mirror of
https://github.com/darlinghq/darling-WebCore.git
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87 lines
3.9 KiB
C++
87 lines
3.9 KiB
C++
/*
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* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
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* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
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* Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
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* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "LightSource.h"
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#include "SVGElement.h"
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namespace WebCore {
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class SVGFilterBuilder;
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class SVGFELightElement : public SVGElement {
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WTF_MAKE_ISO_ALLOCATED(SVGFELightElement);
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public:
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virtual Ref<LightSource> lightSource(SVGFilterBuilder&) const = 0;
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static SVGFELightElement* findLightElement(const SVGElement*);
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float azimuth() const { return m_azimuth->currentValue(); }
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float elevation() const { return m_elevation->currentValue(); }
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float x() const { return m_x->currentValue(); }
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float y() const { return m_y->currentValue(); }
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float z() const { return m_z->currentValue(); }
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float pointsAtX() const { return m_pointsAtX->currentValue(); }
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float pointsAtY() const { return m_pointsAtY->currentValue(); }
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float pointsAtZ() const { return m_pointsAtZ->currentValue(); }
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float specularExponent() const { return m_specularExponent->currentValue(); }
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float limitingConeAngle() const { return m_limitingConeAngle->currentValue(); }
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SVGAnimatedNumber& azimuthAnimated() { return m_azimuth; }
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SVGAnimatedNumber& elevationAnimated() { return m_elevation; }
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SVGAnimatedNumber& xAnimated() { return m_x; }
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SVGAnimatedNumber& yAnimated() { return m_y; }
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SVGAnimatedNumber& zAnimated() { return m_z; }
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SVGAnimatedNumber& pointsAtXAnimated() { return m_pointsAtX; }
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SVGAnimatedNumber& pointsAtYAnimated() { return m_pointsAtY; }
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SVGAnimatedNumber& pointsAtZAnimated() { return m_pointsAtZ; }
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SVGAnimatedNumber& specularExponentAnimated() { return m_specularExponent; }
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SVGAnimatedNumber& limitingConeAngleAnimated() { return m_limitingConeAngle; }
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protected:
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SVGFELightElement(const QualifiedName&, Document&);
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bool rendererIsNeeded(const RenderStyle&) override { return false; }
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private:
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using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFELightElement, SVGElement>;
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const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; }
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void parseAttribute(const QualifiedName&, const AtomString&) override;
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void svgAttributeChanged(const QualifiedName&) override;
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void childrenChanged(const ChildChange&) override;
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PropertyRegistry m_propertyRegistry { *this };
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Ref<SVGAnimatedNumber> m_azimuth { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_elevation { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_x { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_y { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_z { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_pointsAtX { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_pointsAtY { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_pointsAtZ { SVGAnimatedNumber::create(this) };
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Ref<SVGAnimatedNumber> m_specularExponent { SVGAnimatedNumber::create(this, 1) };
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Ref<SVGAnimatedNumber> m_limitingConeAngle { SVGAnimatedNumber::create(this) };
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};
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} // namespace WebCore
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