mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
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351 lines
12 KiB
C++
351 lines
12 KiB
C++
/*
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* Copyright (C) 2009, 2010, 2012-2015 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(ASSEMBLER)
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#define DUMP_LINK_STATISTICS 0
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#define DUMP_CODE 0
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#define GLOBAL_THUNK_ID reinterpret_cast<void*>(static_cast<intptr_t>(-1))
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#define REGEXP_CODE_ID reinterpret_cast<void*>(static_cast<intptr_t>(-2))
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#define CSS_CODE_ID reinterpret_cast<void*>(static_cast<intptr_t>(-3))
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#include "JITCompilationEffort.h"
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#include "MacroAssembler.h"
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#include <wtf/DataLog.h>
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#include <wtf/FastMalloc.h>
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#include <wtf/Noncopyable.h>
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namespace JSC {
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class CodeBlock;
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class VM;
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// LinkBuffer:
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//
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// This class assists in linking code generated by the macro assembler, once code generation
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// has been completed, and the code has been copied to is final location in memory. At this
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// time pointers to labels within the code may be resolved, and relative offsets to external
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// addresses may be fixed.
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//
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// Specifically:
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// * Jump objects may be linked to external targets,
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// * The address of Jump objects may taken, such that it can later be relinked.
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// * The return address of a Call may be acquired.
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// * The address of a Label pointing into the code may be resolved.
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// * The value referenced by a DataLabel may be set.
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//
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class LinkBuffer {
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WTF_MAKE_NONCOPYABLE(LinkBuffer); WTF_MAKE_FAST_ALLOCATED;
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typedef MacroAssemblerCodeRef CodeRef;
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typedef MacroAssemblerCodePtr CodePtr;
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typedef MacroAssembler::Label Label;
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typedef MacroAssembler::Jump Jump;
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typedef MacroAssembler::PatchableJump PatchableJump;
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typedef MacroAssembler::JumpList JumpList;
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typedef MacroAssembler::Call Call;
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typedef MacroAssembler::DataLabelCompact DataLabelCompact;
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typedef MacroAssembler::DataLabel32 DataLabel32;
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typedef MacroAssembler::DataLabelPtr DataLabelPtr;
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typedef MacroAssembler::ConvertibleLoadLabel ConvertibleLoadLabel;
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#if ENABLE(BRANCH_COMPACTION)
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typedef MacroAssembler::LinkRecord LinkRecord;
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typedef MacroAssembler::JumpLinkType JumpLinkType;
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#endif
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public:
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LinkBuffer(VM& vm, MacroAssembler& macroAssembler, void* ownerUID, JITCompilationEffort effort = JITCompilationMustSucceed)
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: m_size(0)
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, m_didAllocate(false)
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, m_code(0)
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, m_vm(&vm)
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#ifndef NDEBUG
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, m_completed(false)
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#endif
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{
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linkCode(macroAssembler, ownerUID, effort);
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}
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LinkBuffer(MacroAssembler& macroAssembler, void* code, size_t size, JITCompilationEffort effort = JITCompilationMustSucceed, bool shouldPerformBranchCompaction = true)
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: m_size(size)
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, m_didAllocate(false)
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, m_code(code)
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, m_vm(0)
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#ifndef NDEBUG
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, m_completed(false)
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#endif
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{
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#if ENABLE(BRANCH_COMPACTION)
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m_shouldPerformBranchCompaction = shouldPerformBranchCompaction;
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#else
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UNUSED_PARAM(shouldPerformBranchCompaction);
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#endif
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linkCode(macroAssembler, 0, effort);
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}
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~LinkBuffer()
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{
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}
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bool didFailToAllocate() const
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{
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return !m_didAllocate;
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}
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bool isValid() const
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{
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return !didFailToAllocate();
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}
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// These methods are used to link or set values at code generation time.
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void link(Call call, FunctionPtr function)
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{
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ASSERT(call.isFlagSet(Call::Linkable));
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call.m_label = applyOffset(call.m_label);
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MacroAssembler::linkCall(code(), call, function);
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}
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void link(Call call, CodeLocationLabel label)
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{
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link(call, FunctionPtr(label.executableAddress()));
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}
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void link(Jump jump, CodeLocationLabel label)
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{
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jump.m_label = applyOffset(jump.m_label);
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MacroAssembler::linkJump(code(), jump, label);
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}
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void link(const JumpList& list, CodeLocationLabel label)
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{
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for (const Jump& jump : list.jumps())
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link(jump, label);
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}
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void patch(DataLabelPtr label, void* value)
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{
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AssemblerLabel target = applyOffset(label.m_label);
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MacroAssembler::linkPointer(code(), target, value);
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}
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void patch(DataLabelPtr label, CodeLocationLabel value)
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{
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AssemblerLabel target = applyOffset(label.m_label);
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MacroAssembler::linkPointer(code(), target, value.executableAddress());
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}
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// These methods are used to obtain handles to allow the code to be relinked / repatched later.
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CodeLocationLabel entrypoint()
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{
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return CodeLocationLabel(code());
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}
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CodeLocationCall locationOf(Call call)
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{
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ASSERT(call.isFlagSet(Call::Linkable));
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ASSERT(!call.isFlagSet(Call::Near));
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return CodeLocationCall(MacroAssembler::getLinkerAddress(code(), applyOffset(call.m_label)));
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}
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CodeLocationNearCall locationOfNearCall(Call call)
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{
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ASSERT(call.isFlagSet(Call::Linkable));
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ASSERT(call.isFlagSet(Call::Near));
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return CodeLocationNearCall(MacroAssembler::getLinkerAddress(code(), applyOffset(call.m_label)),
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call.isFlagSet(Call::Tail) ? NearCallMode::Tail : NearCallMode::Regular);
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}
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CodeLocationLabel locationOf(PatchableJump jump)
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{
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return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), applyOffset(jump.m_jump.m_label)));
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}
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CodeLocationLabel locationOf(Label label)
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{
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return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
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}
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CodeLocationDataLabelPtr locationOf(DataLabelPtr label)
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{
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return CodeLocationDataLabelPtr(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
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}
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CodeLocationDataLabel32 locationOf(DataLabel32 label)
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{
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return CodeLocationDataLabel32(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
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}
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CodeLocationDataLabelCompact locationOf(DataLabelCompact label)
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{
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return CodeLocationDataLabelCompact(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
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}
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CodeLocationConvertibleLoad locationOf(ConvertibleLoadLabel label)
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{
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return CodeLocationConvertibleLoad(MacroAssembler::getLinkerAddress(code(), applyOffset(label.m_label)));
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}
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// This method obtains the return address of the call, given as an offset from
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// the start of the code.
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unsigned returnAddressOffset(Call call)
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{
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call.m_label = applyOffset(call.m_label);
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return MacroAssembler::getLinkerCallReturnOffset(call);
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}
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uint32_t offsetOf(Label label)
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{
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return applyOffset(label.m_label).m_offset;
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}
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unsigned offsetOf(PatchableJump jump)
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{
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return applyOffset(jump.m_jump.m_label).m_offset;
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}
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// Upon completion of all patching 'FINALIZE_CODE()' should be called once to
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// complete generation of the code. Alternatively, call
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// finalizeCodeWithoutDisassembly() directly if you have your own way of
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// displaying disassembly.
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JS_EXPORT_PRIVATE CodeRef finalizeCodeWithoutDisassembly();
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JS_EXPORT_PRIVATE CodeRef finalizeCodeWithDisassembly(const char* format, ...) WTF_ATTRIBUTE_PRINTF(2, 3);
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CodePtr trampolineAt(Label label)
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{
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return CodePtr(MacroAssembler::AssemblerType_T::getRelocatedAddress(code(), applyOffset(label.m_label)));
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}
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void* debugAddress()
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{
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return m_code;
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}
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size_t size() const { return m_size; }
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bool wasAlreadyDisassembled() const { return m_alreadyDisassembled; }
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void didAlreadyDisassemble() { m_alreadyDisassembled = true; }
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VM& vm() { return *m_vm; }
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private:
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#if ENABLE(BRANCH_COMPACTION)
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int executableOffsetFor(int location)
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{
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if (!location)
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return 0;
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return bitwise_cast<int32_t*>(m_assemblerStorage.buffer())[location / sizeof(int32_t) - 1];
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}
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#endif
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template <typename T> T applyOffset(T src)
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{
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#if ENABLE(BRANCH_COMPACTION)
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src.m_offset -= executableOffsetFor(src.m_offset);
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#endif
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return src;
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}
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// Keep this private! - the underlying code should only be obtained externally via finalizeCode().
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void* code()
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{
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return m_code;
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}
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void allocate(MacroAssembler&, void* ownerUID, JITCompilationEffort);
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JS_EXPORT_PRIVATE void linkCode(MacroAssembler&, void* ownerUID, JITCompilationEffort);
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#if ENABLE(BRANCH_COMPACTION)
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template <typename InstructionType>
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void copyCompactAndLinkCode(MacroAssembler&, void* ownerUID, JITCompilationEffort);
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#endif
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void performFinalization();
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#if DUMP_LINK_STATISTICS
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static void dumpLinkStatistics(void* code, size_t initialSize, size_t finalSize);
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#endif
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#if DUMP_CODE
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static void dumpCode(void* code, size_t);
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#endif
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RefPtr<ExecutableMemoryHandle> m_executableMemory;
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size_t m_size;
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#if ENABLE(BRANCH_COMPACTION)
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AssemblerData m_assemblerStorage;
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bool m_shouldPerformBranchCompaction { true };
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#endif
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bool m_didAllocate;
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void* m_code;
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VM* m_vm;
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#ifndef NDEBUG
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bool m_completed;
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#endif
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bool m_alreadyDisassembled { false };
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Vector<RefPtr<SharedTask<void(LinkBuffer&)>>> m_linkTasks;
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};
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#define FINALIZE_CODE_IF(condition, linkBufferReference, dataLogFArgumentsForHeading) \
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(UNLIKELY((condition)) \
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? ((linkBufferReference).finalizeCodeWithDisassembly dataLogFArgumentsForHeading) \
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: (linkBufferReference).finalizeCodeWithoutDisassembly())
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bool shouldDumpDisassemblyFor(CodeBlock*);
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#define FINALIZE_CODE_FOR(codeBlock, linkBufferReference, dataLogFArgumentsForHeading) \
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FINALIZE_CODE_IF(shouldDumpDisassemblyFor(codeBlock) || Options::asyncDisassembly(), linkBufferReference, dataLogFArgumentsForHeading)
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// Use this to finalize code, like so:
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//
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// CodeRef code = FINALIZE_CODE(linkBuffer, ("my super thingy number %d", number));
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//
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// Which, in disassembly mode, will print:
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//
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// Generated JIT code for my super thingy number 42:
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// Code at [0x123456, 0x234567]:
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// 0x123456: mov $0, 0
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// 0x12345a: ret
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//
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// ... and so on.
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//
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// Note that the dataLogFArgumentsForHeading are only evaluated when dumpDisassembly
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// is true, so you can hide expensive disassembly-only computations inside there.
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#define FINALIZE_CODE(linkBufferReference, dataLogFArgumentsForHeading) \
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FINALIZE_CODE_IF(JSC::Options::asyncDisassembly() || JSC::Options::dumpDisassembly(), linkBufferReference, dataLogFArgumentsForHeading)
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#define FINALIZE_DFG_CODE(linkBufferReference, dataLogFArgumentsForHeading) \
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FINALIZE_CODE_IF(JSC::Options::asyncDisassembly() || JSC::Options::dumpDisassembly() || Options::dumpDFGDisassembly(), linkBufferReference, dataLogFArgumentsForHeading)
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} // namespace JSC
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#endif // ENABLE(ASSEMBLER)
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