it easy to emit a switch statement over either
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// 32-bit integers or pointers, where the switch uses a tree of branches
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// rather than a jump table. This makes it particularly useful if the case
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// values are too far apart to make a jump table practical, or if there are
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// sufficiently few cases that the total cost of log(numCases) branches is
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// less than the cost of an indirected jump.
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//
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// In an effort to simplify the logic of emitting code for each case, this
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// uses an iterator style, rather than a functor callback style. This makes
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// sense because even the iterator implementation found herein is relatively
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// simple, whereas the code it's used from is usually quite complex - one
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// example being the trie-of-trees string switch implementation, where the
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// code emitted for each case involves recursing to emit code for a sub-trie.
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//
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// Use this like so:
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//
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// BinarySwitch switch(valueReg, casesVector, BinarySwitch::Int32);
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// while (switch.advance(jit)) {
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// int value = switch.caseValue();
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// unsigned index = switch.caseIndex(); // index into casesVector, above
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// ... // generate code for this case
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// ... = jit.jump(); // you have to jump out yourself; falling through causes undefined behavior
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// }
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// switch.fallThrough().link(&jit);
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class BinarySwitch {
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public:
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enum Type {
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Int32,
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IntPtr
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};
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BinarySwitch(GPRReg value, const Vector<int64_t>& cases, Type);
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~BinarySwitch();
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unsigned caseIndex() const { return m_cases[m_caseIndex].index; }
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int64_t caseValue() const { return m_cases[m_caseIndex].value; }
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bool advance(MacroAssembler&);
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MacroAssembler::JumpList& fallThrough() { return m_fallThrough; }
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private:
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void build(unsigned start, bool hardStart, unsigned end);
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Type m_type;
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GPRReg m_value;
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struct Case {
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Case() { }
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Case(int64_t value, unsigned index)
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: value(value)
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, index(index)
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{
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}
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bool operator<(const Case& other) const
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{
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return value < other.value;
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}
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void dump(PrintStream& out) const;
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int64_t value;
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unsigned index;
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};
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Vector<Case> m_cases;
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enum BranchKind {
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NotEqualToFallThrough,
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NotEqualToPush,
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LessThanToPush,
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Pop,
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ExecuteCase
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};
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struct BranchCode {
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BranchCode() { }
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BranchCode(BranchKind kind, unsigned index = UINT_MAX)
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: kind(kind)
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, index(index)
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{
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}
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void dump(PrintStream& out) const;
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BranchKind kind;
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unsigned index;
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};
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WeakRandom m_weakRandom;
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Vector<BranchCode> m_branches;
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unsigned m_index;
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unsigned m_caseIndex;
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Vector<MacroAssembler::Jump> m_jumpStack;
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MacroAssembler::JumpList m_fallThrough;
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};
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} // namespace JSC
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#endif // ENABLE(JIT)
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