darling-WebCore/replay/UserInputBridge.cpp
2023-01-24 16:42:21 -08:00

143 lines
5.0 KiB
C++

/*
* Copyright (C) 2013 University of Washington. All rights reserved.
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "UserInputBridge.h"
#include "AuthenticatorCoordinator.h"
#include "EventHandler.h"
#include "FocusController.h"
#include "Frame.h"
#include "FrameLoadRequest.h"
#include "FrameLoader.h"
#include "Page.h"
#include "PlatformKeyboardEvent.h"
#include "PlatformMouseEvent.h"
#include "PlatformWheelEvent.h"
namespace WebCore {
UserInputBridge::UserInputBridge(Page& page)
: m_page(page)
{
}
#if ENABLE(CONTEXT_MENU_EVENT)
bool UserInputBridge::handleContextMenuEvent(const PlatformMouseEvent& mouseEvent, Frame& frame, InputSource)
{
return frame.eventHandler().sendContextMenuEvent(mouseEvent);
}
#endif
bool UserInputBridge::handleMousePressEvent(const PlatformMouseEvent& mouseEvent, InputSource)
{
return m_page.mainFrame().eventHandler().handleMousePressEvent(mouseEvent);
}
bool UserInputBridge::handleMouseReleaseEvent(const PlatformMouseEvent& mouseEvent, InputSource)
{
return m_page.mainFrame().eventHandler().handleMouseReleaseEvent(mouseEvent);
}
bool UserInputBridge::handleMouseMoveEvent(const PlatformMouseEvent& mouseEvent, InputSource)
{
return m_page.mainFrame().eventHandler().mouseMoved(mouseEvent);
}
bool UserInputBridge::handleMouseMoveOnScrollbarEvent(const PlatformMouseEvent& mouseEvent, InputSource)
{
return m_page.mainFrame().eventHandler().passMouseMovedEventToScrollbars(mouseEvent);
}
bool UserInputBridge::handleMouseForceEvent(const PlatformMouseEvent& mouseEvent, InputSource)
{
return m_page.mainFrame().eventHandler().handleMouseForceEvent(mouseEvent);
}
bool UserInputBridge::handleKeyEvent(const PlatformKeyboardEvent& keyEvent, InputSource)
{
return m_page.focusController().focusedOrMainFrame().eventHandler().keyEvent(keyEvent);
}
bool UserInputBridge::handleAccessKeyEvent(const PlatformKeyboardEvent& keyEvent, InputSource)
{
return m_page.focusController().focusedOrMainFrame().eventHandler().handleAccessKey(keyEvent);
}
bool UserInputBridge::handleWheelEvent(const PlatformWheelEvent& wheelEvent, OptionSet<WheelEventProcessingSteps> processingSteps, InputSource)
{
return m_page.mainFrame().eventHandler().handleWheelEvent(wheelEvent, processingSteps);
}
void UserInputBridge::focusSetActive(bool active, InputSource)
{
m_page.focusController().setActive(active);
}
void UserInputBridge::focusSetFocused(bool focused, InputSource)
{
m_page.focusController().setFocused(focused);
}
bool UserInputBridge::scrollRecursively(ScrollDirection direction, ScrollGranularity granularity, InputSource)
{
return m_page.focusController().focusedOrMainFrame().eventHandler().scrollRecursively(direction, granularity, nullptr);
}
bool UserInputBridge::logicalScrollRecursively(ScrollLogicalDirection direction, ScrollGranularity granularity, InputSource)
{
return m_page.focusController().focusedOrMainFrame().eventHandler().logicalScrollRecursively(direction, granularity, nullptr);
}
void UserInputBridge::loadRequest(FrameLoadRequest&& request, InputSource)
{
#if ENABLE(WEB_AUTHN)
m_page.authenticatorCoordinator().resetUserGestureRequirement();
#endif
m_page.mainFrame().loader().load(WTFMove(request));
}
void UserInputBridge::reloadFrame(Frame& frame, OptionSet<ReloadOption> options, InputSource)
{
#if ENABLE(WEB_AUTHN)
m_page.authenticatorCoordinator().resetUserGestureRequirement();
#endif
frame.loader().reload(options);
}
void UserInputBridge::stopLoadingFrame(Frame& frame, InputSource)
{
frame.loader().stopForUserCancel();
}
bool UserInputBridge::tryClosePage(InputSource)
{
return m_page.mainFrame().loader().shouldClose();
}
} // namespace WebCore