mirror of
https://github.com/darlinghq/darling-WTF.git
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225 lines
8.0 KiB
C++
225 lines
8.0 KiB
C++
/*
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* Copyright (C) 2007, 2008, 2010, 2014 Apple Inc. All rights reserved.
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* Copyright (C) 2007 Justin Haygood <jhaygood@reaktix.com>
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* Copyright (C) 2017 Yusuke Suzuki <utatane.tea@gmail.com>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of Apple Inc. ("Apple") nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef Threading_h
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#define Threading_h
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#include <mutex>
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#include <stdint.h>
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#include <wtf/Atomics.h>
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#include <wtf/Expected.h>
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#include <wtf/Function.h>
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#include <wtf/PlatformRegisters.h>
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#include <wtf/RefPtr.h>
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#include <wtf/ThreadSafeRefCounted.h>
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#if USE(PTHREADS) && !OS(DARWIN)
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#include <semaphore.h>
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#include <signal.h>
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#endif
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namespace WTF {
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class ThreadMessageData;
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using ThreadIdentifier = uint32_t;
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typedef void (*ThreadFunction)(void* argument);
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class ThreadHolder;
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class PrintStream;
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class Thread : public ThreadSafeRefCounted<Thread> {
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public:
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friend class ThreadHolder;
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WTF_EXPORT_PRIVATE ~Thread();
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// Returns nullptr if thread creation failed.
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// The thread name must be a literal since on some platforms it's passed in to the thread.
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WTF_EXPORT_PRIVATE static RefPtr<Thread> create(const char* threadName, Function<void()>&&);
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// Returns Thread object.
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WTF_EXPORT_PRIVATE static Thread& current();
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WTF_EXPORT_PRIVATE static Thread* currentMayBeNull();
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// Returns ThreadIdentifier directly. It is useful if the user only cares about identity
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// of threads. At that time, users should know that holding this ThreadIdentifier does not ensure
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// that the thread information is alive. While Thread::current() is not safe if it is called
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// from the destructor of the other TLS data, currentID() always returns meaningful thread ID.
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WTF_EXPORT_PRIVATE static ThreadIdentifier currentID();
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WTF_EXPORT_PRIVATE void changePriority(int);
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WTF_EXPORT_PRIVATE int waitForCompletion();
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WTF_EXPORT_PRIVATE void detach();
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#if OS(DARWIN)
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using PlatformSuspendError = kern_return_t;
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#elif USE(PTHREADS)
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using PlatformSuspendError = int;
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#elif OS(WINDOWS)
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using PlatformSuspendError = DWORD;
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#endif
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WTF_EXPORT_PRIVATE Expected<void, PlatformSuspendError> suspend();
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WTF_EXPORT_PRIVATE void resume();
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WTF_EXPORT_PRIVATE size_t getRegisters(PlatformRegisters&);
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#if USE(PTHREADS)
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WTF_EXPORT_PRIVATE bool signal(int signalNumber);
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#endif
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// Mark the current thread as requiring UI responsiveness.
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// relativePriority is a value in the range [-15, 0] where a lower value indicates a lower priority.
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WTF_EXPORT_PRIVATE static void setCurrentThreadIsUserInteractive(int relativePriority = 0);
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WTF_EXPORT_PRIVATE static void setCurrentThreadIsUserInitiated(int relativePriority = 0);
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#if HAVE(QOS_CLASSES)
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WTF_EXPORT_PRIVATE static void setGlobalMaxQOSClass(qos_class_t);
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WTF_EXPORT_PRIVATE static qos_class_t adjustedQOSClass(qos_class_t);
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#endif
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// Called in the thread during initialization.
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// Helpful for platforms where the thread name must be set from within the thread.
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static void initializeCurrentThreadInternal(const char* threadName);
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WTF_EXPORT_PRIVATE void dump(PrintStream& out) const;
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ThreadIdentifier id() const { return m_id; }
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bool operator==(const Thread& thread)
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{
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return id() == thread.id();
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}
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bool operator!=(const Thread& thread)
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{
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return id() != thread.id();
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}
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static void initializePlatformThreading();
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#if OS(DARWIN)
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mach_port_t machThread() { return m_platformThread; }
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#endif
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protected:
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Thread();
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// Internal platform-specific Thread::create implementation.
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static RefPtr<Thread> createInternal(ThreadFunction, void*, const char* threadName);
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#if USE(PTHREADS)
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void establish(pthread_t);
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#else
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void establish(HANDLE, ThreadIdentifier);
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#endif
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#if USE(PTHREADS) && !OS(DARWIN)
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static void signalHandlerSuspendResume(int, siginfo_t*, void* ucontext);
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#endif
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static const char* normalizeThreadName(const char* threadName);
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enum JoinableState {
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// The default thread state. The thread can be joined on.
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Joinable,
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// Somebody waited on this thread to exit and this thread finally exited. This state is here because there can be a
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// period of time between when the thread exits (which causes pthread_join to return and the remainder of waitOnThreadCompletion to run)
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// and when threadDidExit is called. We need threadDidExit to take charge and delete the thread data since there's
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// nobody else to pick up the slack in this case (since waitOnThreadCompletion has already returned).
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Joined,
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// The thread has been detached and can no longer be joined on. At this point, the thread must take care of cleaning up after itself.
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Detached,
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};
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JoinableState joinableState() { return m_joinableState; }
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void didBecomeDetached() { m_joinableState = Detached; }
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void didExit();
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void didJoin() { m_joinableState = Joined; }
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bool hasExited() { return m_didExit; }
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// WordLock & Lock rely on ThreadSpecific. But Thread object can be destroyed even after ThreadSpecific things are destroyed.
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std::mutex m_mutex;
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ThreadIdentifier m_id { 0 };
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JoinableState m_joinableState { Joinable };
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bool m_didExit { false };
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#if USE(PTHREADS)
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pthread_t m_handle;
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#if OS(DARWIN)
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mach_port_t m_platformThread;
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#else
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sem_t m_semaphoreForSuspendResume;
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PlatformRegisters m_platformRegisters;
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unsigned m_suspendCount { 0 };
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std::atomic<bool> m_suspended { false };
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#endif
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#elif OS(WINDOWS)
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HANDLE m_handle { INVALID_HANDLE_VALUE };
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#else
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#error Unknown System
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#endif
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};
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// This function must be called from the main thread. It is safe to call it repeatedly.
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// Darwin is an exception to this rule: it is OK to call it from any thread, the only
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// requirement is that the calls are not reentrant.
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WTF_EXPORT_PRIVATE void initializeThreading();
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inline ThreadIdentifier currentThread()
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{
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return Thread::currentID();
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}
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// FIXME: The following functions remain because they are used from WebKit Windows support library,
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// WebKitQuartzCoreAdditions.dll. When updating the support library, we should use new API instead
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// and the following workaound should be removed. And new code should not use the following APIs.
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// Remove this workaround code when <rdar://problem/31793213> is fixed.
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#if OS(WINDOWS)
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WTF_EXPORT_PRIVATE ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName);
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WTF_EXPORT_PRIVATE int waitForThreadCompletion(ThreadIdentifier);
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#endif
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} // namespace WTF
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using WTF::ThreadIdentifier;
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using WTF::Thread;
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using WTF::currentThread;
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#if OS(WINDOWS)
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using WTF::createThread;
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using WTF::waitForThreadCompletion;
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#endif
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#endif // Threading_h
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