mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
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310 lines
9.4 KiB
C++
310 lines
9.4 KiB
C++
/*
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* Copyright (C) 2015-2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(B3_JIT)
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#include "FPRInfo.h"
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#include "GPRInfo.h"
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#include "JSCJSValue.h"
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#include "Reg.h"
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#include "RegisterSet.h"
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#include "ValueRecovery.h"
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#include <wtf/PrintStream.h>
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namespace JSC {
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class AssemblyHelpers;
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namespace B3 {
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// We use this class to describe value representations at stackmaps. It's used both to force a
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// representation and to get the representation. When the B3 client forces a representation, we say
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// that it's an input. When B3 tells the client what representation it picked, we say that it's an
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// output.
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class ValueRep {
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WTF_MAKE_FAST_ALLOCATED;
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public:
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enum Kind : uint8_t {
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// As an input representation, this means that B3 can pick any representation. As an output
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// representation, this means that we don't know. This will only arise as an output
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// representation for the active arguments of Check/CheckAdd/CheckSub/CheckMul.
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WarmAny,
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// Same as WarmAny, but implies that the use is cold. A cold use is not counted as a use for
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// computing the priority of the used temporary.
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ColdAny,
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// Same as ColdAny, but also implies that the use occurs after all other effects of the stackmap
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// value.
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LateColdAny,
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// As an input representation, this means that B3 should pick some register. It could be a
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// register that this claims to clobber!
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SomeRegister,
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// As an input representation, this means that B3 should pick some register but that this
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// register is then cobbered with garbage. This only works for patchpoints.
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SomeRegisterWithClobber,
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// As an input representation, this tells us that B3 should pick some register, but implies
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// that the def happens before any of the effects of the stackmap. This is only valid for
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// the result constraint of a Patchpoint.
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SomeEarlyRegister,
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// As an input representation, this tells us that B3 should pick some register, but implies
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// the use happens after any defs. This is only works for patchpoints.
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SomeLateRegister,
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// As an input representation, this forces a particular register. As an output
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// representation, this tells us what register B3 picked.
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Register,
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// As an input representation, this forces a particular register and states that
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// the register is used late. This means that the register is used after the result
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// is defined (i.e, the result will interfere with this as an input).
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// It's not a valid output representation.
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LateRegister,
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// As an output representation, this tells us what stack slot B3 picked. It's not a valid
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// input representation.
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Stack,
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// As an input representation, this forces the value to end up in the argument area at some
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// offset. As an output representation this tells us what offset from SP B3 picked.
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StackArgument,
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// As an output representation, this tells us that B3 constant-folded the value.
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Constant
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};
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ValueRep()
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: m_kind(WarmAny)
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{
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}
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explicit ValueRep(Reg reg)
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: m_kind(Register)
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{
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u.reg = reg;
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}
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ValueRep(const ValueRep&) = default;
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ValueRep(Kind kind)
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: m_kind(kind)
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{
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ASSERT(kind == WarmAny || kind == ColdAny || kind == LateColdAny || kind == SomeRegister || kind == SomeRegisterWithClobber || kind == SomeEarlyRegister || kind == SomeLateRegister);
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}
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static ValueRep reg(Reg reg)
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{
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return ValueRep(reg);
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}
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static ValueRep lateReg(Reg reg)
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{
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ValueRep result(reg);
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result.m_kind = LateRegister;
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return result;
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}
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static ValueRep stack(intptr_t offsetFromFP)
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{
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ValueRep result;
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result.m_kind = Stack;
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result.u.offsetFromFP = offsetFromFP;
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return result;
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}
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static ValueRep stackArgument(intptr_t offsetFromSP)
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{
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ValueRep result;
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result.m_kind = StackArgument;
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result.u.offsetFromSP = offsetFromSP;
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return result;
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}
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static ValueRep constant(int64_t value)
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{
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ValueRep result;
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result.m_kind = Constant;
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result.u.value = value;
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return result;
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}
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static ValueRep constantDouble(double value)
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{
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return ValueRep::constant(bitwise_cast<int64_t>(value));
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}
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static ValueRep constantFloat(float value)
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{
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return ValueRep::constant(static_cast<uint64_t>(bitwise_cast<uint32_t>(value)));
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}
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Kind kind() const { return m_kind; }
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bool operator==(const ValueRep& other) const
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{
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if (kind() != other.kind())
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return false;
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switch (kind()) {
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case LateRegister:
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case Register:
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return u.reg == other.u.reg;
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case Stack:
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return u.offsetFromFP == other.u.offsetFromFP;
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case StackArgument:
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return u.offsetFromSP == other.u.offsetFromSP;
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case Constant:
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return u.value == other.u.value;
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default:
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return true;
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}
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}
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bool operator!=(const ValueRep& other) const
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{
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return !(*this == other);
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}
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explicit operator bool() const { return kind() != WarmAny; }
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bool isAny() const { return kind() == WarmAny || kind() == ColdAny || kind() == LateColdAny; }
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bool isReg() const { return kind() == Register || kind() == LateRegister || kind() == SomeLateRegister; }
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Reg reg() const
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{
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ASSERT(isReg());
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return u.reg;
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}
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bool isGPR() const { return isReg() && reg().isGPR(); }
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bool isFPR() const { return isReg() && reg().isFPR(); }
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GPRReg gpr() const { return reg().gpr(); }
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FPRReg fpr() const { return reg().fpr(); }
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bool isStack() const { return kind() == Stack; }
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intptr_t offsetFromFP() const
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{
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ASSERT(isStack());
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return u.offsetFromFP;
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}
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bool isStackArgument() const { return kind() == StackArgument; }
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intptr_t offsetFromSP() const
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{
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ASSERT(isStackArgument());
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return u.offsetFromSP;
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}
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bool isConstant() const { return kind() == Constant; }
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int64_t value() const
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{
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ASSERT(isConstant());
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return u.value;
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}
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double doubleValue() const
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{
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return bitwise_cast<double>(value());
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}
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float floatValue() const
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{
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return bitwise_cast<float>(static_cast<uint32_t>(static_cast<uint64_t>(value())));
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}
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ValueRep withOffset(intptr_t offset) const
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{
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switch (kind()) {
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case Stack:
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return stack(offsetFromFP() + offset);
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case StackArgument:
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return stackArgument(offsetFromSP() + offset);
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default:
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return *this;
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}
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}
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void addUsedRegistersTo(RegisterSet&) const;
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RegisterSet usedRegisters() const;
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// Get the used registers for a vector of ValueReps.
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template<typename VectorType>
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static RegisterSet usedRegisters(const VectorType& vector)
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{
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RegisterSet result;
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for (const ValueRep& value : vector)
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value.addUsedRegistersTo(result);
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return result;
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}
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JS_EXPORT_PRIVATE void dump(PrintStream&) const;
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// This has a simple contract: it emits code to restore the value into the given register. This
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// will work even if it requires moving between bits a GPR and a FPR.
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void emitRestore(AssemblyHelpers&, Reg) const;
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// Computes the ValueRecovery assuming that the Value* was for a JSValue (i.e. Int64).
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// NOTE: We should avoid putting JSValue-related methods in B3, but this was hard to avoid
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// because some parts of JSC use ValueRecovery like a general "where my bits at" object, almost
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// exactly like ValueRep.
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ValueRecovery recoveryForJSValue() const;
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private:
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union U {
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Reg reg;
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intptr_t offsetFromFP;
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intptr_t offsetFromSP;
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int64_t value;
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U()
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{
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memset(static_cast<void*>(this), 0, sizeof(*this));
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}
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} u;
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Kind m_kind;
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};
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} } // namespace JSC::B3
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namespace WTF {
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void printInternal(PrintStream&, JSC::B3::ValueRep::Kind);
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} // namespace WTF
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#endif // ENABLE(B3_JIT)
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