mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2024-11-30 07:30:47 +00:00
347 lines
11 KiB
C++
347 lines
11 KiB
C++
/*
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* Copyright (C) 2014, 2015 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "JSGlobalObjectInspectorController.h"
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#include "CatchScope.h"
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#include "Completion.h"
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#include "ConsoleMessage.h"
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#include "ErrorHandlingScope.h"
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#include "Exception.h"
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#include "InjectedScriptHost.h"
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#include "InjectedScriptManager.h"
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#include "InspectorAgent.h"
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#include "InspectorBackendDispatcher.h"
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#include "InspectorConsoleAgent.h"
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#include "InspectorFrontendChannel.h"
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#include "InspectorFrontendRouter.h"
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#include "InspectorHeapAgent.h"
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#include "InspectorScriptProfilerAgent.h"
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#include "JSCInlines.h"
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#include "JSGlobalObject.h"
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#include "JSGlobalObjectAuditAgent.h"
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#include "JSGlobalObjectConsoleClient.h"
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#include "JSGlobalObjectDebuggerAgent.h"
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#include "JSGlobalObjectRuntimeAgent.h"
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#include "ScriptArguments.h"
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#include "ScriptCallStack.h"
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#include "ScriptCallStackFactory.h"
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#include <wtf/StackTrace.h>
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#include <wtf/Stopwatch.h>
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#if ENABLE(REMOTE_INSPECTOR)
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#include "JSGlobalObjectDebuggable.h"
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#include "RemoteInspector.h"
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#endif
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using namespace JSC;
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namespace Inspector {
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JSGlobalObjectInspectorController::JSGlobalObjectInspectorController(JSGlobalObject& globalObject)
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: m_globalObject(globalObject)
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, m_injectedScriptManager(std::make_unique<InjectedScriptManager>(*this, InjectedScriptHost::create()))
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, m_executionStopwatch(Stopwatch::create())
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, m_scriptDebugServer(globalObject)
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, m_frontendRouter(FrontendRouter::create())
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, m_backendDispatcher(BackendDispatcher::create(m_frontendRouter.copyRef()))
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{
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auto context = jsAgentContext();
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auto consoleAgent = std::make_unique<InspectorConsoleAgent>(context);
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m_consoleAgent = consoleAgent.get();
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m_agents.append(WTFMove(consoleAgent));
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m_consoleClient = std::make_unique<JSGlobalObjectConsoleClient>(m_consoleAgent);
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m_executionStopwatch->start();
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}
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JSGlobalObjectInspectorController::~JSGlobalObjectInspectorController()
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{
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#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
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if (m_augmentingClient)
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m_augmentingClient->inspectorControllerDestroyed();
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#endif
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}
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void JSGlobalObjectInspectorController::globalObjectDestroyed()
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{
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ASSERT(!m_frontendRouter->hasFrontends());
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m_injectedScriptManager->disconnect();
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m_agents.discardValues();
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}
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void JSGlobalObjectInspectorController::connectFrontend(FrontendChannel& frontendChannel, bool isAutomaticInspection, bool immediatelyPause)
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{
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m_isAutomaticInspection = isAutomaticInspection;
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m_pauseAfterInitialization = immediatelyPause;
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createLazyAgents();
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bool connectedFirstFrontend = !m_frontendRouter->hasFrontends();
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m_frontendRouter->connectFrontend(frontendChannel);
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if (!connectedFirstFrontend)
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return;
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// Keep the JSGlobalObject and VM alive while we are debugging it.
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m_strongVM = &m_globalObject.vm();
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m_strongGlobalObject.set(m_globalObject.vm(), &m_globalObject);
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// FIXME: change this to notify agents which frontend has connected (by id).
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m_agents.didCreateFrontendAndBackend(nullptr, nullptr);
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#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
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ensureInspectorAgent().activateExtraDomains(m_agents.extraDomains());
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if (m_augmentingClient)
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m_augmentingClient->inspectorConnected();
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#endif
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}
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void JSGlobalObjectInspectorController::disconnectFrontend(FrontendChannel& frontendChannel)
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{
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// FIXME: change this to notify agents which frontend has disconnected (by id).
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m_agents.willDestroyFrontendAndBackend(DisconnectReason::InspectorDestroyed);
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m_frontendRouter->disconnectFrontend(frontendChannel);
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m_isAutomaticInspection = false;
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m_pauseAfterInitialization = false;
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bool disconnectedLastFrontend = !m_frontendRouter->hasFrontends();
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if (!disconnectedLastFrontend)
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return;
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#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
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if (m_augmentingClient)
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m_augmentingClient->inspectorDisconnected();
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#endif
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// Remove our JSGlobalObject and VM references, we are done debugging it.
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m_strongGlobalObject.clear();
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m_strongVM = nullptr;
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}
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void JSGlobalObjectInspectorController::dispatchMessageFromFrontend(const String& message)
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{
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m_backendDispatcher->dispatch(message);
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}
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void JSGlobalObjectInspectorController::appendAPIBacktrace(ScriptCallStack& callStack)
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{
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static const int framesToShow = 31;
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static const int framesToSkip = 3; // WTFGetBacktrace, appendAPIBacktrace, reportAPIException.
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void* samples[framesToShow + framesToSkip];
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int frames = framesToShow + framesToSkip;
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WTFGetBacktrace(samples, &frames);
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void** stack = samples + framesToSkip;
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int size = frames - framesToSkip;
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for (int i = 0; i < size; ++i) {
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auto demangled = StackTrace::demangle(stack[i]);
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if (demangled)
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callStack.append(ScriptCallFrame(demangled->demangledName() ? demangled->demangledName() : demangled->mangledName(), "[native code]"_s, noSourceID, 0, 0));
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else
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callStack.append(ScriptCallFrame("?"_s, "[native code]"_s, noSourceID, 0, 0));
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}
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}
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void JSGlobalObjectInspectorController::reportAPIException(ExecState* exec, Exception* exception)
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{
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VM& vm = exec->vm();
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if (isTerminatedExecutionException(vm, exception))
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return;
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auto scope = DECLARE_CATCH_SCOPE(vm);
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ErrorHandlingScope errorScope(vm);
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Ref<ScriptCallStack> callStack = createScriptCallStackFromException(exec, exception);
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if (includesNativeCallStackWhenReportingExceptions())
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appendAPIBacktrace(callStack.get());
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// FIXME: <http://webkit.org/b/115087> Web Inspector: Should not evaluate JavaScript handling exceptions
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// If this is a custom exception object, call toString on it to try and get a nice string representation for the exception.
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String errorMessage = exception->value().toWTFString(exec);
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scope.clearException();
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if (JSGlobalObjectConsoleClient::logToSystemConsole()) {
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if (callStack->size()) {
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const ScriptCallFrame& callFrame = callStack->at(0);
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ConsoleClient::printConsoleMessage(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, callFrame.sourceURL(), callFrame.lineNumber(), callFrame.columnNumber());
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} else
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ConsoleClient::printConsoleMessage(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, String(), 0, 0);
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}
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m_consoleAgent->addMessageToConsole(std::make_unique<ConsoleMessage>(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, WTFMove(callStack)));
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}
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ConsoleClient* JSGlobalObjectInspectorController::consoleClient() const
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{
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return m_consoleClient.get();
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}
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bool JSGlobalObjectInspectorController::developerExtrasEnabled() const
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{
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#if ENABLE(REMOTE_INSPECTOR)
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if (!RemoteInspector::singleton().enabled())
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return false;
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if (!m_globalObject.inspectorDebuggable().remoteDebuggingAllowed())
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return false;
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#endif
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return true;
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}
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InspectorFunctionCallHandler JSGlobalObjectInspectorController::functionCallHandler() const
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{
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return JSC::call;
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}
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InspectorEvaluateHandler JSGlobalObjectInspectorController::evaluateHandler() const
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{
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return JSC::evaluate;
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}
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void JSGlobalObjectInspectorController::frontendInitialized()
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{
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if (m_pauseAfterInitialization) {
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m_pauseAfterInitialization = false;
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ErrorString ignored;
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ensureDebuggerAgent().enable(ignored);
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ensureDebuggerAgent().pause(ignored);
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}
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#if ENABLE(REMOTE_INSPECTOR)
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if (m_isAutomaticInspection)
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m_globalObject.inspectorDebuggable().unpauseForInitializedInspector();
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#endif
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}
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Ref<Stopwatch> JSGlobalObjectInspectorController::executionStopwatch()
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{
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return m_executionStopwatch.copyRef();
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}
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JSGlobalObjectScriptDebugServer& JSGlobalObjectInspectorController::scriptDebugServer()
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{
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return m_scriptDebugServer;
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}
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VM& JSGlobalObjectInspectorController::vm()
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{
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return m_globalObject.vm();
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}
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#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
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void JSGlobalObjectInspectorController::appendExtraAgent(std::unique_ptr<InspectorAgentBase> agent)
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{
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String domainName = agent->domainName();
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// FIXME: change this to notify agents which frontend has connected (by id).
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agent->didCreateFrontendAndBackend(nullptr, nullptr);
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m_agents.appendExtraAgent(WTFMove(agent));
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ensureInspectorAgent().activateExtraDomain(domainName);
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}
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#endif
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InspectorAgent& JSGlobalObjectInspectorController::ensureInspectorAgent()
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{
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if (!m_inspectorAgent) {
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auto context = jsAgentContext();
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auto inspectorAgent = std::make_unique<InspectorAgent>(context);
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m_inspectorAgent = inspectorAgent.get();
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m_agents.append(WTFMove(inspectorAgent));
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}
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return *m_inspectorAgent;
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}
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InspectorDebuggerAgent& JSGlobalObjectInspectorController::ensureDebuggerAgent()
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{
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if (!m_debuggerAgent) {
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auto context = jsAgentContext();
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auto debuggerAgent = std::make_unique<JSGlobalObjectDebuggerAgent>(context, m_consoleAgent);
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m_debuggerAgent = debuggerAgent.get();
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m_consoleClient->setInspectorDebuggerAgent(m_debuggerAgent);
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m_agents.append(WTFMove(debuggerAgent));
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}
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return *m_debuggerAgent;
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}
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JSAgentContext JSGlobalObjectInspectorController::jsAgentContext()
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{
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AgentContext baseContext = {
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*this,
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*m_injectedScriptManager,
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m_frontendRouter.get(),
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m_backendDispatcher.get()
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};
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JSAgentContext context = {
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baseContext,
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m_globalObject
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};
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return context;
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}
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void JSGlobalObjectInspectorController::createLazyAgents()
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{
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if (m_didCreateLazyAgents)
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return;
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m_didCreateLazyAgents = true;
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auto context = jsAgentContext();
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ensureInspectorAgent();
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m_agents.append(std::make_unique<JSGlobalObjectRuntimeAgent>(context));
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ensureDebuggerAgent();
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auto scriptProfilerAgentPtr = std::make_unique<InspectorScriptProfilerAgent>(context);
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m_consoleClient->setInspectorScriptProfilerAgent(scriptProfilerAgentPtr.get());
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m_agents.append(WTFMove(scriptProfilerAgentPtr));
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auto heapAgent = std::make_unique<InspectorHeapAgent>(context);
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if (m_consoleAgent)
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m_consoleAgent->setInspectorHeapAgent(heapAgent.get());
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m_agents.append(WTFMove(heapAgent));
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m_agents.append(std::make_unique<JSGlobalObjectAuditAgent>(context));
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}
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} // namespace Inspector
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