mirror of
https://github.com/darlinghq/darling-WebCore.git
synced 2024-11-23 12:29:39 +00:00
179 lines
6.8 KiB
C++
179 lines
6.8 KiB
C++
/*
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* Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
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* Copyright (C) 2018 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGFEDiffuseLightingElement.h"
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#include "FEDiffuseLighting.h"
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#include "FilterEffect.h"
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#include "RenderStyle.h"
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#include "SVGFELightElement.h"
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#include "SVGFilterBuilder.h"
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#include "SVGNames.h"
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#include "SVGParserUtilities.h"
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#include <wtf/IsoMallocInlines.h>
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namespace WebCore {
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WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFEDiffuseLightingElement);
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inline SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(const QualifiedName& tagName, Document& document)
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: SVGFilterPrimitiveStandardAttributes(tagName, document)
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{
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ASSERT(hasTagName(SVGNames::feDiffuseLightingTag));
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static std::once_flag onceFlag;
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std::call_once(onceFlag, [] {
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PropertyRegistry::registerProperty<SVGNames::inAttr, &SVGFEDiffuseLightingElement::m_in1>();
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PropertyRegistry::registerProperty<SVGNames::diffuseConstantAttr, &SVGFEDiffuseLightingElement::m_diffuseConstant>();
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PropertyRegistry::registerProperty<SVGNames::surfaceScaleAttr, &SVGFEDiffuseLightingElement::m_surfaceScale>();
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PropertyRegistry::registerProperty<SVGNames::kernelUnitLengthAttr, &SVGFEDiffuseLightingElement::m_kernelUnitLengthX, &SVGFEDiffuseLightingElement::m_kernelUnitLengthY>();
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});
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}
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Ref<SVGFEDiffuseLightingElement> SVGFEDiffuseLightingElement::create(const QualifiedName& tagName, Document& document)
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{
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return adoptRef(*new SVGFEDiffuseLightingElement(tagName, document));
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}
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void SVGFEDiffuseLightingElement::parseAttribute(const QualifiedName& name, const AtomString& value)
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{
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if (name == SVGNames::inAttr) {
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m_in1->setBaseValInternal(value);
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return;
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}
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if (name == SVGNames::surfaceScaleAttr) {
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m_surfaceScale->setBaseValInternal(value.toFloat());
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return;
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}
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if (name == SVGNames::diffuseConstantAttr) {
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m_diffuseConstant->setBaseValInternal(value.toFloat());
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return;
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}
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if (name == SVGNames::kernelUnitLengthAttr) {
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if (auto result = parseNumberOptionalNumber(value)) {
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m_kernelUnitLengthX->setBaseValInternal(result->first);
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m_kernelUnitLengthY->setBaseValInternal(result->second);
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}
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return;
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}
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SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value);
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}
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bool SVGFEDiffuseLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
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{
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FEDiffuseLighting* diffuseLighting = static_cast<FEDiffuseLighting*>(effect);
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if (attrName == SVGNames::lighting_colorAttr) {
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RenderObject* renderer = this->renderer();
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ASSERT(renderer);
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Color color = renderer->style().colorByApplyingColorFilter(renderer->style().svgStyle().lightingColor());
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return diffuseLighting->setLightingColor(color);
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}
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if (attrName == SVGNames::surfaceScaleAttr)
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return diffuseLighting->setSurfaceScale(surfaceScale());
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if (attrName == SVGNames::diffuseConstantAttr)
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return diffuseLighting->setDiffuseConstant(diffuseConstant());
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auto& lightSource = const_cast<LightSource&>(diffuseLighting->lightSource());
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const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this);
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ASSERT(lightElement);
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if (attrName == SVGNames::azimuthAttr)
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return lightSource.setAzimuth(lightElement->azimuth());
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if (attrName == SVGNames::elevationAttr)
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return lightSource.setElevation(lightElement->elevation());
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if (attrName == SVGNames::xAttr)
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return lightSource.setX(lightElement->x());
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if (attrName == SVGNames::yAttr)
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return lightSource.setY(lightElement->y());
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if (attrName == SVGNames::zAttr)
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return lightSource.setZ(lightElement->z());
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if (attrName == SVGNames::pointsAtXAttr)
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return lightSource.setPointsAtX(lightElement->pointsAtX());
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if (attrName == SVGNames::pointsAtYAttr)
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return lightSource.setPointsAtY(lightElement->pointsAtY());
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if (attrName == SVGNames::pointsAtZAttr)
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return lightSource.setPointsAtZ(lightElement->pointsAtZ());
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if (attrName == SVGNames::specularExponentAttr)
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return lightSource.setSpecularExponent(lightElement->specularExponent());
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if (attrName == SVGNames::limitingConeAngleAttr)
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return lightSource.setLimitingConeAngle(lightElement->limitingConeAngle());
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ASSERT_NOT_REACHED();
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return false;
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}
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void SVGFEDiffuseLightingElement::svgAttributeChanged(const QualifiedName& attrName)
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{
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if (attrName == SVGNames::surfaceScaleAttr || attrName == SVGNames::diffuseConstantAttr || attrName == SVGNames::kernelUnitLengthAttr || attrName == SVGNames::lighting_colorAttr) {
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InstanceInvalidationGuard guard(*this);
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primitiveAttributeChanged(attrName);
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return;
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}
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if (attrName == SVGNames::inAttr) {
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InstanceInvalidationGuard guard(*this);
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invalidate();
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return;
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}
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SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
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}
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void SVGFEDiffuseLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
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{
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if (SVGFELightElement::findLightElement(this) != lightElement)
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return;
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// The light element has different attribute names.
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primitiveAttributeChanged(attrName);
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}
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RefPtr<FilterEffect> SVGFEDiffuseLightingElement::build(SVGFilterBuilder* filterBuilder, Filter& filter) const
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{
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auto input1 = filterBuilder->getEffectById(in1());
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if (!input1)
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return nullptr;
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auto lightElement = makeRefPtr(SVGFELightElement::findLightElement(this));
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if (!lightElement)
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return nullptr;
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auto lightSource = lightElement->lightSource(*filterBuilder);
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RenderObject* renderer = this->renderer();
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if (!renderer)
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return nullptr;
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Color color = renderer->style().colorByApplyingColorFilter(renderer->style().svgStyle().lightingColor());
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auto effect = FEDiffuseLighting::create(filter, color, surfaceScale(), diffuseConstant(), kernelUnitLengthX(), kernelUnitLengthY(), WTFMove(lightSource));
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effect->inputEffects().append(input1);
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return effect;
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}
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}
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