mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
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165 lines
6.1 KiB
C++
165 lines
6.1 KiB
C++
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "B3HoistLoopInvariantValues.h"
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#if ENABLE(B3_JIT)
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#include "B3BackwardsDominators.h"
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#include "B3Dominators.h"
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#include "B3EnsureLoopPreHeaders.h"
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#include "B3NaturalLoops.h"
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#include "B3PhaseScope.h"
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#include "B3ProcedureInlines.h"
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#include "B3ValueInlines.h"
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#include <wtf/RangeSet.h>
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namespace JSC { namespace B3 {
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bool hoistLoopInvariantValues(Procedure& proc)
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{
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PhaseScope phaseScope(proc, "hoistLoopInvariantValues");
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ensureLoopPreHeaders(proc);
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NaturalLoops& loops = proc.naturalLoops();
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if (!loops.numLoops())
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return false;
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proc.resetValueOwners();
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Dominators& dominators = proc.dominators();
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BackwardsDominators& backwardsDominators = proc.backwardsDominators();
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// FIXME: We should have a reusable B3::EffectsSet data structure.
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// https://bugs.webkit.org/show_bug.cgi?id=174762
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struct LoopData {
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RangeSet<HeapRange> writes;
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bool writesLocalState { false };
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bool writesPinned { false };
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bool sideExits { false };
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BasicBlock* preHeader { nullptr };
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};
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IndexMap<NaturalLoop, LoopData> data(loops.numLoops());
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for (unsigned loopIndex = loops.numLoops(); loopIndex--;) {
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const NaturalLoop& loop = loops.loop(loopIndex);
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for (BasicBlock* predecessor : loop.header()->predecessors()) {
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if (loops.belongsTo(predecessor, loop))
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continue;
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RELEASE_ASSERT(!data[loop].preHeader);
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data[loop].preHeader = predecessor;
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}
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}
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for (BasicBlock* block : proc) {
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const NaturalLoop* loop = loops.innerMostLoopOf(block);
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if (!loop)
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continue;
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for (Value* value : *block) {
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Effects effects = value->effects();
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data[*loop].writes.add(effects.writes);
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data[*loop].writesLocalState |= effects.writesLocalState;
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data[*loop].writesPinned |= effects.writesPinned;
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data[*loop].sideExits |= effects.exitsSideways;
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}
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}
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for (unsigned loopIndex = loops.numLoops(); loopIndex--;) {
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const NaturalLoop& loop = loops.loop(loopIndex);
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for (const NaturalLoop* current = loops.innerMostOuterLoop(loop); current; current = loops.innerMostOuterLoop(*current)) {
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data[*current].writes.addAll(data[loop].writes);
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data[*current].writesLocalState |= data[loop].writesLocalState;
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data[*current].writesPinned |= data[loop].writesPinned;
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data[*current].sideExits |= data[loop].sideExits;
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}
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}
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bool changed = false;
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// Pre-order ensures that we visit our dominators before we visit ourselves. Otherwise we'd miss some
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// hoisting opportunities in complex CFGs.
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for (BasicBlock* block : proc.blocksInPreOrder()) {
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Vector<const NaturalLoop*> blockLoops = loops.loopsOf(block);
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if (blockLoops.isEmpty())
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continue;
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for (Value*& value : *block) {
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Effects effects = value->effects();
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// We never hoist write effects or control constructs.
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if (effects.mustExecute())
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continue;
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// Try outermost loop first.
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for (unsigned i = blockLoops.size(); i--;) {
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const NaturalLoop& loop = *blockLoops[i];
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bool ok = true;
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for (Value* child : value->children()) {
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if (!dominators.dominates(child->owner, data[loop].preHeader)) {
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ok = false;
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break;
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}
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}
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if (!ok)
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continue;
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if (effects.controlDependent) {
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if (!backwardsDominators.dominates(block, data[loop].preHeader))
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continue;
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// FIXME: This is super conservative. In reality, we just need to make sure that there
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// aren't any side exits between here and the pre-header according to backwards search.
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// https://bugs.webkit.org/show_bug.cgi?id=174763
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if (data[loop].sideExits)
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continue;
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}
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if (effects.readsPinned && data[loop].writesPinned)
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continue;
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if (effects.readsLocalState && data[loop].writesLocalState)
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continue;
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if (data[loop].writes.overlaps(effects.reads))
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continue;
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data[loop].preHeader->appendNonTerminal(value);
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value = proc.add<Value>(Nop, Void, value->origin());
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changed = true;
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}
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}
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}
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return changed;
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}
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} } // namespace JSC::B3
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#endif // ENABLE(B3_JIT)
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