mirror of
https://github.com/darlinghq/darling-JavaScriptCore.git
synced 2025-04-16 13:59:53 +00:00
146 lines
4.4 KiB
C++
146 lines
4.4 KiB
C++
/*
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* Copyright (C) 2005, 2008, 2009, 2014, 2016 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#pragma once
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#include <mutex>
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#include <thread>
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#include <wtf/Assertions.h>
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#include <wtf/Lock.h>
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#include <wtf/Noncopyable.h>
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#include <wtf/RefPtr.h>
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#include <wtf/ThreadSafeRefCounted.h>
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#include <wtf/WTFThreadData.h>
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namespace JSC {
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// To make it safe to use JavaScript on multiple threads, it is
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// important to lock before doing anything that allocates a
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// JavaScript data structure or that interacts with shared state
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// such as the protect count hash table. The simplest way to lock
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// is to create a local JSLockHolder object in the scope where the lock
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// must be held and pass it the context that requires protection.
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// The lock is recursive so nesting is ok. The JSLock
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// object also acts as a convenience short-hand for running important
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// initialization routines.
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// To avoid deadlock, sometimes it is necessary to temporarily
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// release the lock. Since it is recursive you actually have to
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// release all locks held by your thread. This is safe to do if
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// you are executing code that doesn't require the lock, and you
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// reacquire the right number of locks at the end. You can do this
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// by constructing a locally scoped JSLock::DropAllLocks object. The
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// DropAllLocks object takes care to release the JSLock only if your
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// thread acquired it to begin with.
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class ExecState;
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class VM;
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// This class is used to protect the initialization of the legacy single
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// shared VM.
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class GlobalJSLock {
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WTF_MAKE_NONCOPYABLE(GlobalJSLock);
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public:
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JS_EXPORT_PRIVATE GlobalJSLock();
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JS_EXPORT_PRIVATE ~GlobalJSLock();
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private:
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static StaticLock s_sharedInstanceMutex;
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};
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class JSLockHolder {
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public:
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JS_EXPORT_PRIVATE JSLockHolder(VM*);
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JS_EXPORT_PRIVATE JSLockHolder(VM&);
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JS_EXPORT_PRIVATE JSLockHolder(ExecState*);
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JS_EXPORT_PRIVATE ~JSLockHolder();
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private:
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void init();
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RefPtr<VM> m_vm;
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};
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class JSLock : public ThreadSafeRefCounted<JSLock> {
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WTF_MAKE_NONCOPYABLE(JSLock);
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public:
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JSLock(VM*);
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JS_EXPORT_PRIVATE ~JSLock();
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JS_EXPORT_PRIVATE void lock();
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JS_EXPORT_PRIVATE void unlock();
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static void lock(ExecState*);
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static void unlock(ExecState*);
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static void lock(VM&);
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static void unlock(VM&);
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VM* vm() { return m_vm; }
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bool hasExclusiveThread() const { return m_hasExclusiveThread; }
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std::thread::id exclusiveThread() const
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{
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ASSERT(m_hasExclusiveThread);
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return m_ownerThreadID;
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}
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std::thread::id ownerThread() const { return m_ownerThreadID; }
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JS_EXPORT_PRIVATE void setExclusiveThread(std::thread::id);
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JS_EXPORT_PRIVATE bool currentThreadIsHoldingLock();
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void willDestroyVM(VM*);
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class DropAllLocks {
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WTF_MAKE_NONCOPYABLE(DropAllLocks);
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public:
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JS_EXPORT_PRIVATE DropAllLocks(ExecState*);
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JS_EXPORT_PRIVATE DropAllLocks(VM*);
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JS_EXPORT_PRIVATE DropAllLocks(VM&);
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JS_EXPORT_PRIVATE ~DropAllLocks();
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void setDropDepth(unsigned depth) { m_dropDepth = depth; }
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unsigned dropDepth() const { return m_dropDepth; }
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private:
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intptr_t m_droppedLockCount;
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RefPtr<VM> m_vm;
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unsigned m_dropDepth;
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};
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private:
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void lock(intptr_t lockCount);
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void unlock(intptr_t unlockCount);
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void didAcquireLock();
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void willReleaseLock();
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unsigned dropAllLocks(DropAllLocks*);
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void grabAllLocks(DropAllLocks*, unsigned lockCount);
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Lock m_lock;
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std::thread::id m_ownerThreadID;
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intptr_t m_lockCount;
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unsigned m_lockDropDepth;
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bool m_hasExclusiveThread;
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bool m_shouldReleaseHeapAccess;
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VM* m_vm;
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AtomicStringTable* m_entryAtomicStringTable;
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};
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} // namespace
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