darling-JavaScriptCore/inspector/JSGlobalObjectInspectorController.cpp
2020-08-29 15:28:47 -04:00

347 lines
11 KiB
C++

/*
* Copyright (C) 2014, 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "JSGlobalObjectInspectorController.h"
#include "CatchScope.h"
#include "Completion.h"
#include "ConsoleMessage.h"
#include "ErrorHandlingScope.h"
#include "Exception.h"
#include "InjectedScriptHost.h"
#include "InjectedScriptManager.h"
#include "InspectorAgent.h"
#include "InspectorBackendDispatcher.h"
#include "InspectorConsoleAgent.h"
#include "InspectorFrontendChannel.h"
#include "InspectorFrontendRouter.h"
#include "InspectorHeapAgent.h"
#include "InspectorScriptProfilerAgent.h"
#include "JSCInlines.h"
#include "JSGlobalObject.h"
#include "JSGlobalObjectAuditAgent.h"
#include "JSGlobalObjectConsoleClient.h"
#include "JSGlobalObjectDebuggerAgent.h"
#include "JSGlobalObjectRuntimeAgent.h"
#include "ScriptArguments.h"
#include "ScriptCallStack.h"
#include "ScriptCallStackFactory.h"
#include <wtf/StackTrace.h>
#include <wtf/Stopwatch.h>
#if ENABLE(REMOTE_INSPECTOR)
#include "JSGlobalObjectDebuggable.h"
#include "RemoteInspector.h"
#endif
using namespace JSC;
namespace Inspector {
JSGlobalObjectInspectorController::JSGlobalObjectInspectorController(JSGlobalObject& globalObject)
: m_globalObject(globalObject)
, m_injectedScriptManager(std::make_unique<InjectedScriptManager>(*this, InjectedScriptHost::create()))
, m_executionStopwatch(Stopwatch::create())
, m_scriptDebugServer(globalObject)
, m_frontendRouter(FrontendRouter::create())
, m_backendDispatcher(BackendDispatcher::create(m_frontendRouter.copyRef()))
{
auto context = jsAgentContext();
auto consoleAgent = std::make_unique<InspectorConsoleAgent>(context);
m_consoleAgent = consoleAgent.get();
m_agents.append(WTFMove(consoleAgent));
m_consoleClient = std::make_unique<JSGlobalObjectConsoleClient>(m_consoleAgent);
m_executionStopwatch->start();
}
JSGlobalObjectInspectorController::~JSGlobalObjectInspectorController()
{
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
if (m_augmentingClient)
m_augmentingClient->inspectorControllerDestroyed();
#endif
}
void JSGlobalObjectInspectorController::globalObjectDestroyed()
{
ASSERT(!m_frontendRouter->hasFrontends());
m_injectedScriptManager->disconnect();
m_agents.discardValues();
}
void JSGlobalObjectInspectorController::connectFrontend(FrontendChannel& frontendChannel, bool isAutomaticInspection, bool immediatelyPause)
{
m_isAutomaticInspection = isAutomaticInspection;
m_pauseAfterInitialization = immediatelyPause;
createLazyAgents();
bool connectedFirstFrontend = !m_frontendRouter->hasFrontends();
m_frontendRouter->connectFrontend(frontendChannel);
if (!connectedFirstFrontend)
return;
// Keep the JSGlobalObject and VM alive while we are debugging it.
m_strongVM = &m_globalObject.vm();
m_strongGlobalObject.set(m_globalObject.vm(), &m_globalObject);
// FIXME: change this to notify agents which frontend has connected (by id).
m_agents.didCreateFrontendAndBackend(nullptr, nullptr);
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
ensureInspectorAgent().activateExtraDomains(m_agents.extraDomains());
if (m_augmentingClient)
m_augmentingClient->inspectorConnected();
#endif
}
void JSGlobalObjectInspectorController::disconnectFrontend(FrontendChannel& frontendChannel)
{
// FIXME: change this to notify agents which frontend has disconnected (by id).
m_agents.willDestroyFrontendAndBackend(DisconnectReason::InspectorDestroyed);
m_frontendRouter->disconnectFrontend(frontendChannel);
m_isAutomaticInspection = false;
m_pauseAfterInitialization = false;
bool disconnectedLastFrontend = !m_frontendRouter->hasFrontends();
if (!disconnectedLastFrontend)
return;
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
if (m_augmentingClient)
m_augmentingClient->inspectorDisconnected();
#endif
// Remove our JSGlobalObject and VM references, we are done debugging it.
m_strongGlobalObject.clear();
m_strongVM = nullptr;
}
void JSGlobalObjectInspectorController::dispatchMessageFromFrontend(const String& message)
{
m_backendDispatcher->dispatch(message);
}
void JSGlobalObjectInspectorController::appendAPIBacktrace(ScriptCallStack& callStack)
{
static const int framesToShow = 31;
static const int framesToSkip = 3; // WTFGetBacktrace, appendAPIBacktrace, reportAPIException.
void* samples[framesToShow + framesToSkip];
int frames = framesToShow + framesToSkip;
WTFGetBacktrace(samples, &frames);
void** stack = samples + framesToSkip;
int size = frames - framesToSkip;
for (int i = 0; i < size; ++i) {
auto demangled = StackTrace::demangle(stack[i]);
if (demangled)
callStack.append(ScriptCallFrame(demangled->demangledName() ? demangled->demangledName() : demangled->mangledName(), "[native code]"_s, noSourceID, 0, 0));
else
callStack.append(ScriptCallFrame("?"_s, "[native code]"_s, noSourceID, 0, 0));
}
}
void JSGlobalObjectInspectorController::reportAPIException(ExecState* exec, Exception* exception)
{
VM& vm = exec->vm();
if (isTerminatedExecutionException(vm, exception))
return;
auto scope = DECLARE_CATCH_SCOPE(vm);
ErrorHandlingScope errorScope(vm);
Ref<ScriptCallStack> callStack = createScriptCallStackFromException(exec, exception);
if (includesNativeCallStackWhenReportingExceptions())
appendAPIBacktrace(callStack.get());
// FIXME: <http://webkit.org/b/115087> Web Inspector: Should not evaluate JavaScript handling exceptions
// If this is a custom exception object, call toString on it to try and get a nice string representation for the exception.
String errorMessage = exception->value().toWTFString(exec);
scope.clearException();
if (JSGlobalObjectConsoleClient::logToSystemConsole()) {
if (callStack->size()) {
const ScriptCallFrame& callFrame = callStack->at(0);
ConsoleClient::printConsoleMessage(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, callFrame.sourceURL(), callFrame.lineNumber(), callFrame.columnNumber());
} else
ConsoleClient::printConsoleMessage(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, String(), 0, 0);
}
m_consoleAgent->addMessageToConsole(std::make_unique<ConsoleMessage>(MessageSource::JS, MessageType::Log, MessageLevel::Error, errorMessage, WTFMove(callStack)));
}
ConsoleClient* JSGlobalObjectInspectorController::consoleClient() const
{
return m_consoleClient.get();
}
bool JSGlobalObjectInspectorController::developerExtrasEnabled() const
{
#if ENABLE(REMOTE_INSPECTOR)
if (!RemoteInspector::singleton().enabled())
return false;
if (!m_globalObject.inspectorDebuggable().remoteDebuggingAllowed())
return false;
#endif
return true;
}
InspectorFunctionCallHandler JSGlobalObjectInspectorController::functionCallHandler() const
{
return JSC::call;
}
InspectorEvaluateHandler JSGlobalObjectInspectorController::evaluateHandler() const
{
return JSC::evaluate;
}
void JSGlobalObjectInspectorController::frontendInitialized()
{
if (m_pauseAfterInitialization) {
m_pauseAfterInitialization = false;
ErrorString ignored;
ensureDebuggerAgent().enable(ignored);
ensureDebuggerAgent().pause(ignored);
}
#if ENABLE(REMOTE_INSPECTOR)
if (m_isAutomaticInspection)
m_globalObject.inspectorDebuggable().unpauseForInitializedInspector();
#endif
}
Ref<Stopwatch> JSGlobalObjectInspectorController::executionStopwatch()
{
return m_executionStopwatch.copyRef();
}
JSGlobalObjectScriptDebugServer& JSGlobalObjectInspectorController::scriptDebugServer()
{
return m_scriptDebugServer;
}
VM& JSGlobalObjectInspectorController::vm()
{
return m_globalObject.vm();
}
#if ENABLE(INSPECTOR_ALTERNATE_DISPATCHERS)
void JSGlobalObjectInspectorController::appendExtraAgent(std::unique_ptr<InspectorAgentBase> agent)
{
String domainName = agent->domainName();
// FIXME: change this to notify agents which frontend has connected (by id).
agent->didCreateFrontendAndBackend(nullptr, nullptr);
m_agents.appendExtraAgent(WTFMove(agent));
ensureInspectorAgent().activateExtraDomain(domainName);
}
#endif
InspectorAgent& JSGlobalObjectInspectorController::ensureInspectorAgent()
{
if (!m_inspectorAgent) {
auto context = jsAgentContext();
auto inspectorAgent = std::make_unique<InspectorAgent>(context);
m_inspectorAgent = inspectorAgent.get();
m_agents.append(WTFMove(inspectorAgent));
}
return *m_inspectorAgent;
}
InspectorDebuggerAgent& JSGlobalObjectInspectorController::ensureDebuggerAgent()
{
if (!m_debuggerAgent) {
auto context = jsAgentContext();
auto debuggerAgent = std::make_unique<JSGlobalObjectDebuggerAgent>(context, m_consoleAgent);
m_debuggerAgent = debuggerAgent.get();
m_consoleClient->setInspectorDebuggerAgent(m_debuggerAgent);
m_agents.append(WTFMove(debuggerAgent));
}
return *m_debuggerAgent;
}
JSAgentContext JSGlobalObjectInspectorController::jsAgentContext()
{
AgentContext baseContext = {
*this,
*m_injectedScriptManager,
m_frontendRouter.get(),
m_backendDispatcher.get()
};
JSAgentContext context = {
baseContext,
m_globalObject
};
return context;
}
void JSGlobalObjectInspectorController::createLazyAgents()
{
if (m_didCreateLazyAgents)
return;
m_didCreateLazyAgents = true;
auto context = jsAgentContext();
ensureInspectorAgent();
m_agents.append(std::make_unique<JSGlobalObjectRuntimeAgent>(context));
ensureDebuggerAgent();
auto scriptProfilerAgentPtr = std::make_unique<InspectorScriptProfilerAgent>(context);
m_consoleClient->setInspectorScriptProfilerAgent(scriptProfilerAgentPtr.get());
m_agents.append(WTFMove(scriptProfilerAgentPtr));
auto heapAgent = std::make_unique<InspectorHeapAgent>(context);
if (m_consoleAgent)
m_consoleAgent->setInspectorHeapAgent(heapAgent.get());
m_agents.append(WTFMove(heapAgent));
m_agents.append(std::make_unique<JSGlobalObjectAuditAgent>(context));
}
} // namespace Inspector