mirror of
https://github.com/darlinghq/darling-WTF.git
synced 2024-11-23 11:59:47 +00:00
220 lines
7.1 KiB
C++
220 lines
7.1 KiB
C++
/*
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* Copyright (C) 2010 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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* Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef RunLoop_h
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#define RunLoop_h
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#include <wtf/Condition.h>
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#include <wtf/Deque.h>
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#include <wtf/Forward.h>
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#include <wtf/FunctionDispatcher.h>
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#include <wtf/HashMap.h>
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#include <wtf/RetainPtr.h>
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#include <wtf/Seconds.h>
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#include <wtf/ThreadingPrimitives.h>
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#if USE(GLIB_EVENT_LOOP)
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#include <wtf/glib/GRefPtr.h>
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#endif
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namespace WTF {
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class RunLoop : public FunctionDispatcher {
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WTF_MAKE_NONCOPYABLE(RunLoop);
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public:
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// Must be called from the main thread (except for the Mac platform, where it
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// can be called from any thread).
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WTF_EXPORT_PRIVATE static void initializeMainRunLoop();
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WTF_EXPORT_PRIVATE static RunLoop& current();
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WTF_EXPORT_PRIVATE static RunLoop& main();
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WTF_EXPORT_PRIVATE static bool isMain();
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~RunLoop();
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void dispatch(Function<void()>&&) override;
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WTF_EXPORT_PRIVATE static void run();
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WTF_EXPORT_PRIVATE void stop();
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WTF_EXPORT_PRIVATE void wakeUp();
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#if USE(COCOA_EVENT_LOOP)
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WTF_EXPORT_PRIVATE void runForDuration(double duration);
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#endif
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#if USE(GLIB_EVENT_LOOP)
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WTF_EXPORT_PRIVATE GMainContext* mainContext() const { return m_mainContext.get(); }
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#endif
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#if USE(GENERIC_EVENT_LOOP)
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// Run the single iteration of the RunLoop. It consumes the pending tasks and expired timers, but it won't be blocked.
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WTF_EXPORT_PRIVATE static void iterate();
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#endif
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#if USE(GLIB_EVENT_LOOP) || USE(GENERIC_EVENT_LOOP)
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WTF_EXPORT_PRIVATE void dispatchAfter(Seconds, Function<void()>&&);
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#endif
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class TimerBase {
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friend class RunLoop;
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public:
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WTF_EXPORT_PRIVATE explicit TimerBase(RunLoop&);
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WTF_EXPORT_PRIVATE virtual ~TimerBase();
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void startRepeating(double repeatInterval) { startInternal(repeatInterval, true); }
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void startRepeating(std::chrono::milliseconds repeatInterval) { startRepeating(repeatInterval.count() * 0.001); }
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void startRepeating(Seconds repeatInterval) { startRepeating(repeatInterval.value()); }
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void startOneShot(double interval) { startInternal(interval, false); }
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void startOneShot(std::chrono::milliseconds interval) { startOneShot(interval.count() * 0.001); }
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void startOneShot(Seconds interval) { startOneShot(interval.value()); }
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WTF_EXPORT_PRIVATE void stop();
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WTF_EXPORT_PRIVATE bool isActive() const;
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WTF_EXPORT_PRIVATE Seconds secondsUntilFire() const;
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virtual void fired() = 0;
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#if USE(GLIB_EVENT_LOOP)
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void setName(const char*);
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void setPriority(int);
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#endif
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private:
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void startInternal(double nextFireInterval, bool repeat)
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{
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start(std::max(nextFireInterval, 0.0), repeat);
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}
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WTF_EXPORT_PRIVATE void start(double nextFireInterval, bool repeat);
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Ref<RunLoop> m_runLoop;
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#if USE(WINDOWS_EVENT_LOOP)
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bool isActive(const AbstractLocker&) const;
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static void timerFired(RunLoop*, uint64_t ID);
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uint64_t m_ID;
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MonotonicTime m_nextFireDate;
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Seconds m_interval;
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bool m_isRepeating;
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#elif USE(COCOA_EVENT_LOOP)
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static void timerFired(CFRunLoopTimerRef, void*);
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RetainPtr<CFRunLoopTimerRef> m_timer;
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#elif USE(GLIB_EVENT_LOOP)
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void updateReadyTime();
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GRefPtr<GSource> m_source;
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bool m_isRepeating { false };
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Seconds m_fireInterval { 0 };
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#elif USE(GENERIC_EVENT_LOOP)
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bool isActive(const AbstractLocker&) const;
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void stop(const AbstractLocker&);
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class ScheduledTask;
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RefPtr<ScheduledTask> m_scheduledTask;
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#endif
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};
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template <typename TimerFiredClass>
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class Timer : public TimerBase {
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public:
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typedef void (TimerFiredClass::*TimerFiredFunction)();
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Timer(RunLoop& runLoop, TimerFiredClass* o, TimerFiredFunction f)
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: TimerBase(runLoop)
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, m_object(o)
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, m_function(f)
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{
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}
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private:
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void fired() override { (m_object->*m_function)(); }
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TimerFiredClass* m_object;
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TimerFiredFunction m_function;
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};
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class Holder;
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private:
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RunLoop();
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void performWork();
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Mutex m_functionQueueLock;
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Deque<Function<void()>> m_functionQueue;
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#if USE(WINDOWS_EVENT_LOOP)
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static bool registerRunLoopMessageWindowClass();
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static LRESULT CALLBACK RunLoopWndProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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HWND m_runLoopMessageWindow;
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typedef HashMap<uint64_t, TimerBase*> TimerMap;
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Lock m_activeTimersLock;
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TimerMap m_activeTimers;
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#elif USE(COCOA_EVENT_LOOP)
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static void performWork(void*);
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RetainPtr<CFRunLoopRef> m_runLoop;
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RetainPtr<CFRunLoopSourceRef> m_runLoopSource;
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#elif USE(GLIB_EVENT_LOOP)
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GRefPtr<GMainContext> m_mainContext;
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Vector<GRefPtr<GMainLoop>> m_mainLoops;
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GRefPtr<GSource> m_source;
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#elif USE(GENERIC_EVENT_LOOP)
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void schedule(Ref<TimerBase::ScheduledTask>&&);
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void schedule(const AbstractLocker&, Ref<TimerBase::ScheduledTask>&&);
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void wakeUp(const AbstractLocker&);
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void scheduleAndWakeUp(const AbstractLocker&, Ref<TimerBase::ScheduledTask>&&);
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enum class RunMode {
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Iterate,
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Drain
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};
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enum class Status {
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Clear,
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Stopping,
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};
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void runImpl(RunMode);
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bool populateTasks(RunMode, Status&, Deque<RefPtr<TimerBase::ScheduledTask>>&);
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friend class TimerBase;
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Lock m_loopLock;
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Condition m_readyToRun;
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Condition m_stopCondition;
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Vector<RefPtr<TimerBase::ScheduledTask>> m_schedules;
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Vector<Status*> m_mainLoops;
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bool m_shutdown { false };
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bool m_pendingTasks { false };
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#endif
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};
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} // namespace WTF
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using WTF::RunLoop;
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#endif // RunLoop_h
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