mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2024-11-23 04:09:40 +00:00
195 lines
6.0 KiB
C++
195 lines
6.0 KiB
C++
/*
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* Copyright (C) 2015-2016 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "B3ConstFloatValue.h"
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#if ENABLE(B3_JIT)
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#include "B3ConstDoubleValue.h"
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#include "B3ProcedureInlines.h"
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#include "B3ValueInlines.h"
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namespace JSC { namespace B3 {
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ConstFloatValue::~ConstFloatValue()
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{
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}
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Value* ConstFloatValue::negConstant(Procedure& proc) const
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{
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return proc.add<ConstFloatValue>(origin(), -m_value);
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}
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Value* ConstFloatValue::addConstant(Procedure& proc, int32_t other) const
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{
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return proc.add<ConstFloatValue>(origin(), m_value + static_cast<float>(other));
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}
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Value* ConstFloatValue::addConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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return proc.add<ConstFloatValue>(origin(), m_value + other->asFloat());
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}
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Value* ConstFloatValue::subConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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return proc.add<ConstFloatValue>(origin(), m_value - other->asFloat());
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}
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Value* ConstFloatValue::mulConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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return proc.add<ConstFloatValue>(origin(), m_value * other->asFloat());
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}
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Value* ConstFloatValue::bitAndConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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float result = bitwise_cast<float>(bitwise_cast<uint32_t>(m_value) & bitwise_cast<uint32_t>(other->asFloat()));
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return proc.add<ConstFloatValue>(origin(), result);
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}
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Value* ConstFloatValue::bitOrConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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float result = bitwise_cast<float>(bitwise_cast<uint32_t>(m_value) | bitwise_cast<uint32_t>(other->asFloat()));
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return proc.add<ConstFloatValue>(origin(), result);
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}
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Value* ConstFloatValue::bitXorConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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float result = bitwise_cast<float>(bitwise_cast<uint32_t>(m_value) ^ bitwise_cast<uint32_t>(other->asFloat()));
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return proc.add<ConstFloatValue>(origin(), result);
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}
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Value* ConstFloatValue::bitwiseCastConstant(Procedure& proc) const
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{
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return proc.add<Const32Value>(origin(), bitwise_cast<int32_t>(m_value));
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}
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Value* ConstFloatValue::floatToDoubleConstant(Procedure& proc) const
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{
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return proc.add<ConstDoubleValue>(origin(), static_cast<double>(m_value));
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}
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Value* ConstFloatValue::absConstant(Procedure& proc) const
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{
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return proc.add<ConstFloatValue>(origin(), static_cast<float>(fabs(m_value)));
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}
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Value* ConstFloatValue::ceilConstant(Procedure& proc) const
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{
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return proc.add<ConstFloatValue>(origin(), ceilf(m_value));
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}
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Value* ConstFloatValue::floorConstant(Procedure& proc) const
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{
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return proc.add<ConstFloatValue>(origin(), floorf(m_value));
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}
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Value* ConstFloatValue::sqrtConstant(Procedure& proc) const
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{
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return proc.add<ConstFloatValue>(origin(), static_cast<float>(sqrt(m_value)));
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}
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Value* ConstFloatValue::divConstant(Procedure& proc, const Value* other) const
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{
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if (!other->hasFloat())
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return nullptr;
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return proc.add<ConstFloatValue>(origin(), m_value / other->asFloat());
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}
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TriState ConstFloatValue::equalConstant(const Value* other) const
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{
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if (!other->hasFloat())
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return TriState::Indeterminate;
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return triState(m_value == other->asFloat());
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}
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TriState ConstFloatValue::notEqualConstant(const Value* other) const
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{
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if (!other->hasFloat())
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return TriState::Indeterminate;
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return triState(m_value != other->asFloat());
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}
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TriState ConstFloatValue::lessThanConstant(const Value* other) const
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{
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if (!other->hasFloat())
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return TriState::Indeterminate;
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return triState(m_value < other->asFloat());
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}
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TriState ConstFloatValue::greaterThanConstant(const Value* other) const
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{
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if (!other->hasFloat())
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return TriState::Indeterminate;
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return triState(m_value > other->asFloat());
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}
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TriState ConstFloatValue::lessEqualConstant(const Value* other) const
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{
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if (!other->hasFloat())
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return TriState::Indeterminate;
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return triState(m_value <= other->asFloat());
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}
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TriState ConstFloatValue::greaterEqualConstant(const Value* other) const
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{
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if (!other->hasFloat())
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return TriState::Indeterminate;
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return triState(m_value >= other->asFloat());
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}
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TriState ConstFloatValue::equalOrUnorderedConstant(const Value* other) const
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{
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if (std::isnan(m_value))
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return TriState::True;
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if (!other->hasFloat())
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return TriState::Indeterminate;
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float otherValue = other->asFloat();
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return triState(std::isunordered(m_value, otherValue) || m_value == otherValue);
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}
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void ConstFloatValue::dumpMeta(CommaPrinter& comma, PrintStream& out) const
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{
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out.print(comma);
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out.printf("%le", m_value);
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}
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} } // namespace JSC::B3
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#endif // ENABLE(B3_JIT)
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