mirror of
https://github.com/darlinghq/darling-WTF.git
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142 lines
4.9 KiB
C++
142 lines
4.9 KiB
C++
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <wtf/MathExtras.h>
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#include <wtf/Vector.h>
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namespace WTF {
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// This class implements a basic priority queue. The class is backed as a binary heap, like std::priority_queue.
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// PriorityQueue has a couple of advantages over std::priority_queue:
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//
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// 1) The backing vector is fastMalloced.
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// 2) You can iterate the elements.
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// 3) It has in-place decrease/increaseKey methods, although they are still O(n) rather than O(log(n)).
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template<typename T, bool (*isHigherPriority)(const T&, const T&) = isLessThan<T>, size_t inlineCapacity = 0>
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class PriorityQueue {
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using BufferType = Vector<T, inlineCapacity>;
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using const_iterator = typename BufferType::const_iterator;
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public:
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size_t size() const { return m_buffer.size(); }
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bool isEmpty() const { return m_buffer.isEmpty(); }
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void enqueue(T element)
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{
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size_t location = m_buffer.size();
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m_buffer.append(std::forward<T>(element));
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siftUp(location);
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}
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const T& peek() const { return m_buffer[0]; }
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T dequeue()
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{
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std::swap(m_buffer[0], m_buffer.last());
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T result = m_buffer.takeLast();
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siftDown(0);
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return result;
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}
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template<typename Functor>
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void decreaseKey(const Functor& desiredElement)
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{
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for (size_t i = 0; i < m_buffer.size(); ++i) {
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if (desiredElement(m_buffer[i])) {
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siftDown(i);
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return;
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}
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}
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ASSERT(isValidHeap());
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}
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template<typename Functor>
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void increaseKey(const Functor& desiredElement)
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{
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for (size_t i = 0; i < m_buffer.size(); ++i) {
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if (desiredElement(m_buffer[i])) {
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siftUp(i);
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return;
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}
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}
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ASSERT(isValidHeap());
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}
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const_iterator begin() const { return m_buffer.begin(); };
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const_iterator end() const { return m_buffer.end(); };
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bool isValidHeap() const
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{
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for (size_t i = 0; i < m_buffer.size(); ++i) {
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if (leftChildOf(i) < m_buffer.size() && !isHigherPriority(m_buffer[i], m_buffer[leftChildOf(i)]))
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return false;
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if (rightChildOf(i) < m_buffer.size() && !isHigherPriority(m_buffer[i], m_buffer[rightChildOf(i)]))
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return false;
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}
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return true;
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}
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protected:
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static inline size_t parentOf(size_t location) { ASSERT(location); return (location - 1) / 2; }
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static constexpr size_t leftChildOf(size_t location) { return location * 2 + 1; }
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static constexpr size_t rightChildOf(size_t location) { return leftChildOf(location) + 1; }
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void siftUp(size_t location)
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{
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while (location) {
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auto parent = parentOf(location);
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if (isHigherPriority(m_buffer[parent], m_buffer[location]))
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return;
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std::swap(m_buffer[parent], m_buffer[location]);
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location = parent;
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}
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}
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void siftDown(size_t location)
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{
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while (leftChildOf(location) < m_buffer.size()) {
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size_t higherPriorityChild;
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if (LIKELY(rightChildOf(location) < m_buffer.size()))
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higherPriorityChild = isHigherPriority(m_buffer[leftChildOf(location)], m_buffer[rightChildOf(location)]) ? leftChildOf(location) : rightChildOf(location);
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else
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higherPriorityChild = leftChildOf(location);
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if (isHigherPriority(m_buffer[location], m_buffer[higherPriorityChild]))
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return;
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std::swap(m_buffer[location], m_buffer[higherPriorityChild]);
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location = higherPriorityChild;
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}
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}
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Vector<T, inlineCapacity> m_buffer;
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};
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} // namespace WTF
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using WTF::PriorityQueue;
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