mirror of
https://github.com/darlinghq/darling-WTF.git
synced 2024-11-23 11:59:47 +00:00
214 lines
5.9 KiB
C++
214 lines
5.9 KiB
C++
/*
|
|
* Copyright (C) 2007, 2008, 2015-2016 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. Neither the name of Apple Inc. ("Apple") nor the names of
|
|
* its contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "MainThread.h"
|
|
|
|
#include "CurrentTime.h"
|
|
#include "Deque.h"
|
|
#include "StdLibExtras.h"
|
|
#include "Threading.h"
|
|
#include <mutex>
|
|
#include <wtf/Lock.h>
|
|
#include <wtf/NeverDestroyed.h>
|
|
#include <wtf/ThreadSpecific.h>
|
|
|
|
namespace WTF {
|
|
|
|
static bool callbacksPaused; // This global variable is only accessed from main thread.
|
|
#if !PLATFORM(COCOA)
|
|
static ThreadIdentifier mainThreadIdentifier;
|
|
#endif
|
|
|
|
static StaticLock mainThreadFunctionQueueMutex;
|
|
|
|
static Deque<Function<void ()>>& functionQueue()
|
|
{
|
|
static NeverDestroyed<Deque<Function<void ()>>> functionQueue;
|
|
return functionQueue;
|
|
}
|
|
|
|
// Share this initializeKey with initializeMainThread and initializeMainThreadToProcessMainThread.
|
|
static std::once_flag initializeKey;
|
|
void initializeMainThread()
|
|
{
|
|
std::call_once(initializeKey, [] {
|
|
initializeThreading();
|
|
#if !PLATFORM(COCOA)
|
|
mainThreadIdentifier = currentThread();
|
|
#endif
|
|
initializeMainThreadPlatform();
|
|
initializeGCThreads();
|
|
});
|
|
}
|
|
|
|
#if !PLATFORM(COCOA)
|
|
bool isMainThread()
|
|
{
|
|
return currentThread() == mainThreadIdentifier;
|
|
}
|
|
#endif
|
|
|
|
#if PLATFORM(COCOA)
|
|
#if !USE(WEB_THREAD)
|
|
void initializeMainThreadToProcessMainThread()
|
|
{
|
|
std::call_once(initializeKey, [] {
|
|
initializeThreading();
|
|
initializeMainThreadToProcessMainThreadPlatform();
|
|
initializeGCThreads();
|
|
});
|
|
}
|
|
#else
|
|
void initializeWebThread()
|
|
{
|
|
static std::once_flag initializeKey;
|
|
std::call_once(initializeKey, [] {
|
|
initializeWebThreadPlatform();
|
|
});
|
|
}
|
|
#endif // !USE(WEB_THREAD)
|
|
#endif // PLATFORM(COCOA)
|
|
|
|
#if !USE(WEB_THREAD)
|
|
bool canAccessThreadLocalDataForThread(ThreadIdentifier threadId)
|
|
{
|
|
return threadId == currentThread();
|
|
}
|
|
#endif
|
|
|
|
// 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
|
|
static const auto maxRunLoopSuspensionTime = 50_ms;
|
|
|
|
void dispatchFunctionsFromMainThread()
|
|
{
|
|
ASSERT(isMainThread());
|
|
|
|
if (callbacksPaused)
|
|
return;
|
|
|
|
auto startTime = MonotonicTime::now();
|
|
|
|
Function<void ()> function;
|
|
|
|
while (true) {
|
|
{
|
|
std::lock_guard<StaticLock> lock(mainThreadFunctionQueueMutex);
|
|
if (!functionQueue().size())
|
|
break;
|
|
|
|
function = functionQueue().takeFirst();
|
|
}
|
|
|
|
function();
|
|
|
|
// Clearing the function can have side effects, so do so outside of the lock above.
|
|
function = nullptr;
|
|
|
|
// If we are running accumulated functions for too long so UI may become unresponsive, we need to
|
|
// yield so the user input can be processed. Otherwise user may not be able to even close the window.
|
|
// This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
|
|
// allows input events to be processed before we are back here.
|
|
if (MonotonicTime::now() - startTime > maxRunLoopSuspensionTime) {
|
|
scheduleDispatchFunctionsOnMainThread();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void callOnMainThread(Function<void ()>&& function)
|
|
{
|
|
ASSERT(function);
|
|
|
|
bool needToSchedule = false;
|
|
|
|
{
|
|
std::lock_guard<StaticLock> lock(mainThreadFunctionQueueMutex);
|
|
needToSchedule = functionQueue().size() == 0;
|
|
functionQueue().append(WTFMove(function));
|
|
}
|
|
|
|
if (needToSchedule)
|
|
scheduleDispatchFunctionsOnMainThread();
|
|
}
|
|
|
|
void setMainThreadCallbacksPaused(bool paused)
|
|
{
|
|
ASSERT(isMainThread());
|
|
|
|
if (callbacksPaused == paused)
|
|
return;
|
|
|
|
callbacksPaused = paused;
|
|
|
|
if (!callbacksPaused)
|
|
scheduleDispatchFunctionsOnMainThread();
|
|
}
|
|
|
|
static ThreadSpecific<std::optional<GCThreadType>, CanBeGCThread::True>* isGCThread;
|
|
|
|
void initializeGCThreads()
|
|
{
|
|
static std::once_flag flag;
|
|
std::call_once(
|
|
flag,
|
|
[] {
|
|
isGCThread = new ThreadSpecific<std::optional<GCThreadType>, CanBeGCThread::True>();
|
|
});
|
|
}
|
|
|
|
void registerGCThread(GCThreadType type)
|
|
{
|
|
if (!isGCThread) {
|
|
// This happens if we're running in a process that doesn't care about
|
|
// MainThread.
|
|
return;
|
|
}
|
|
|
|
**isGCThread = type;
|
|
}
|
|
|
|
bool isMainThreadOrGCThread()
|
|
{
|
|
if (mayBeGCThread())
|
|
return true;
|
|
|
|
return isMainThread();
|
|
}
|
|
|
|
std::optional<GCThreadType> mayBeGCThread()
|
|
{
|
|
if (!isGCThread)
|
|
return std::nullopt;
|
|
if (!isGCThread->isSet())
|
|
return std::nullopt;
|
|
return **isGCThread;
|
|
}
|
|
|
|
} // namespace WTF
|