mirror of
https://github.com/darlinghq/darling-WebCore.git
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87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
/*
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* Copyright (C) Research In Motion Limited 2011. All rights reserved.
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* Copyright (C) 2018 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGAnimatedBoolean.h"
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#include "SVGAnimateElementBase.h"
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namespace WebCore {
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SVGAnimatedBooleanAnimator::SVGAnimatedBooleanAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
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: SVGAnimatedTypeAnimator(AnimatedBoolean, animationElement, contextElement)
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{
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedBooleanAnimator::constructFromString(const String& string)
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{
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return SVGAnimatedType::create(SVGPropertyTraits<bool>::fromString(string));
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}
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std::unique_ptr<SVGAnimatedType> SVGAnimatedBooleanAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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return constructFromBaseValue<SVGAnimatedBoolean>(animatedTypes);
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}
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void SVGAnimatedBooleanAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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stopAnimValAnimationForType<SVGAnimatedBoolean>(animatedTypes);
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}
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void SVGAnimatedBooleanAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
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{
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resetFromBaseValue<SVGAnimatedBoolean>(animatedTypes, type);
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}
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void SVGAnimatedBooleanAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValWillChangeForType<SVGAnimatedBoolean>(animatedTypes);
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}
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void SVGAnimatedBooleanAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
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{
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animValDidChangeForType<SVGAnimatedBoolean>(animatedTypes);
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}
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void SVGAnimatedBooleanAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
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{
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ASSERT_NOT_REACHED();
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}
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void SVGAnimatedBooleanAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
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{
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ASSERT(m_animationElement);
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ASSERT(m_contextElement);
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const auto fromBoolean = (m_animationElement->animationMode() == AnimationMode::To ? animated : from)->as<bool>();
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const auto toBoolean = to->as<bool>();
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auto& animatedBoolean = animated->as<bool>();
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m_animationElement->animateDiscreteType<bool>(percentage, fromBoolean, toBoolean, animatedBoolean);
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}
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float SVGAnimatedBooleanAnimator::calculateDistance(const String&, const String&)
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{
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// No paced animations for boolean.
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return -1;
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}
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}
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